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In 2024 I want to play a game that has every bit of UX that was already found and figured by the preceding games, and even better.
Expect machines to get a lot larger.
Most machines get like 6-10 building blocks big on 1-2 axises...
And you will need multiple of these...
Tier 3 research will also eat at your fuel.
36 hours in 8 days? No desire to play, to (sic) expensive?
It's early access. I'd say you've had pretty good value for money so far, have some patience, wait for updates.
You read the first line and answered directly. You didn't read the post.
If you read it then you knew why i said its not worth the price and why i say i don't have interest in playing the game anymore.
Fun fact, i learned that this game has been on Itch.io on early access for a pretty long time already.
Ignoring that. 36 hours for this game was enough to get me through the first 2 progression tiers and thats it.
In factorio or DSP i would be already through most of the progression and would have larger factories than in Foundry.
You could argue that foundry has more content, but the opposite is the case.
Simply said most of this time was spend grinding resources to get the most nessesties.
Or trying to get room to get a simple setup running.
Kinda wish some aliens and hell divers dropped in on me trying to kill me and I have to survive somehow.
Than I’m like. I own satisfactory why don’t I just go play that enhanced, more detailed and rewarding older bother to this game. It actually has a lil nice notch of combat in it too!
Not a bad game. Not a good game. The lights are on but nobody is home.
1 more thing. Why can’t I bind my side mouse buttons? Why!
It has been in an Alpha Phase on itch.io. Get your info correct. It was no where near what it is now. Most games are silent during that time frame of game development. That is why it is so polished for an EA game.
Stability/Graphically wise it's pretty polished.
I give it that.
Also I didn't know it was an alpha but I read it was in early access there too. If it was an alpha doesn't change the early access part.
But gameplay wise. This isn't polished. I wrote mods in the same category that this game is in with more content that had a better polish level at a beta stage. (And this is a beta effectively)
These issues I described are so bad that a lot of people will never beat the game.
These types of games are design wise intended to be played hundreds of hours where you build factories that are so large you can't see their ends.
Quiting after 36 hours and reaching the half way point is effectively giving it a 1/5 star rating.
How do you think the devs get ideas for what they should priorities and put into updates? Through feedback maybe?
Fyi on phone that's why the weird answer style.
- Steam: since these machines were so big and I haven't formulated perfectly designed pattern yet, I wanted to build a pattern where the fuel belt goes between the generators/boilers with the option to share steam between all generators. I am not saying it's the best either but it showed me how problematic the fluid pipe system is... (Concrete die it too but it wasn't that bad)
- Ore excavation: list entry already included the fact that TNT existed. I use it in fact to dig out a rough frame and then I clean it up manually. Wasteful on time? Maybe but that doesn't change the fact that I always felt like: "I don't want to dig out another mine again". I do like a somewhat clean setup on things. Again I think that doesn't invalidate the point...
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P.S. Don't expect perfection, this is a Factory game, enjoy the process of finding that perfection. Your point that you aren't building bigger because you don't know how to make it perfect? Figure out how to make it perfect for you. That's literally the Factory game.
I use a single mod to fix a number of issues.
Inventory fix
Insta-Drilling
No night time
Bulk-Demolish Terrain
Improved Tooltip
Blueprint system
Increase drag length for building conveyors/foundation
Increase stack size in inventory
There are more, but these are the ones I use, and it completely changes the game (for me). It removes a lot of the monotony and allows me to focus more on planning, building, and learning to be more efficient. I've 100+ hours in the game so far (and in Tier V science), and haven't used any speed cheats (research/crafting/miners, etc) which exist in the same mod as abovve.
I am not affiliated with the mod or its maker in any way. I just think the mod can enhance some people's gameplay, particularly those who find the current state of the game somewhat lacking.
https://wiki.foundry-game.com/index.php/Mods_%26_Tools
I use the same mod you do but I'm just getting used to it still. I've only used FastMiner and BulkDemolishTerrain. Both are huge QOL improvements.