FOUNDRY
Pdx_Tauriel  [開發人員] 2023 年 10 月 9 日 上午 12:59
Demo Feedback thread!
Hi!

If you played the demo and have some feedback for us, please do it here, thank you!
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目前顯示第 46-60 則留言,共 201
RogueShy 2023 年 10 月 10 日 上午 6:44 
Since there's two things can be present at one section of a conveyor belt I've spotted two main issues with that.
First is not being able to choose what to pick up, so pressing "Pick Up" simply collects both resources.
And the second one makes merging with balancers pointless. For some reason (I can only guess why) input block gathers only resources that passed the middle point of a block. Say, I have an input block which contains one Red science and one Blue science. And in my research computer I have a fair amount of Red ones, but no Blues. In this situation input wouldn't take any Blues. I assume this is happening because input block is scanning only center of a square for a valid input resource, not an entire block.
elqlippoth 2023 年 10 月 10 日 上午 6:49 
I've never played this type of game before, the whole factory-style manufacturing automation building.. I'm big on colony builders/strategy/sim games. I need to say Foundry is amazing so far! I will continue playing this demo and I've wishlisted the game I need more of this in my life.
yerry1990 2023 年 10 月 10 日 上午 7:59 
First I want to give a shout out because the version looks really good. The idea behind it and the implementation are good. But I would still like a few things.

The tutorial is very minimalistic. A little more help would be nice here. Many things are explained better in the F1 help. It would be enough for me if help opens at every step.

About the functions:
I also wish I could change the queue of items I produce.
It would also be great if I could throttle production (with a slider?).
I would also like to not only operate the machines with the mouse. It would be nice if you could use "E" to operate the buttons.
It would also be great if I could connect warehouses more directly to increase capacity.

About the optics:
The railings are currently only available as a straight block. It would be nice if a corner or a T-junction was automatically formed here.
It would also be nice if you could put a floor on a block of the slanted conveyor belts (1/2 height?).
The construction grid is currently very opaque. When I want to put a railing, I don't see how far I've already built the floor. The building grid should only be 30% visible.
theinterneti 2023 年 10 月 10 日 上午 8:10 
Just a thought. If machines are adjacent... No loaders needed? Players love it when being clever makes things easier.

Maintenance is an interesting angle to add complexity to the game. It could be done in tiers... Tier one is fix things with a tool, then fix in an increasing aura around you, then an increasing aura from a building, finally full factory-wide auto-maintain. Imagine if the maintenance was required because some local gremlins (of which there could also be a variety) are chewing away at your factory.

It feels very 3d factorio to me. I think Factorio is where I first ran into research "Packs", and using that same architecture feels a bit derivative. There are a million ways to be creative in that aspect beyond renaming the parts. For example, items have to be run through a liquid or to a specific altitude relative to sea level, expose items to heat or radiation...

I'm loving the engine, the performance. The beauty of the world is getting there. I am so impressed by your ambition.
SgtMacEliot 2023 年 10 月 10 日 上午 8:23 
引用自 JimJamBinks
is there a way to place objects without moving the object to the hotbar first?
enjoyed what I have played so far!
i believe you right click on the object in your inventory
Beermeneer 2023 年 10 月 10 日 上午 8:29 
引用自 ColleX
Game looks good and works fine, but that's it. Not enough content. I mean it's a demo but you can see all the locked techs and it's way too little amount of stuff. The game looks weak compared to Satis******y - its direct competitor. You have to add something to stand out. Like player base defense mechanic against monsters or aliens. Where you can build automated defences or man some turrets yourself and shoot at the enemies.

Satisfactory is different and feels different. Especially the fact that you need to go out and find yourself a new resource node, gives a better incentive to explore then Satisfactory does.
Furthermore, it's a demo. Satisfactory took years to get where they are and they are still taking massive times for their updates.

I would say this game takes it's inspiration from Techtonica, Deep Rock Galatic and Factorio. I dont see much integrated from Satisfactory exept maybe the power poles?

引用自 RoninHealer
had a lot of trouble obtaining biomass, completely got me out of the action at times

You should've researched the small burner
мажик 2023 年 10 月 10 日 上午 8:36 
As for me, at this stage of development the game is a dummy. Yes, it has many mechanics, but we have seen them in other games. Foundy lacks originality, something of its own, unique. However, this is still a demo, we'll see what happens on release)
Good luck with your development!
Magnum Von Evilton 2023 年 10 月 10 日 上午 8:49 
Couple hours in, enjoying my time with the game. No noticeable bugs so far. So far progression feels smooth. I really like how I can add and remove things from machines from the panel without needing to open anything up.

I think the Voxel framework has potential, though I think it’s underutilized in the demo. I did like how my ing. ore was hidden underground and I had to dig for it, that felt cool.

I’m probably going to kick myself over this, but I think basic foundation blocks should need to be supported. It seems odd to have this voxel based, terrain shaping world but barely need to interact with it since I can just make a floor of foundation blocks. I think it would be better if basic foundation blocks required a block below them. That way, if I want to expand my factory floor, I have to dig up some dirt to make a proper foundation. That feels like a way to really integrate the voxel aspect into the factory. Also, you could then have later building materials (higher tier foundation blocks, reinforced concrete, etc) that have a longer span distance, so you can have ceilings/floors with fewer and fewer columns.

