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It's also pretty obvious that someone involved in making this has sunk a lot of hours into FortressCraft: Evolved, right down to the block breaking animation being weirdly reminiscent with how the clutter obscures your view of what you are doing.
I hope the devs figure out what it is that sets this game apart.
Something people really have to grasp is that this is a demo and even in the top right states an alpha preview 0.5.1823 version so for 1 they ripped out science beyond pack 2, they limited science pack 2 content for the sake of demo reasons.
The demo doesn't have the elevator for example or many of the other things teased over the years and present in other versions yet people act like this is demo is how the entire game is going to be.
I see this demo as a great preview of whats to come and actually quite enjoy it yes I am sad that I am limited to just the core basics which does make the demo feel rather empty and boring and limited(which does hurt the overall view as people will be turned off by this) but at the same time to me i take this demo as a "hey have a quick peak at whats coming up some time soon enjoy for now"
They could have done a better job stating the demo was limited content and that there is a lot more out there that has been stripped out but alas.
And that is my least liked game from my "automation" bracket.
Unless you're just talking about smelters. Maybe they could make some mining- and smelting-related buildings work without foundations then. It is still a huge noob mistake in Satisfactory to try this, and not just put down the foundations.
But remember also that Foundry does not have power poles, and the foundations are taking the place of them. And this is not only convenient, but makes a nicer visual style where we get to see the factory without wires getting in the way.
The whole idea is to give people an impression of what the full game will be like. Removing the stuff that makes your game unique from your demo is exactly counterproductive.
I'd expect the demo to be a limited slice of the full game - but the particular slice they chose is just straight copies of other games, which gives the impression that's what the full game is going to be.
Promising foundation but I hope devs can figure out something new to add to the genre. And if they do have that something and it's not in the demo... bad demo but please make it apparent in the marketing (store page, dev journals, etc).
To quote Murderface from Metalocalypse: "It's all the same"
All the same exact fundamental concepts, near identical mechanics ( 4 of those all user inserters/pullers , 4 of them are combining components to "science / research packs") All the same gameplay trope and path: Build stuff, to convert to research, to unlock stuff, to make more stuff.
But the individual design aesthetics are what set it all apart. Top down, 2D, first person, full 3D, voxel, non-voxel. Why does it need to be anything more than "3D Factorio meets Minecraft" The fact people already own this from earlier releases tells me that's more than enough to them. Self included.
It tries so bad at being Factorio x Satisfactory (with a hint of Minecraft, but just for the aesthetics, I guess), but it falls short at either. It's subjectively and objectively worse than either those games. So, with those two games already being better in pretty much every metric, what do I need this game for?