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Повідомити про проблему з перекладом
Limited resources (trees and mineral locations) force the player to explore to find more resources, but that seems to be the extent of the exploration. I'm running past biomes looking for ore and trees. I feel no need to dig underground unless I find ore beneath me. And the water is annoying.
Factorio gives you limited resources so you can choose how you expand and how you fight the aliens, but Factorio is 2d so exploration is not as involved.
Additionally I find most of these automation games to have frustrating power management systems. I don't find it fun to increase / fix my power supply so I can get back to expanding my factory.
If the goal of this game is to build big factories, then focus on that goal and remove the unneeded elements.
why not?
Even if they have the same basic concept, a new game should have its own characteristics.
Factorio is a conveyor belt and defend base
DSP is a Dyson sphere
MC is the degree of freedom
i cant find any characteristics in FOUNDRY demo. Even if this is a demo, it should still show its own characteristics. Such as game goals, giant buildings, battles, etc.
If your demo is the basic concept that every similar game has. I can't think of a reason to buy it. Other games have richer content than what you show.
But in any larger build, the powered foundations are a huge convenience, and loaders are much easier than manifolds. You are asking for an entire game of anti-QoL to make the first 20 minutes easier.
That said, this game has something I appreciate, I love Factorio, I love minecraft tech packs, and I love DSP, and I adore Mindustry, all of these do a lot the same and I play them each, but they also have limitations, Factorio is 2D despite its endless mod library, Minecraft is frankly tired with too many things that get in the way of just making a fun factory, DSP is repetitive and quirky (really looking forward to its combat update to toss a wrench into it), and Mindustry is just a bit small and highly focused.
This game is being built with a minecraft style frame, which I dont mind, I think onee of the worst aspects of Satisfactory is that building on the -albeit gorgeous- terrain is f%*#g awful, and the game just feels too excessive, its gameplay loop just wasnt it to me, and a game like this, while not much right now, holds the potential to be all of the positive things about each of those games, Its a decently pretty factory game built from the ground up to be a factory game, and I expect it will overcome its growing pains in time: Foundations being mandatory can be changed, resource scarcity can be fixed or better implemented (IE renewables) content will be added, all of this comes with furthur development, the early days of Factorio, Satisfactory, even minecraft were once similarly basic, give it time.
The biggest issues I see, is that there is nothing new over the other games. It's a smattering of many games but done poorly.
1) The digging aspect seems mostly pointless, the world is more difficult to navigate due the blocky nature of the terrain and there is no pay off for digging and discovering things underground other than digging to something you've already scanned. This isn't the same payoff you get for mining and discovering veins/materials/rare stuff in minecraft. This should be worked on to grant rare benefits of some kind.
2) The world isn't visually stunning so exploring and interacting with it brings none of the fun exploration that you get from satisfactory or dyson sphere. Something must be done to reward exploration and smooth out tedious travel frustration while still presenting some danger to exploration.
3) There doesn't appear to be some grand goal yet. No story to sink you in, no mystery while you progress and explore, no big tech benefits to move towards.... at least not yet.