FOUNDRY
Lambi 25 MAY 2024 a las 12:03 a. m.
Planning to buy, how's the complexity?
It seems interesting. However, as much as I love Satisfactory and Factorio, both of them I dropped after the early game. It didn't take too long until it just became a headache to build some materials with how you had to connect everything. You essentially needed a third party website to tell you the optimal layout. And at that point it just stopped being fun.

Dyson Sphere Program solved this a bit by allowing you to have drones send materials from point A to point B, meaning it required much less spaghetti layouts. As well as the ability to save the plans for a layout and paste them elsewhere if you needed to build that same thing again. But even at times Dyson Sphere Program also became a bit of a headache.

So how's this game in terms of that?
Última edición por Lambi; 25 MAY 2024 a las 12:04 a. m.
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Shoddyfrog 25 MAY 2024 a las 12:50 a. m. 
You don't like factory games.
This is a factory game.
You would not like this game.
Lambi 25 MAY 2024 a las 1:04 a. m. 
Publicado originalmente por Shoddyfrog:
You don't like factory games.
This is a factory game.
You would not like this game.
I do like factory games. As I said, DSP has mostly fixed this issue and it's very much a factory game.

But from the sounds of it, this game does have the same issue. So then I will pass.
Mister Fabulous 25 MAY 2024 a las 1:30 a. m. 
If DSP still became a problem, I agree you probably won't like this. Advancement is very similar to DSP (science research). Layouts are similar too (I havent played Factorio, but have Satisfactory, DSP, Techtonica, and Astro Colony). Ore -> smelters -> assemblers -> more assemblers. You must construct your belts/buildings as well. Pipes are a little clunky with the proper joints to make it look nice and the input points for machines are fixed and currently cant be changed. Mining nodes/veins do run out adding the need for an ever expanding search for resources. Infinite mining is still dependent on a finite resource and a good way through the research tree. No blueprints, but there might be a mod (???). Modular buildings are built differently but require a semi-complicated setup for their "construction materials". Probably equivalent to setting up heavy modular frames in Satisfactory for the first time.

And you do all this in first person. The jetpack isn't available until about midway through the 3rd level of science research which would be going through yellow science in DSP.
Última edición por Mister Fabulous; 25 MAY 2024 a las 1:36 a. m.
Remnar 25 MAY 2024 a las 3:56 a. m. 
Satisfactory is complex, and math heavy. It requires a lot of work and stuff to get so little of an item per minute in some builds. Logistics is difficult, and requires a lot of work.

DSP isn't math heavy. Hell, I never had to do any math playing DSP. If you run out of a resource, you just build more stuff to make it. The drones and fidget spinners really make logistics easy peasy.

I just bought Foundry. It has similarities to DSP in how the belts work, that you need to attach a loader (DSP, it's sorter I think) to them.
Última edición por Remnar; 25 MAY 2024 a las 3:57 a. m.
Fenix 25 MAY 2024 a las 8:22 a. m. 
This is Factorio lite in a Minecraft world, with Techtonica power floors.
Currently (but they are coming) no blueprints, you have to build everything yourself. It does have a unique thing with modular buildings, but it’s kinda lackluster as you can’t really customize them that much.
Última edición por Fenix; 25 MAY 2024 a las 9:44 a. m.
Icchan^ 25 MAY 2024 a las 2:34 p. m. 
Publicado originalmente por Lambi:
Publicado originalmente por Shoddyfrog:
You don't like factory games.
This is a factory game.
You would not like this game.
I do like factory games. As I said, DSP has mostly fixed this issue and it's very much a factory game.

But from the sounds of it, this game does have the same issue. So then I will pass.

You told us yourself, after it becomes a bit complex, you lose interest. So you do not like factory games.

Their whole POINT is to become very complex puzzles where multiple systems work as one and have complex input/output connections between them. Balancing supply and demand, thinking forwards, trying to find good layouts, building same thing many times to make it better...

That's what factory games are.

And you told us yourself that you don't like that.
Última edición por Icchan^; 25 MAY 2024 a las 2:34 p. m.
Lambi 25 MAY 2024 a las 3:00 p. m. 
Publicado originalmente por Icchan^:
Publicado originalmente por Lambi:
I do like factory games. As I said, DSP has mostly fixed this issue and it's very much a factory game.

But from the sounds of it, this game does have the same issue. So then I will pass.

You told us yourself, after it becomes a bit complex, you lose interest. So you do not like factory games.

Their whole POINT is to become very complex puzzles where multiple systems work as one and have complex input/output connections between them. Balancing supply and demand, thinking forwards, trying to find good layouts, building same thing many times to make it better...

That's what factory games are.

And you told us yourself that you don't like that.
Not really sure where this HARD rule that factory games HAVE to have a certain level of complexity or else it's not a factory game? I even mentioned DSP as an example for a game that managed to solve this problem a bit. And it's very much a factory game. Not to mention I have 101 hours in Satisfactory. You think I would play 101 hours of a game that I didn't enjoy? You think I'd then after having played 101 hours of a game I didn't enjoy + a genre I didn't enjoy would turn around and then buy DSP, which is in the same genre I apparently don't enjoy and play 20 hours of that?

Not really sure why you feel the need to be dismissive. Instead of just accepting that whilst I do enjoy the genre, I don't necessarily like a certain part of the genre that has been PROVEN (by DSP) to have solutions to while still remaining true to said genre.
Fenix 25 MAY 2024 a las 3:36 p. m. 
Just based off what you have Said OP, Pretty Sure you'd stop playing this once you have to setup what you need to make Tier 4, Yellow science.
This requires you to set up multiple production chains... Construction Mats, to Drones, building a Radio tower, Repairing the space station, the selling the drones via the space station for the bars you need to make the yellow science pack. leading to Making a Assembly line making robots that you sell for more Bars, while working setting up the underground Ore veins for Tier 5 Purple Science, then into Fracking to make the underground ore veins unlimited....
Última edición por Fenix; 25 MAY 2024 a las 3:45 p. m.
Mister Fabulous 25 MAY 2024 a las 5:36 p. m. 
@OP, two other games I've enjoyed ad I've gotten into the automation genre in recent years are Plan B:Terraform and Infraspace.

Neither have very complicated production chains, though Infraspace does a little bit near the "end" of the game, and are more on the order of building enough crap per minute to satisfy your population's needs.

https://store.steampowered.com/app/1894430/Plan_B_Terraform/
https://store.steampowered.com/app/1511460/InfraSpace/
Lambi 25 MAY 2024 a las 5:50 p. m. 
Publicado originalmente por Mister Fabulous:
@OP, two other games I've enjoyed ad I've gotten into the automation genre in recent years are Plan B:Terraform and Infraspace.

Neither have very complicated production chains, though Infraspace does a little bit near the "end" of the game, and are more on the order of building enough crap per minute to satisfy your population's needs.

https://store.steampowered.com/app/1894430/Plan_B_Terraform/
https://store.steampowered.com/app/1511460/InfraSpace/
Thanks, will take a look
barbrady123 25 MAY 2024 a las 6:04 p. m. 
You might also like Astro Colony...it's kind of the "Raft in Space" genre, good amount of automation but not complex at all.
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Publicado el: 25 MAY 2024 a las 12:03 a. m.
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