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Huh.
I would treat those awards as given out when cats walked on their keyboards.
The depths you speak of were stolen by Factorio...
So yeah, a 3D game with a Factorio tech tree and terrain deformation like Minecraft is right in the sweet spot of stuff I want from this type of game.
Factorio has zero exploration other looking for resources on a flat terrain. Wouldn't really call that exploration, its more like searching.
Satisfactory version of research is the HUB milestones and stuff. Also the MAM. So yes it does have it, it's a just a different system.
I am afraid I have to disagree with you.
I own both, and I have played both games.
MAM Unlocking and Map Exploration gameplay in Satisfactory is not what I would call fun exploration, as the player can use meta-knowledge to bee-line for specific unlocks or nodes in both cases.
After searching for a new resource patch, the real effort begins here. How dense-packed do you want the miners to be? How long will this outpost exist before being dismantled? How far does the player move the raw resource before joining an existing logistic network before reaching the intended destination?
Regarding post-exploration considerations for Satisfactory, there is nothing new or novel as it is already a 'solved problem.'
MAM is only a small part of it, there is the HUB stuff too.
And btw, I own both too. I like both and play both, but for not for all the same reasons.
Maybe you can do what meta exploration you talk about, but that not fun. I never think its fun to just try to do thinks as optimized as possible. And sounds like you are a kind of person that starts a new game lots of times, but I for sure dont and I am not alone.
Satisfactory def have qualities that factorio just dont, even if it isnt in the complexity department, that is just facts. Some might not care about it, but then the game just isnt for you, and thats fine.
I have never said Satisfactory is more advanced that Factorio, your comment was written in a way I think I said that. My point was just that they are different games with different things that are good about them. And some like some parts, while other like other parts.
Oh no, not DLCs that also come with free updates to the game, that are on discount all the time so you literally don't have to pay full price for the DLCs unless you're impatient and got to have it on release.
The "complete" Cities: Skylines Collection is $377.97. That's with the current 9% discount. These packages include "bonus content" like "roads", and must be purchased if you want to have a city that isn't a dysfunctional wreck from the outset.
Things that should have been free content in an update are instead part of a "bonus" package... and now that Cities: Skylines 2 comes out at the end of the month, how much support do you think people that spent $400 on the first game are going to get?
So, no. Not DLCs.
Paid packaging for things that should have been part of the game, making the game cost 10 times what it should have. Things that could have been, should have been, were built-in to the core game, yanked out to get a pretty bow and a shiny digital box and a cute little price tag.
And that is Paradox Interactive.
In my earlier post, I meant EVERYTHING from the MAM tech tree to randomized recipes, HUB milestones, and others that I may be forgetting at the moment. There is barely any RNG beyond the recipes that can be manipulated to give what you want with fewer hard drives invested.
Cool. You can keep doing what you feel like doing.
There isn't such a thing as meta exploration. Only "meta-knowledge" you can look up online or experience from doing a Satisfactory game session earlier to avoid noob traps and such mistakes.
No, I don't restart new games a lot. I prefer to keep restarting to a minimum and finish what I started before moving on. I also like to minimize how much time I spend dealing with mistakes.
IE: I like to pre-plan my production lines with production calculator tools online before I try to build them out in-game.
Okay, that is your opinion about Satisfactory, and I have my own.
I don't disagree with the opinion that both Factorio and Satisfactory play differently from each other.
My problem was how you described Factorio as having little to no exploration gameplay, which makes that part of the game not better than Satisfactory's exploration gameplay when I feel the opposite way.
Alright, hold it right there.
You're going to need to explain how you think Factorio's "flat plane and a 'fog of war' effect" is better (or even as good as) Satisfactory's hand-crafted 3D environment, in this discussion of "exploration".
And it better be a really good explanation, because otherwise your credibility just fell through the floor.
Satisfactory has little to no exploration as all resource nodes and hard drives are already known or can be looked up online.
Factorio has procedural map generation, and doing exploration will give you new puzzle-logistic, enemies, and other issues to deal with as a result of said exploration.
Not that Factorio has more or better mechanics/gameplay relating to exploration.