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I do not agree with your comparison and calculations though.
The small solar panel has a max output of 300kW but since it does not rotate towards the sun, it does not continuously get 300kW from the sun. Instead it starts rather low and achieves 300kW only close to zenith. On average it is thus wrong to claim it produces 300kW per 9 tiles.
The large solar panel has a max output of 650kW and since it tracks the sun it gets this output for as long as the sun is not blocked by something from reaching the panel. It therefore truly does have a 650kW output per 25 tiles.
Still, due to the large footprint in tiles and resources invested, the large solar panels lose against the small solar panels if the same amount of tiles gets covered with them.
In my test, the sun started hitting the panels at 8am and stopped hitting them at 7pm. By 1:30pm the large solar panel had charged a small battery to its full 250MJ, while the small solar panel had charged 90MJ. By evening the large panel thus manages to fully charge two batteries and the small panel charges 180/250 of one small battery.
Comparing this while taking the tile space into consideration, the large panel charges 20MJ per tile per day (2x250MJ/25 tiles), while the small panel charges also 20MJ per tile per day (180MJ/9 tiles).
The test I did was on a platform on top of a mountain, to avoid other mountains blocking the sun. Unless I am missing something, the large solar panel has no big advantage over the small one and even loses if we consider the cost of getting and building them.
Or am I missing something?
1 x Small Solar Panel connected to a Large Battery
1 x Large Solar Panel connected to a Large Battery
Collect energy over a whole day.
Results
=======
The Small Solar Panel had the usual sinus wave from 7:50 to 19:00 between 100 KW and 300 KW.
The large solar panel provided continuous 650 KW over the whole time.
Collected Energy Results
----------------------------
Small Solar Panel: 202,82 MJ
Large Solar Panel: 548,60 MJ
Nothing unexpected however the footprint is
Small Solar Panel: 9
Larger Solar Panel: 25
Which makes this ...
Small Solar Panel: 22,52 MJ / Tile
Large Solar Panel: 21,94 MJ / Tile
Which I would call underpowered of the Large Solar Panel.
I agree that the large solar panel seems underpowered. Considering the research and resources that go into it, it should provide more output than it does.
In its current state I find it performs poorly.
How about for material efficiency per MJ per tile? small solars still better?
I suppose this means there really isn't a reason not to set up a huge small solar array when first unlocked.
I've switched to large solar panels and put up a rather large field of them.
And I just told you in factual numbers the same "field" with small solar panels would have brought you more energy.
As the user above me, it's less buildings to set up.
https://steamcommunity.com/sharedfiles/filedetails/?id=3245924894
My Solar panel array.
https://steamcommunity.com/sharedfiles/filedetails/?id=3245924987
My Steam turbines and they are to the left of Solar Panels.
My power output at max load.
https://steamcommunity.com/sharedfiles/filedetails/?id=3245926065
I use less than half of that currently. At the moment I don't really need to increase production and my base already drags the FPS down to around 30.
I have
RTX 3080
32 GB RAM
i5 12600KF
I should move them somewhere else to reduce lag.
check your cpu/gpu usage in taskman, there's some hidden bottleneck
Large Panel
1) It has moving parts and need constant updates.
2) It has more polygons to draw then the smaller one.
Not sure if setting up 25/9 times more smaller but fixed and equal objects asks for more performance or less.
build the solar array in an out of the way area and it shouldn't be a problem
It isn't an issue with my PC. I have just built a massive base and it's now dragging down the FPS. When I'm outside the base I have constant 75 FPS due to that it's monitor FPS cap.
Majority of the things are in production too.
Don't think there is much to do about it unless I put each production in different parts of the map. But that means dragging a lot of belt lines which might add to the CPU demand.