FOUNDRY

FOUNDRY

infinite mining?
is there no option for infinite mining a ore? i played 2 hours and i noticed the ores are not infinite so, it means if its gone i have to place my whole factory somewhere else? or did i miss something?
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Showing 16-30 of 35 comments
Zaflis May 22, 2024 @ 4:32pm 
Originally posted by Omnipresent Oatmeal:
It didn't kill Factorio.
It didn't kill Dyson Sphere Program.
It won't kill this.
Factorio has mods to add infinite ores and also start settings to make them very rich, while they also get richer the further you get from spawn. Mods can add a lot of creative ways to generate resources even out of thin air.

Dyson Sphere Program has option for infinite ores built in.

This game has mods to add extremely rich but not infinite ores, i guess you can call them practically infinite if it takes years to deplete them.
Originally posted by Zaflis:
Originally posted by Omnipresent Oatmeal:
It didn't kill Factorio.
It didn't kill Dyson Sphere Program.
It won't kill this.
Factorio has mods to add infinite ores and also start settings to make them very rich, while they also get richer the further you get from spawn. Mods can add a lot of creative ways to generate resources even out of thin air.

Dyson Sphere Program has option for infinite ores built in.

This game has mods to add extremely rich but not infinite ores, i guess you can call them practically infinite if it takes years to deplete them.
Correct.
Both Factorio and DSP both let you stack mining productivity research infinitely such that you get endlessly increasing amounts of resources from each patch.
Factorio has the added bonus of a world as large, and thus as many resource patches, as you're willing to map out.

You don't need infinite resources at base to to make the factory grow, because you'll get functionally infinite resources along the way.

Sliders for resource richness in this game would be nice regardless.
Last edited by Omnipresent Oatmeal; May 22, 2024 @ 6:14pm
mdkaden May 22, 2024 @ 7:09pm 
IMO this game would be pretty boring with infinite ore. It's already very chill as there is no pressure mechanic. If you automate belts, buildings, elevators, etc. you'll have no issue getting to new resource nodes and running belts to bring them back in whatever form you want. The starting nodes last quite a while and there are more that are not far off. I didn't move my factory at all I've just imported items into the chain.
TargetLost May 23, 2024 @ 12:24am 
I established a second backup source for each mineral mine fully belted to base but not connected. So i have a spare one in case the main one suddently goes empty.
That is a bit a work but so it will not bite me at a bad time.
Also I have build storages for the raw material so if the belt runs empty the production will still continue for a long time.

It is not that bad that it is not infinite and I agree that it is likely boring if you only have to connect one mine ever for each resorce but yes I mean they could simple add an option infinite ore for those that want that wouldn't harm.
What if i deplete every single ore before making them infinite ?
Fenix May 23, 2024 @ 1:40am 
Originally posted by only bird can judge me:
What if i deplete every single ore before making them infinite ?
The map never ends, plus I think the underground ore vein can't be depleted... you just need Fracking liquid can a certain point.
Last edited by Fenix; May 23, 2024 @ 1:43am
Kryten May 23, 2024 @ 3:38am 
With that many deposits and veins on the map I do not think that we really need infinite resources. With the current content, I do not think I would even need fracking to reach everything I want to get to.
What is really missing though is a way to see how much is left of the deposits and veins, so I can plan ahead a bit better.
Last edited by Kryten; May 23, 2024 @ 3:38am
Mythkeeper May 23, 2024 @ 3:55am 
At Olumit you can see it with the scanner "V". Unfortunately, with normal wires you can only see what each block has left. I would also like to have some kind of command center where I can see power consumption and production across all networks or how much ore the sources still have.
barbrady123 May 23, 2024 @ 10:13pm 
At end game you should be only pulling ore from fracking locations, so other than Olumite problems (which DO let you see how much is left), you should be able to plan ahead.
Qwertie May 24, 2024 @ 1:08pm 
I am not sure if the frack tower is unlimited, but I have been mining the same xeno vein for days now.
Chem May 24, 2024 @ 10:47pm 
Originally posted by Fenix:
Originally posted by Simaka:
Yeah, the lack of infinite mining of ore nodes is going to kill this game
Ok with Fracking you can make the underground nodes “unlimited”
But you need olumite (oil) to make the Fracking liquid, so the only thing you will have to keep expanding for is Olumite, which it’s so bad.
Maybe in the future you can make sell your robots/drones for fracking liquids…
Or turn firmalite into it.
I've been doing fracking for about 30 hours of actual game time and haven't even used one Olumite node for fracking and it's been feeding 6 fracking stations the whole time. It only uses 5l a minute per miner and that's before factoring in pumpjack efficiency. It's honestly very efficient.

