FOUNDRY

FOUNDRY

Kauldric Aug 18, 2024 @ 9:49pm
Freight Elevators are just....weird?
First off:

Why don't we get a 160/min elevator?
Why is the elevator massive but only take one yellow belt? I bet that has confused many people
Why do elevators "dig" but freight elevators do not?
Why do the loaders need power but the entire freight elevator needs...no power?

There are a lot of inconsistencies with this idea.

Cool idea; devs said they were going to bring forward "things that make Foundry more of itself", so hopefully we will see a smaller / simpler freight elevator earlier in the game.
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Showing 1-7 of 7 comments
Knsgf Aug 19, 2024 @ 12:28am 
Originally posted by Kauldric:
Why don't we get a 160/min elevator?
Because T1 elevator is unlocked at the same time as T2 belt, which is also 320 items/min.
Originally posted by Kauldric:
Why is the elevator massive but only take one yellow belt? I bet that has confused many people
Some players, including myself, suggested to make direction of both shafts configurable, so the elevator is more efficient and versatile.
Originally posted by Kauldric:
Why do elevators "dig" but freight elevators do not?
Freight elevators do dig. However, they won't do so if there is an ore patch, a plant or a boulder in the way. These still need to be removed by hand.
Originally posted by Kauldric:
Why do the loaders need power but the entire freight elevator needs...no power?
Same reason why belts and passenger elevator require no power.
Last edited by Knsgf; Aug 19, 2024 @ 12:29am
Fenix Aug 19, 2024 @ 1:23am 
With freight elevators they do dig. You just have to place both the top and bottom to trigger it.
I use the Player Elevator to get down to the node/drill point level. Bomb out the area, use power floors to level the area.
Once I have that done, I move the player elevator to a better position. Near the drill point, and have it dig up.
I then place the bottom half of the freight elevator. Then go up top in the player elevator to place the top of the freight elevator.
If you don’t know the player elevator, has a High Voltage plug on the side to transfer power to underground floors
Drop a transformer, for the loaders and attach power cable to the ore vein miner.
Griede Starless Aug 19, 2024 @ 6:53pm 
Originally posted by Kauldric:
First off:

Why don't we get a 160/min elevator?
Why is the elevator massive but only take one yellow belt? I bet that has confused many people
Why do elevators "dig" but freight elevators do not?
Why do the loaders need power but the entire freight elevator needs...no power?

There are a lot of inconsistencies with this idea.

Cool idea; devs said they were going to bring forward "things that make Foundry more of itself", so hopefully we will see a smaller / simpler freight elevator earlier in the game.
you can actually use one elevator for 2 items, but you need filer loaders, and it dosent work well.
cardzy Aug 20, 2024 @ 6:36am 
Originally posted by Fenix:
With freight elevators they do dig. You just have to place both the top and bottom to trigger it.
I use the Player Elevator to get down to the node/drill point level. Bomb out the area, use power floors to level the area.
Once I have that done, I move the player elevator to a better position. Near the drill point, and have it dig up.
I then place the bottom half of the freight elevator. Then go up top in the player elevator to place the top of the freight elevator.
If you don’t know the player elevator, has a High Voltage plug on the side to transfer power to underground floors
Drop a transformer, for the loaders and attach power cable to the ore vein miner.

This is exactly how I've been doing it, but today I have decided I don't like seeing multiple low voltage systems on my grid display. It annoys me and it isn't like I have the ability to label them or anything, therefore I don't even know which one is for which area. So I modified my power network to all be on the same low voltage grid and the only thing poles are ran for are pumps/equipment that requires high voltage.

I just run a line of foundations down vertically next to the freight elevator on all of them now to connect the power.
Kauldric Aug 20, 2024 @ 10:46am 
Originally posted by Griede Starless:
Originally posted by Kauldric:
First off:

Why don't we get a 160/min elevator?
Why is the elevator massive but only take one yellow belt? I bet that has confused many people
Why do elevators "dig" but freight elevators do not?
Why do the loaders need power but the entire freight elevator needs...no power?

