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Pdx_Tauriel  [geliştirici] 9 Eki 2023 @ 0:59
Demo Feedback thread!
Hi!

If you played the demo and have some feedback for us, please do it here, thank you!
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201 yorumdan 106 ile 120 arası gösteriliyor
İlk olarak Reach Civilman tarafından gönderildi:
As a Factorio vet (800+ hrs) this plays like a complete knock off. Crafting recipes, tech tree progression, resources, UI, basically everything except Factorio not being 3D. I was really excited for something new but I just got a game I already own repackaged with a pretty skin and third building axis.

Good, I want more knockoffs, that's how we get great games that are better than their originals or on equal par - such as with Diablo that spawned Grim Dawn and games such as Last Epoch which those two latter ones are way better than Diablo will ever be again.

I want competition in this genre, and this is what I want. I want a Minecraft/Satisfactory/Factorio combination in a procedurally generated world, with near infinite levels of exploration, crafting, base building, and factory setup optimization.
Great game. One main issue is me and my friend have played it and we soon realized our ore was disappearing and wasnt infinite. Now this isnt bad and adds a challenge to the game and all but since there were no ores within 500m of our base it would be a pain in the ass to A: move our main base or B: run a line of conveyors all the way to another node. This is what really ruined it and I think the ore should be closer together. Not sure if its unintentional and our seed just sucks or if it is intended to be far. Otherwise, 4.5/5 (given its a demo and all)
Your research times are inaccurate and i find that even when closing all other tabs its not a lag thing your research server is just generally really poor in terms of performance and Buggy
but apart from that amazing game good job
İlk olarak Adiin Red tarafından gönderildi:
About an hour into the game and I've got two little issues, but both may be my fault:


2. The input loaders seem to not work for me? Or the guide is just misleading. I've got outputs attached to my drones and they pump onto conveyors fine but my inputs attached to smelters just don't work at all, or goes under the spot but then nothing happens.

Edit: Ignore 2, machines are autoloaded to a minimum value, not full. I really wish that was more clear.



I was confused by this as well.
En son SasquatchTeaParty tarafından düzenlendi; 13 Eki 2023 @ 20:05
İlk olarak zodwajr tarafından gönderildi:
Your research times are inaccurate...
Research times are accurate. They show how long it takes for a single server to process a single science pack.
Promising game, but I'm not a fan of the Factorio-alike crafting system where you have to craft buildings before being able to build them. I find it cumbersome and unnecessarily complex. I prefer a Satisfactory-alike system where you can build buildings as long as you have the required components in your inventory. I find it easier to use and allowing a more casual playstyle.
fun game, though i do have a few issues which might just come from it being in development

in multiplayer, the few animations the players have dont really fit stylistically, the robots have a weird little jog thats used for pretty much anything

transporting resources over long distance is just using more conveyor belts, which can get to be a bit of a pain, especially if its meant to be for more then what one or two belt lines can supply, and while connecting these belt lines, you might as well connect everything with building blocks, making power poles (that are weirdly deep into research) practically useless

speaking of, currently theres no real reason for a large production line, the research, while slow to craft (i have as of right now only used assembler I), arent needed in such large amounts that you need a huge amount of industry, and everything seems to be for research, theres no little side projects you can make like cars and such that you find in factorio and satisfactory

terrain generation, while impressive for alpha, could use a little work, i continue to find little 1x1x2 holes around that the player constantly falls into

the movement feels a little floaty/slippy, making missteps into a hole pretty easy

final thing off the top of my head
ore being underground is a fun and obvious idea for a destructible world, however, the process of digging a hole big enough to build a decent mining set up around the deposit feels like a slog (admittedly i didnt have explosives, if that was the intended way), i ended up with thousands of blocks i probably wont use, just to get a decent amount exposed for the mining drones to gather from. maybe some form of machine to dig a designated area, vehicle, repurposed drones, anything like that, could make the task less laborious

and speaking of blocks why are player placed blocks always a different colour to the natural ones? it makes filling in unneeded or accidental mined ground an eyesore
Here is my review, from a perspective as a second player:

Right away as I loaded into the world, the tutorial didn't start for me, and yet it did for my friend. Luckily he explained it to me, and when we progressed my tutorial was synced with him.

I enjoyed the game, building a factory and running around the world like a headless chicken, eventually finding oil I can never access. I thought it was weird how the parts fit together in the factory, but it eventually grew on me and I really enjoy it! However I do think Loaders are too big, it makes my factory miles big.

The main things that threw me off were the lack of animations in the game, it was hilarious seeing my friend run into a ladder and move vertically without ever stopping his run animation, but that's something that should probably be addressed.

I also think there needs to be more ways to dig - Perhaps vehicles that run off Ignium, or a Tool-Setting in the drill where if you right-click and have Ignium you can use a 3x3 drill, etc. Just anything to make digging easier.

Maybe Maybe something involving blocks too, it was a little disappointing to find out I can't make stone stairs, it has to be metal. Maybe the metal stairs could have the advantage of transferring energy diagonally?

I think this was a really fun demo all in all, and I definitely plan to get the full release and play though it!

- Stevo
This game should at least try to have controller support. I mean, considering it's yet another clone in a long list of games in this style, and most of them do support controllers.
İlk olarak Purno tarafından gönderildi:
Promising game, but I'm not a fan of the Factorio-alike crafting system where you have to craft buildings before being able to build them. I find it cumbersome and unnecessarily complex. I prefer a Satisfactory-alike system where you can build buildings as long as you have the required components in your inventory. I find it easier to use and allowing a more casual playstyle.
I agree with this one, honestly. Not a fan of needing to build a production line for conveyor belts and floors and the dozens of assemblers they'll feed.
Great game! although there are several bugs(Render glitches, falling through world, low-voltage power transfer not working with conveyor belts on top, ect), they are not that common and really dont limit that game that much. It is honestly amazing for alpha and feels like a full game. Keep up the good work!
İlk olarak Pdx_Tauriel tarafından gönderildi:
Hi!

If you played the demo and have some feedback for us, please do it here, thank you!
1)What's the game's objective? It isn't clear.
2.1) Loaders - if you place them near, they should automatically attach to it.
2.2) We should be able to make a corner with the first belt placed at the loader.
2.3) It would be even better if we didn't need to use a loader.
3)Rotation - Could we use the "Q" button to rotate to the left side, or anti-clockwise?
I would like the ability to rotate a building or belt that has already been placed. It's anoying having to uninstall and reinstall a building because you put the panel on the wrong side by accident.
gibt es eine Möglichkeit die Sprache zu ändern . in der ersten Demo war es möglich oder kommt das erst noch dazu.
the cool down for breaking things is the same for everything.
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201 yorumdan 106 ile 120 arası gösteriliyor
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Gönderilme Tarihi: 9 Eki 2023 @ 0:59
İleti: 201