Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To help with issue F, you can make as many unloaders as possible to get the storage out quickly.
I think a timer or just a kick button for manual intervention would be good enough at this moment. A better long-term overhaul can be introduced later
If you had an actual high rate of consumption, the buffers would empty the same rate they are filled, leaving almost no gains in the actual storage.
But why isn't it possible to have another ship waiting in queue above the target?
Assigning more than one resource type to a single output is just asking for a bottleneck. If one resource runs out and it's waiting for a ship to drop it off, but the landing pad is already occupied by another ship dropping off another resource type, but that resource isn't being used because it still needs the other resource, so the ship isn't unloading... You see the issue.
I did try daisy chaining identically named target pads together with belts between them, but you can't input belts to target pads.
I thought about building a factory for each raw-mid process then putting target pads on the roof, which seems like a good idea until you realise that you need a 3x4 block of freight lift space for each green belt....
Why is everything so huge? Why do the station transfer warehouses take up a full industrial unit's worth of space but hold less bars than a toolbox size personal storage?!
Thanks for the heads up, I might have tried cargo ships before, but now I know better.
Transportation in this game is better served by using only belts as the game stands right now! I've set up a number of routes and found woeful performance in throughput. As for the size of these things it's bloody ridiculous when you only get to mover 2000 items! It should be 10x or even 100x more!
Yep. No power or infrastructure requirements, no bottlenecks, split/merge at any point you want to, you can stack belts on top of each other for as much throughput as you need, the only minor issue is the initial latency of waiting for stuff to start feeding through and and having thousands of conveyor segments worth of stuff buffered up in transit.
It's a shame cargo ships suck so much as they're a nice concept which should have been the equivalent of trains in Factorio/Satisfactory, but right now there's just not a compelling reason to use them.