There are a lot of inconsistencies with this idea.

Cool idea; devs said they were going to bring forward "things that make Foundry more of itself", so hopefully we will see a smaller / simpler freight elevator earlier in the game.
you can actually use one elevator for 2 items, but you need filer loaders, and it dosent work well.

Still constrained to one yellow belt, which js hilarious given the massive size and number of slots on the elevator.

It’s like they designed it to be infinite throughout then decided to change that at the last minute without changing the graphics or size.
cardzy Aug 20, 2024 @ 1:16pm 
Originally posted by Kauldric:
Originally posted by Griede Starless:
you can actually use one elevator for 2 items, but you need filer loaders, and it dosent work well.

Still constrained to one yellow belt, which js hilarious given the massive size and number of slots on the elevator.

It’s like they designed it to be infinite throughout then decided to change that at the last minute without changing the graphics or size.

I would agree they need a rework for sure. Setting up 4-6 freight elevators around one resource is a pain when you are trying to get 4-6 yellow belts worth of resources out of it because of how huge they are, which seems to not be logical at all as the size serves no purpose.

I would like to see a rework of the elevators to either be like Satisfactory has or something like you said, infinite speed and therefore only need one freight elevator for a resource no matter how many belts you add to it. I don't know. In the end the simplest solution really is to do something similar to Satisfactory and that would serve the purpose just fine. Reduce the size of elevators to something reasonable. One voxel block in size and treated as normal belts except vertical would be fine. Add one for red belt speed to go with that. Done. Could even keep the top/bottom and dig ability as it is and reduce it to one voxel block size. Top and bottom could still support 4 inputs/outputs each.

Even if they did that and didn't add the red belt version, it would be better in my opinion. But honestly, what is the point of keeping vertical belts locked behind later research? They should be available early to encourage the building of vertical factories and to pull the resources out of the ground.

I support the need for a rework of freight elevators for sure. I don't think they should require power though. If I can put belts horizontally across the world for miles without power, why would it take power to move the same resources vertically?
Kauldric Aug 20, 2024 @ 11:05pm 
Originally posted by cardzy:
Originally posted by Kauldric:

Still constrained to one yellow belt, which js hilarious given the massive size and number of slots on the elevator.

It’s like they designed it to be infinite throughout then decided to change that at the last minute without changing the graphics or size.

I would agree they need a rework for sure. Setting up 4-6 freight elevators around one resource is a pain when you are trying to get 4-6 yellow belts worth of resources out of it because of how huge they are, which seems to not be logical at all as the size serves no purpose.

I would like to see a rework of the elevators to either be like Satisfactory has or something like you said, infinite speed and therefore only need one freight elevator for a resource no matter how many belts you add to it. I don't know. In the end the simplest solution really is to do something similar to Satisfactory and that would serve the purpose just fine. Reduce the size of elevators to something reasonable. One voxel block in size and treated as normal belts except vertical would be fine. Add one for red belt speed to go with that. Done. Could even keep the top/bottom and dig ability as it is and reduce it to one voxel block size. Top and bottom could still support 4 inputs/outputs each.

Even if they did that and didn't add the red belt version, it would be better in my opinion. But honestly, what is the point of keeping vertical belts locked behind later research? They should be available early to encourage the building of vertical factories and to pull the resources out of the ground.

I support the need for a rework of freight elevators for sure. I don't think they should require power though. If I can put belts horizontally across the world for miles without power, why would it take power to move the same resources vertically?

Yeah, something like that would be great:
- reduce size
- add a red elevator

Alternative:
Make only one elevator available at tier 2 and let it have infinite speed,
But let it also be smaller. Then the upgraded ones are progressively larger.
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Date Posted: Aug 18, 2024 @ 9:49pm
Posts: 7