FOUNDRY

FOUNDRY

zilch May 11, 2024 @ 6:28am
[Feedback] Ver. 0.5.2 Thoughts
I have played almost 60 hours and can say it is a good game, different from others. However there are a few items and thoughts which I wanted to put out there for the updates.

*Improvements*
- Better documentation. Some parts of the game were difficult to figure out quickly. Most notably the transition from making small items to constructing the *big* items like the radio tower and large scanner. The extra steps and items you need to build to do this can be a bit jarring. Documentation needs to be written and clear about how to set this up.
- Build LESS little stuff, like the loaders from conveyor belts to a smelter/assembler/etc... When you factor in how many smelter-like objects you need to build, it gets obscene when you need 2-6 more loaders for each.
- Find a way to cut out the dead research time. By this I mean the time it takes after you finish researching one tier to starting another. This big gap for me was the transition from tier 3 to 4. I spent 8 hours after finishing tier 3 just building up the means to start tier 4, and 6 more hours eek-ing along on the first three techs. I could go faster now but still it would be a LONG wait.
- More stuff to do. This is only version 0.5 so having more tiers and more stuff to build on the station would be helpful. A final goal would also be great.
- More world interaction. Right now the *world* is just a place where you put stuff on top and suck water/ore. The rocks, dirt, and seeds are pointless. Only the plants are useful up until you can make burners.
- Make blueprints. Want to build flooring in 25x25 chunks? Want to build 8 assemblers with all the suplimentary items? Want to build a power station? Set it up in a blueprint and build it all at once.
- Stack sizes. These need to be increased. I was burning through half of my inventory in 10 -15 min chunks just building items, with the other half being what I built. Rather than increasing inventory, just increase the maximum size of stacks on items 3-5x.
- Power cord lengths. They are too short and a headache. My solar power grid looks like a pack of hanging wires (well the battery area at least). Having 10 m range with 3 directions in the calc is silly. Double the range on all items and make it so the longer range take priority (for the longer, large power poles). Right now only the shorter range when calculating between two items is used.
Last edited by zilch; May 11, 2024 @ 7:13am
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Showing 1-2 of 2 comments
Knsgf May 11, 2024 @ 6:35am 
Originally posted by zilch:
- Stack sizes. These need to be increased. I was burning through half of my inventory in 10 -15 min chunks just building items, with the other half being what I built. Rather than increasing inventory, just increase the maximum size of stacks on items 3-5x.
If you find yourself burning through a lot of components when handcrafting stuff, then perhaps its time to automate mass production of said stuff.
Stellar Remnant May 11, 2024 @ 7:03am 
Originally posted by Knsgf:
Originally posted by zilch:
- Stack sizes. These need to be increased. I was burning through half of my inventory in 10 -15 min chunks just building items, with the other half being what I built. Rather than increasing inventory, just increase the maximum size of stacks on items 3-5x.
If you find yourself burning through a lot of components when handcrafting stuff, then perhaps its time to automate mass production of said stuff.
building stack sizes still need to be increased. 5 for large solars? are you kidding me?

I still built out a 640 large solar grid, but that stack size was pointless tedium
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Date Posted: May 11, 2024 @ 6:28am
Posts: 2