FOUNDRY

FOUNDRY

Proton Decay Oct 10, 2023 @ 1:26pm
Why make a new automation/factory game without any innovation?
There's absolutely nothing new in this game compared to any other similar game. Its just a very basic skeleton automation game.

Every other factory gamer that came out in a last 5 years has its own spin on it.
Techtonica being voxel underground game, but at least not ugly minecraft blocks, already better than this.

Dyson sphere having all star systems and planets to explore and build in, having advanced logistics systems, proliferation, will have combat soon.

Satisfactory doesn't have voxels, but it too has advanced logistic systems.

This game just has belts with basic buildings any other automation game has, as mentioned before, nothing new whatsoever.

Is something interesting comming or is this it?
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Showing 1-15 of 42 comments
Legendary Bibo Oct 10, 2023 @ 1:30pm 
I quit the demo when I realized how annoying the loader system is. They're going for a 3D Factorio it seems, but the fact that you can't build stuff not in Foundations makes this get annoying really fast.
EmceeHeyzr Oct 10, 2023 @ 4:23pm 
you used to be able to build science labs off foundations on earlier versions lol. not that it matters at this point, but just wanted to mention that meaning they could very well bring back stuff like that. also went you actually get into the game you realize you actually wanna build on foundations to keep the factory looking clean... as the terrain is uneven and that bothers me a lot more then having to build on foundations
Last edited by EmceeHeyzr; Oct 10, 2023 @ 4:25pm
Legendary Bibo Oct 10, 2023 @ 5:28pm 
How is the terrain uneven if it's voxel based? That's what instantly made 0 sense to me. You can even reshape the terrain to flatten it. In factory games, foundations are to make the factory look nice and organized but aren't required, they should never be required because then it's just an annoying part you have to build and set up in order to expand.
MaxAstro Oct 10, 2023 @ 9:29pm 
It is pretty egregious, to me at least, that the research system is 100% copied from Factorio.

It's also pretty obvious that someone involved in making this has sunk a lot of hours into FortressCraft: Evolved, right down to the block breaking animation being weirdly reminiscent with how the clutter obscures your view of what you are doing.

I hope the devs figure out what it is that sets this game apart.
DieNackteAmeise Oct 11, 2023 @ 1:06am 
Relax you wiener.
PopeHax Oct 11, 2023 @ 2:49am 
The starting foundation is your power conduit as such i treat it like cable only put down what i need and i hide it in the floor, i haven't tested but if they kept it in from a version before this demo, when you have a big factory if you use concrete you get a speed bonus to movement when walking/running on it.
Concrete is still there in this demo.

Something people really have to grasp is that this is a demo and even in the top right states an alpha preview 0.5.1823 version so for 1 they ripped out science beyond pack 2, they limited science pack 2 content for the sake of demo reasons.

The demo doesn't have the elevator for example or many of the other things teased over the years and present in other versions yet people act like this is demo is how the entire game is going to be.

I see this demo as a great preview of whats to come and actually quite enjoy it yes I am sad that I am limited to just the core basics which does make the demo feel rather empty and boring and limited(which does hurt the overall view as people will be turned off by this) but at the same time to me i take this demo as a "hey have a quick peak at whats coming up some time soon enjoy for now"

They could have done a better job stating the demo was limited content and that there is a lot more out there that has been stripped out but alas.
Rorgash Oct 11, 2023 @ 5:38am 
difference.. hmm maybe that i can build half my factory underground at different levels, i mean satisfactory has up as a possibility here i can hide converers underground in mines, and from videos iv seen there will be a lot more underground focus in a real release because i cannot find the drills in this version only the drone miners
Torham Oct 11, 2023 @ 6:15am 
Yeah, I was pretty disappointed with the demo. Its very bare bones, nothing interesting or original. Even Fortress craft evolved was more fun than this, with more original ideas.
And that is my least liked game from my "automation" bracket.
Morsk Oct 11, 2023 @ 6:42am 
Originally posted by Legendary Bibo:
I quit the demo when I realized how annoying the loader system is. They're going for a 3D Factorio it seems, but the fact that you can't build stuff not in Foundations makes this get annoying really fast.
I don't understand this. No one builds without foundations in Satisfactory. It's even worse to try it there, with the huge buildings and uneven terrain. You will get a mess.

