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Awesome game I agree. The cartoons look does not justify what is in the game. Why did they go with that look?
Well I just build this 2 large arc furnance and have them connected to my infinite vens.. but haven't finished the build yet.. but i wonder too once that is done the only thing that will run out is the oil. You can however improve its pumping efficiency with infinite research you know. Maybe that is the idea to boost it to insignificant that way ?
Anway I am 100 hours in and I am at the point where I might simple stop playing as I do with most games even BG3 I did not play to the very end. So it is not that relevant for me.
But I am curious what the idea is given the other resources are infinite.
Maybe have it as Tier 6 science.
There are lots of reasons, but the one I'd go to is readability. The cartoony look makes the game easier to read. It makes it easier to follow the flow of the factory that you're building.
Compare say, Industries of Titan; a voxel modeled game, but with a much darker / grittier overall theme. The at a glance readability suffers. You have to pay closer attention to the details to know what's going on.
More complex graphics wouldn't do this game any good in my opinion. Contrasting colors and distance readability are key as the factory grows and becomes more complex.
Remember the CG transformers movies and how you can't tell what's going on *at all* once the action starts, because the transformers are too complex to be readable when they're fighting and mutating at the same time. It's just a blur.
Moving away from a cartoony style would almost certainly make this game ugly and unreadable in ways you don't want in a factory game.
i know they say the world is infinite, but it's not setup like factorio, i have no motivation to want to move. also moving anything long distance via the cargo ships with an abysmal container II, no in hub container, makes ships above 1km away a massive pain to use. i have two drone ports with 6 green belts each feeding them and the same when they land, i still run dry at my hub station for several minutes at a run. these are all under 1.1km away.
so, you are left to run belts on the scale of km; they want us to make factory buildings, for some reason, but you have to knock down miles of belts and they keep going to the horizon to the next small node that will deplete. yes there is efficiency, but factorio has that and the nodes expand as you head out so the pain gets exponentially less as you progress and there isn't 200/-200 of terrain jumping up and down at you that takes ages to mine threw. and this isn't even going into baffling choices like the 2 block high input/output ports and the elevators which can't even do two item types; the choice not to allow us to remote at any terminal, cause we're robots, and require us to stand on belts to see the screens to refresh ourselves cause we're not the main character from limitless.
Anyway, I'm not disagreeing that this is a short-term solution and not the best route to go, I'm 100% an "unlimited resources" player in every factory game I play...just giving it as a short-term suggestion.