Originally posted by Omnipresent Oatmeal:
Originally posted by Zaflis:
Factorio has mods to add infinite ores and also start settings to make them very rich, while they also get richer the further you get from spawn. Mods can add a lot of creative ways to generate resources even out of thin air.

Dyson Sphere Program has option for infinite ores built in.

This game has mods to add extremely rich but not infinite ores, i guess you can call them practically infinite if it takes years to deplete them.
Correct.
Both Factorio and DSP both let you stack mining productivity research infinitely such that you get endlessly increasing amounts of resources from each patch.
Factorio has the added bonus of a world as large, and thus as many resource patches, as you're willing to map out.

You don't need infinite resources at base to to make the factory grow, because you'll get functionally infinite resources along the way.

Sliders for resource richness in this game would be nice regardless.
Foundry has infinite stacking mining/pumping efficiency research on top of infinite ore veins. If you think it needs more then you are just hella lazy lol. I've played on my server for over 90 hours and used up 3 mining nodes in all of that time, 2 of those were only because I was lazy and didn't bother setting up fracking and ran them dry even though I could have switched them ages ago. Frankly, anything more would basically be creative mode with crafting lol. I am all for slider options to customize a game how I want it (for everything), but in this case I can't for the life of me consider it a necessary thing for the game right now. In the future, when the game isn't Early Access and the devs got free time, sure. But right now it isn't an issue in the slightest. Especially when you can literally fly a ton of resources anywhere you need them at tier 4 instead of pissing with belts across the map.
Last edited by Chem; May 24, 2024 @ 10:58pm
Omnipresent Oatmeal May 24, 2024 @ 11:08pm 
Originally posted by Chem:
Foundry has infinite stacking mining/pumping efficiency research on top of infinite ore veins.
Options that let players modify things like ore vein richness in either direction on world generation are not mutually exclusive with infinitely stacking mining efficiency research.

Both Factorio and Dyson Sphere Program have the same infinitely stacking mining efficiency tech and slider options for ore vein richness.
Factorio lets you crank frequency, size, and richness up to 600%.
The maximum option for vein richness in Dyson Sphere Program is actually just infinite.

Originally posted by Omnipresent Oatmeal:
In the future, when the game isn't Early Access and the devs got free time, sure. But right now it isn't an issue in the slightest.
Agreed, hence why I only said that such a feature would be "nice".
Last edited by Omnipresent Oatmeal; May 24, 2024 @ 11:21pm
wake_22344 May 28, 2024 @ 12:34am 
personally i would like to have an infinite setting(for all ore and oil deposits) just so that i can relax and just have fun building a factory without worrying about resources.

adding an infinite setting doesn't hurt/take away from anyone its just there if the player wants it.
nagball May 28, 2024 @ 4:44am 
As a newbie to factory games the ore issue is a problem for me. I have started over about 6 times now. I get to the production of Olumite and then it all unravels. New ore veins are so far away and to scale up to produce solar power and batteries is a huge task. I do get that you can stop research for a while to get these production chains set up but for us that are inexperienced it takes longer than most experienced players. On saying this I like the game a lot and I hope one day to reach the construction phase at least although at the moment it seems like a step too far.
Kryten May 28, 2024 @ 5:13am 
Originally posted by nagball:
As a newbie to factory games the ore issue is a problem for me. I have started over about 6 times now. I get to the production of Olumite and then it all unravels. New ore veins are so far away and to scale up to produce solar power and batteries is a huge task. I do get that you can stop research for a while to get these production chains set up but for us that are inexperienced it takes longer than most experienced players. On saying this I like the game a lot and I hope one day to reach the construction phase at least although at the moment it seems like a step too far.

You are not required to have research running all the time. Take your time to check out newly researched stuff before researching the next, no problem with that.
Also in Foundry I found that I do not really need to automate everything, especially most of the buildings, as I can craft them quite fast in my inventory. I have around 300 large solar arrays (plus 180 small ones from earlier) and I have crafted all those in my inventory. Not building a Hub for every single item (like I mostly do in other games) has saved me a lot of space and time I think...

Take your time...scale up when needed and don't be afraid to lay belts over long distances, it works quite well :)
Last edited by Kryten; May 28, 2024 @ 5:14am
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Date Posted: May 3, 2024 @ 3:31pm
Posts: 35