FOUNDRY
Why make a new automation/factory game without any innovation?
There's absolutely nothing new in this game compared to any other similar game. Its just a very basic skeleton automation game.

Every other factory gamer that came out in a last 5 years has its own spin on it.
Techtonica being voxel underground game, but at least not ugly minecraft blocks, already better than this.

Dyson sphere having all star systems and planets to explore and build in, having advanced logistics systems, proliferation, will have combat soon.

Satisfactory doesn't have voxels, but it too has advanced logistic systems.

This game just has belts with basic buildings any other automation game has, as mentioned before, nothing new whatsoever.

Is something interesting comming or is this it?
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Показані коментарі 1630 із 42
I feel like this game has an identify crisis, at least in the demo.

Limited resources (trees and mineral locations) force the player to explore to find more resources, but that seems to be the extent of the exploration. I'm running past biomes looking for ore and trees. I feel no need to dig underground unless I find ore beneath me. And the water is annoying.

Factorio gives you limited resources so you can choose how you expand and how you fight the aliens, but Factorio is 2d so exploration is not as involved.

Additionally I find most of these automation games to have frustrating power management systems. I don't find it fun to increase / fix my power supply so I can get back to expanding my factory.

If the goal of this game is to build big factories, then focus on that goal and remove the unneeded elements.
I am really fond of the way you interact with machines using these neat screens. it helps with immersion for me to have them. and the way the loaders allow pass through is really cool too
Цитата допису DthBlayde:
My question is , why does every game NEED to do something innovative to make it stand out. You could apply that to -ANY- genre. Why aren't the aesthetics alone enough to appeal? I own more than a few factory automation games: Factorio, Satisfactory, AstroColony, Factory Town , Dyson Sphere. I also go hard into Minecraft with heavy tech mods and automation.

To quote Murderface from Metalocalypse: "It's all the same"

All the same exact fundamental concepts, near identical mechanics ( 4 of those all user inserters/pullers , 4 of them are combining components to "science / research packs") All the same gameplay trope and path: Build stuff, to convert to research, to unlock stuff, to make more stuff.

But the individual design aesthetics are what set it all apart. Top down, 2D, first person, full 3D, voxel, non-voxel. Why does it need to be anything more than "3D Factorio meets Minecraft" The fact people already own this from earlier releases tells me that's more than enough to them. Self included.

why not?
Even if they have the same basic concept, a new game should have its own characteristics.
Factorio is a conveyor belt and defend base
DSP is a Dyson sphere
MC is the degree of freedom
i cant find any characteristics in FOUNDRY demo. Even if this is a demo, it should still show its own characteristics. Such as game goals, giant buildings, battles, etc.
If your demo is the basic concept that every similar game has. I can't think of a reason to buy it. Other games have richer content than what you show.
Цитата допису DthBlayde:
My question is , why does every game NEED to do something innovative to make it stand out. You could apply that to -ANY- genre. Why aren't the aesthetics alone enough to appeal? I own more than a few factory automation games: Factorio, Satisfactory, AstroColony, Factory Town , Dyson Sphere. I also go hard into Minecraft with heavy tech mods and automation.

To quote Murderface from Metalocalypse: "It's all the same"

All the same exact fundamental concepts, near identical mechanics ( 4 of those all user inserters/pullers , 4 of them are combining components to "science / research packs") All the same gameplay trope and path: Build stuff, to convert to research, to unlock stuff, to make more stuff.

But the individual design aesthetics are what set it all apart. Top down, 2D, first person, full 3D, voxel, non-voxel. Why does it need to be anything more than "3D Factorio meets Minecraft" The fact people already own this from earlier releases tells me that's more than enough to them. Self included.
Making games is hard and risky. If you have an ability to make a game that works well, and this one does, at least in demo, why not add something unique in it? To boost sales? To give people something interesting. Not just a copy without anything of your own. Seems obvious to me. Most other games in this genre do that and they're successful in this small niche. Community isn't huge to make copies. Millions play ♥♥♥♥ like CoD/Fortnite/Pubg, so they can make 10 games that are identical in its gameplay, automation community is small.
Цитата допису Morsk:
Цитата допису Legendary Bibo:
I quit the demo when I realized how annoying the loader system is. They're going for a 3D Factorio it seems, but the fact that you can't build stuff not in Foundations makes this get annoying really fast.
I don't understand this. No one builds without foundations in Satisfactory. It's even worse to try it there, with the huge buildings and uneven terrain. You will get a mess.

Unless you're just talking about smelters. Maybe they could make some mining- and smelting-related buildings work without foundations then. It is still a huge noob mistake in Satisfactory to try this, and not just put down the foundations.

But remember also that Foundry does not have power poles, and the foundations are taking the place of them. And this is not only convenient, but makes a nicer visual style where we get to see the factory without wires getting in the way.
I have played Satisfactory for over 700 hours, and I don't always use foundations. If I find a flat enough area and don't care about the aesthetics of a part of the factory that's meant to produce some small part I don't bother. Some people even take pride in their spaghetti. The point is that foundations are not something you force a user to use, and considering the land can easily be flattened, it makes no sense
I just dont like first person factory games. I tried the demo to see if somehow this game does it better than satisfactory but i dont see it.
Автор останньої редакції: la_nague; 11 жовт. 2023 о 15:06
Цитата допису Legendary Bibo:
I have played Satisfactory for over 700 hours, and I don't always use foundations. If I find a flat enough area and don't care about the aesthetics of a part of the factory that's meant to produce some small part I don't bother. Some people even take pride in their spaghetti. The point is that foundations are not something you force a user to use, and considering the land can easily be flattened, it makes no sense
I still think you're complaining about the very first starter build, 1 miner into 1 smelter, and you preferring to make it without loaders or foundations. Okay.