Foundation platforms being able to transfer power indefinitely feels a little broken. I haven’t gotten high voltage power yet, and I haven’t moved far from my landing site, but so far I don’t feel very incentivised to use high voltage power. I can just connect my mini factory floors with a line of foundation blocks. I like not needing to hook up power lines to each building individually, but I think each power plant should have a radius in which they can provide power, with more powerful plants having a larger radius. Or maybe foundation blocks could have a limit to how far they can transfer power, with higher tier blocks being able to transfer power further.

I think it would be cool if I had some control over my landing site. Like, the world generates, and as the pod is falling I get a scan of the area and have some control over where I land.

Are there going to be caves? Maybe there are already, I haven’t explored very far, but I feel like there should be caves.

Some things that I don’t think are bugs, just obvious missing features:
Machines don’t act as a buffer - I can stack ore to 200, and I can put a 200 ore stack in a smelter. So why doesn’t the loader load the smelter up to 200?

Line balancing - I wish I could manually reduce the rate that a machine is producing parts

How fast am I using science packs? - Unlike with other machines, it’s not obvious how fast I’m consuming science packs. That would be useful to know for line balancing

Conveyor sorting - I’m sure this is just missing from the demo and is planned for the full release, but seems like a very basic feature to be missing.


Right now, my feeling is “this is good, but why am I not playing Satisfactory?” Don’t get me wrong, Satisfactory is not perfect, and I think this game could address a lot of my issues with that game. But it’s not there yet. Understandable, as this is an early access demo, but based on what I’ve seen so far I think there would need to be some pretty big changes to get me to play this over Satisfactory, or even buy this at release. At the moment, it feels like this is a factory game on top of a voxel world, not a voxel world factory game.

All that being said, I am enjoying what is here now, and will probably play some more this week. And I’d be interested in playing further demo updates to see what direction this game takes.
Knsgf 2023 年 10 月 10 日 上午 10:23 
引用自 yerry1990
The railings are currently only available as a straight block. It would be nice if a corner or a T-junction was automatically formed here.
While holding a railing, right-click to bring the radial menu. There you can choose straight, corner, T or cross. It also works with catwalks.

引用自 Magnum Von Evilton
Machines don’t act as a buffer - I can stack ore to 200, and I can put a 200 ore stack in a smelter. So why doesn’t the loader load the smelter up to 200?
In games like Factorio, DSP and this one inserters only load enough materials for 2-3 crafts. This is done to prevent starving the machines further down the line.

引用自 Magnum Von Evilton
Line balancing - I wish I could manually reduce the rate that a machine is producing parts
In this game there is no benefit from limiting production speed.

引用自 Magnum Von Evilton
How fast am I using science packs? - Unlike with other machines, it’s not obvious how fast I’m consuming science packs. That would be useful to know for line balancing
If you open the tech tree and select technology it will tell in the upper left total number of science packs needed and a time to process a single pack.
MisterXYZ 2023 年 10 月 10 日 上午 10:39 
I have played the first demo from last year and i like it.

One thing it want to see is power cables, power is distributed by blocks now, for a flat spot it is okay, but when you need power at different levels it is not quite good and do not look good at all.
Adiin Red 2023 年 10 月 10 日 上午 11:07 
About an hour into the game and I've got two little issues, but both may be my fault:

1. The mushrooms seem to either deres or glitch the ♥♥♥♥ out, spontaneously appearing and disappearing all around me when I approach them.

2. The input loaders seem to not work for me? Or the guide is just misleading. I've got outputs attached to my drones and they pump onto conveyors fine but my inputs attached to smelters just don't work at all, or goes under the spot but then nothing happens.

Edit: Ignore 2, machines are autoloaded to a minimum value, not full. I really wish that was more clear.

Edit 2: How do you move items up? I see other comments talking about it but see nowhere explaining it and can't figure it out.

Edit 3: Wait a second, Conveyor slopes are a different item you need to craft? Fine, I guess that works but then you have to craft them every time you need them. Someone else mentioned that you should be able to autocraft stuff and I definitely agree. Let us add a marker to items with a minimum amount it will autocraft to if you have the resources.
最後修改者:Adiin Red; 2023 年 10 月 10 日 下午 1:45
Rob 2023 年 10 月 10 日 上午 11:54 
The animations/VFX and sounds for mining make that whole process very unsatisfactory.
The sound effect is too long, loud and is missing a crispness/punch to it. It feels very low quality.
The animations and effects are barebones.
This makes mining in general just feel off soft, floaty and impactless which is the exact opposite of what one would expect when drilling into stuff.
Myt 2023 年 10 月 10 日 下午 1:36 
burner dont accept ignium from loader but works when i put it self inside ..
Proton Decay 2023 年 10 月 10 日 下午 1:40 
Traversing blocky terrain is very annoying and jetpack seems to be endgame item.
Fenix 2023 年 10 月 10 日 下午 4:34 
I don't think this game is for me after playing it for a bit

The research upgrade path, is too long and boring, in it's current state.

Correct me if I'm wrong, and I missed something, but you can't turn you conveyor belt to the left or right without stopping one space back from where you want to turn at and placing a curve section? why can't I rotate the conveyor with a Button press...

Access to the machine from the panel only, I also find annoying
最後修改者:Fenix; 2023 年 10 月 10 日 下午 4:39
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目前顯示第 46-60 則留言,共 201
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張貼日期: 2023 年 10 月 9 日 上午 12:59
回覆: 201