Unless you're just talking about smelters. Maybe they could make some mining- and smelting-related buildings work without foundations then. It is still a huge noob mistake in Satisfactory to try this, and not just put down the foundations.

But remember also that Foundry does not have power poles, and the foundations are taking the place of them. And this is not only convenient, but makes a nicer visual style where we get to see the factory without wires getting in the way.
MaxAstro Oct 11, 2023 @ 7:27am 
Something people really have to grasp is that this is a demo and even in the top right states an alpha preview 0.5.1823 version so for 1 they ripped out science beyond pack 2, they limited science pack 2 content for the sake of demo reasons.

The demo doesn't have the elevator for example or many of the other things teased over the years and present in other versions yet people act like this is demo is how the entire game is going to be.
I'm not sure you understand what the point of a demo is. XD

The whole idea is to give people an impression of what the full game will be like. Removing the stuff that makes your game unique from your demo is exactly counterproductive.

I'd expect the demo to be a limited slice of the full game - but the particular slice they chose is just straight copies of other games, which gives the impression that's what the full game is going to be.
[Lord] Vader Oct 11, 2023 @ 7:44am 
Agree w/ OP. Game seems fine, just not much new here. Maybe I need to play more to find its differentiator but right now... not sure what it offers beyond the clean art style. I do prefer 3rd person building like DSP over Satisfactory but at least in this game the parts are smaller.

Promising foundation but I hope devs can figure out something new to add to the genre. And if they do have that something and it's not in the demo... bad demo but please make it apparent in the marketing (store page, dev journals, etc).
DthBlayde Oct 11, 2023 @ 8:16am 
My question is , why does every game NEED to do something innovative to make it stand out. You could apply that to -ANY- genre. Why aren't the aesthetics alone enough to appeal? I own more than a few factory automation games: Factorio, Satisfactory, AstroColony, Factory Town , Dyson Sphere. I also go hard into Minecraft with heavy tech mods and automation.

To quote Murderface from Metalocalypse: "It's all the same"

All the same exact fundamental concepts, near identical mechanics ( 4 of those all user inserters/pullers , 4 of them are combining components to "science / research packs") All the same gameplay trope and path: Build stuff, to convert to research, to unlock stuff, to make more stuff.

But the individual design aesthetics are what set it all apart. Top down, 2D, first person, full 3D, voxel, non-voxel. Why does it need to be anything more than "3D Factorio meets Minecraft" The fact people already own this from earlier releases tells me that's more than enough to them. Self included.
MaxAstro Oct 11, 2023 @ 10:09am 
Because at a certain point the question becomes "why play this instead of those games?"
Sin317 Oct 11, 2023 @ 11:56am 
Originally posted by DthBlayde:
My question is , why does every game NEED to do something innovative to make it stand out. You could apply that to -ANY- genre. Why aren't the aesthetics alone enough to appeal? I own more than a few factory automation games: Factorio, Satisfactory, AstroColony, Factory Town , Dyson Sphere. I also go hard into Minecraft with heavy tech mods and automation.

To quote Murderface from Metalocalypse: "It's all the same"

All the same exact fundamental concepts, near identical mechanics ( 4 of those all user inserters/pullers , 4 of them are combining components to "science / research packs") All the same gameplay trope and path: Build stuff, to convert to research, to unlock stuff, to make more stuff.

But the individual design aesthetics are what set it all apart. Top down, 2D, first person, full 3D, voxel, non-voxel. Why does it need to be anything more than "3D Factorio meets Minecraft" The fact people already own this from earlier releases tells me that's more than enough to them. Self included.

It tries so bad at being Factorio x Satisfactory (with a hint of Minecraft, but just for the aesthetics, I guess), but it falls short at either. It's subjectively and objectively worse than either those games. So, with those two games already being better in pretty much every metric, what do I need this game for?
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Date Posted: Oct 10, 2023 @ 1:26pm
Posts: 42