But in any larger build, the powered foundations are a huge convenience, and loaders are much easier than manifolds. You are asking for an entire game of anti-QoL to make the first 20 minutes easier.
Цитата допису maxastro:
It is pretty egregious, to me at least, that the research system is 100% copied from Factorio.

It's also pretty obvious that someone involved in making this has sunk a lot of hours into FortressCraft: Evolved, right down to the block breaking animation being weirdly reminiscent with how the clutter obscures your view of what you are doing.

I hope the devs figure out what it is that sets this game apart.
Reminds me of Fortress craft as well. Im sure game has more in full version. But so far its too close to fortress craft for me sadly.
NGL, this isnt entirely unique, but its under Paradox, and they usually do well by the games they oversee, the demo need only be the foundation of that not the end product. If you participate in Betas you learn this quickly.
That said, this game has something I appreciate, I love Factorio, I love minecraft tech packs, and I love DSP, and I adore Mindustry, all of these do a lot the same and I play them each, but they also have limitations, Factorio is 2D despite its endless mod library, Minecraft is frankly tired with too many things that get in the way of just making a fun factory, DSP is repetitive and quirky (really looking forward to its combat update to toss a wrench into it), and Mindustry is just a bit small and highly focused.
This game is being built with a minecraft style frame, which I dont mind, I think onee of the worst aspects of Satisfactory is that building on the -albeit gorgeous- terrain is f%*#g awful, and the game just feels too excessive, its gameplay loop just wasnt it to me, and a game like this, while not much right now, holds the potential to be all of the positive things about each of those games, Its a decently pretty factory game built from the ground up to be a factory game, and I expect it will overcome its growing pains in time: Foundations being mandatory can be changed, resource scarcity can be fixed or better implemented (IE renewables) content will be added, all of this comes with furthur development, the early days of Factorio, Satisfactory, even minecraft were once similarly basic, give it time.
Цитата допису JaxterSmith:
NGL, this isnt entirely unique, but its under Paradox, and they usually do well by the games they oversee, the demo need only be the foundation of that not the end product. If you participate in Betas you learn this quickly.
That said, this game has something I appreciate, I love Factorio, I love minecraft tech packs, and I love DSP, and I adore Mindustry, all of these do a lot the same and I play them each, but they also have limitations, Factorio is 2D despite its endless mod library, Minecraft is frankly tired with too many things that get in the way of just making a fun factory, DSP is repetitive and quirky (really looking forward to its combat update to toss a wrench into it), and Mindustry is just a bit small and highly focused.
This game is being built with a minecraft style frame, which I dont mind, I think onee of the worst aspects of Satisfactory is that building on the -albeit gorgeous- terrain is f%*#g awful, and the game just feels too excessive, its gameplay loop just wasnt it to me, and a game like this, while not much right now, holds the potential to be all of the positive things about each of those games, Its a decently pretty factory game built from the ground up to be a factory game, and I expect it will overcome its growing pains in time: Foundations being mandatory can be changed, resource scarcity can be fixed or better implemented (IE renewables) content will be added, all of this comes with furthur development, the early days of Factorio, Satisfactory, even minecraft were once similarly basic, give it time.
Have to agree with you on all points. As played all of those as well. And still do at times actually.
Myself i enjoy the Demo, i like the graphics, though i also like satisfactory as well, i do enjoy alot the scale back on the machines. that was my bane, also the miners. wether its the same concept of the others named above doesnt matter for me and i think it will be good for younger players who would find the others more intimidating
This game needs something to make it worth playingm. It's like a clunky dyson sphere meets a boring minecraft. Belts and loaders are VERY tedious to put down. The logic on which way the loaders should go is normally wrong so you end up doing it manually. The belts can only go in a straight line when making multiple so you have to do each turn manually tapping a rotate key and they don't seem to have any context when you try to construct a new belt up next to an open belt. Many of these small details add up and you end up with a very clunky and tedious game play. I'm sure these all can be fixed before the main game is done.
The biggest issues I see, is that there is nothing new over the other games. It's a smattering of many games but done poorly.

1) The digging aspect seems mostly pointless, the world is more difficult to navigate due the blocky nature of the terrain and there is no pay off for digging and discovering things underground other than digging to something you've already scanned. This isn't the same payoff you get for mining and discovering veins/materials/rare stuff in minecraft. This should be worked on to grant rare benefits of some kind.

2) The world isn't visually stunning so exploring and interacting with it brings none of the fun exploration that you get from satisfactory or dyson sphere. Something must be done to reward exploration and smooth out tedious travel frustration while still presenting some danger to exploration.

3) There doesn't appear to be some grand goal yet. No story to sink you in, no mystery while you progress and explore, no big tech benefits to move towards.... at least not yet.
While I don’t think this game is for me, in its current state, but that could just be the demo not really showing what the real game is going to be like. Really we are just going to have to wait and see when it hits EA
game feels weird because it gives off the same vibe as like a 2013 minecraft tekkit modpack and it only leaves me wondering why i would play this when i can just literally play the modpack for free.
It's not even that it has nothing innovative it's that what's there is so poorly executed, they can't even get the fundamentals right.
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Опубліковано: 10 жовт. 2023 о 13:26
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