FOUNDRY

FOUNDRY

Pdx_Tauriel  [developer] Oct 9, 2023 @ 12:59am
Demo Feedback thread!
Hi!

If you played the demo and have some feedback for us, please do it here, thank you!
< >
Showing 1-15 of 201 comments
Hi.


1) Pod landing sequence severe stuttering but actual gameplay smooth
2) 5.1 audio isn't "clean". The direction of sound is correct but the actual sound is slightly muffled.
3) Changing audio setting in game from 5.1 to 5 channels disables pod smelter sounds
Last edited by Pyjamas in the daytime; Oct 9, 2023 @ 2:18am
Ice Oct 9, 2023 @ 4:26am 
At first glance ( 1 hour playtime)

-UI to big ( i have set it at 75% ingame)
-Remove banner/pop up could be different , at least a lot smaller., maybe remove it
completly and just have a red border arround the screen.
-a way to place stuff without use of hotbar.
JimJamBinks Oct 9, 2023 @ 4:37am 
is there a way to place objects without moving the object to the hotbar first?
enjoyed what I have played so far!
Giant Bearded Face Oct 9, 2023 @ 5:13am 
The only things I want is to be able to ride a conveyor belt and to be able to crouch
Froghut Oct 9, 2023 @ 5:16am 
it would be neat if you could see the amount of "raw" resources an item still needs in the crafting menu (so you know how many you need to grab/wait on).
also it would be nice if the research machine could show the amount of remaining research packs it needs for the current research on the panel.
мажик Oct 9, 2023 @ 5:49am 
Hello, Cool game! When will it come out by the way and how much will it cost?
killagain82 Oct 9, 2023 @ 6:01am 
it runs fine on my PC still exploring more in depth of the game the only thing that got me when it was explaining the conveyor belt system could of explains on where to place them and how it works but apart from what i,ve seen looks an excellent game and cant wait for full release PS it,s on my wish list
ColleX Oct 9, 2023 @ 7:52am 
Game looks good and works fine, but that's it. Not enough content. I mean it's a demo but you can see all the locked techs and it's way too little amount of stuff. The game looks weak compared to Satis******y - its direct competitor. You have to add something to stand out. Like player base defense mechanic against monsters or aliens. Where you can build automated defences or man some turrets yourself and shoot at the enemies.
Walhalla Oct 9, 2023 @ 9:24am 
The Game runs good on the steamdeck no problems and the performances is good.
But one wish from me is i want to ride the belts.
L_TrainSTG Oct 9, 2023 @ 10:04am 
Does anyone know how to make a conveyor belt change directions? I want the ramp conveyor belt to go down and it seems to go up by default for now. (NVM was holding LMB not RMB)
Last edited by L_TrainSTG; Oct 9, 2023 @ 10:05am
Xuhybrid Oct 9, 2023 @ 10:13am 
Black screen after loading bar reaches 100%. Underscore in top left of screen.
Knsgf Oct 9, 2023 @ 11:18am 
Originally posted by Ice:
-a way to place stuff without use of hotbar.
Already in. Open inventory, right-click.
Last edited by Knsgf; Oct 9, 2023 @ 11:18am
victor4399 Oct 9, 2023 @ 11:36am 
so far liking what I'm seeing as far at the ability to completely deconstruct the world but this game needs to make some big leaps forward, it seems there is no enemies to combat or fauna to interact with and since the world is procedurally generated its boring and lifeless the only thing that give it a flicker is the flora and you can only interact with half of it and it just yields biomass besides walking outside of your starting position to flick your scanner and see where the other resource node is that's the end of exploration. so if the exploration is going to be lacking then you need to make it up in having a deep research tree with a lot of different resources and this research tree looks extremely limited half of them are just stat boosts or cosmetics like lights and doors. obviously its a demo version so most of the tree is locked but you can see the things it unlocks and it's light on content. i love paradox and i'm glad they are publishing this new dev and these factory based exploration productivity sims are some of my favorite games i think you guys have a solid foundation here with fully destructible voxel environments like minecraft mixed with the factory building of satisfactory or factorio but those games have very deep and rich exploration and crafting systems in place and a large modding community to cover the stuff outside of the devs scope. I'm rooting for you C3E.
Milarqui Oct 9, 2023 @ 12:09pm 
Just tested it, so far it's going well, but there's a few issues that could be improved.

For example, it took me a while to understand how the conveyor belt thing works - you should explain that better in the tutorial.

There should be an option that allows you to automatically connect two loaders with a belt, without having to place the lines and having to calculate the positions by eye.

If the player doesn't have the conveyor belts in the inventory, there could be an option where they get produced automatically if you have enough materials.

Hope to see this game grow and become awesome!

Originally posted by killagain82:
it runs fine on my PC still exploring more in depth of the game the only thing that got me when it was explaining the conveyor belt system could of explains on where to place them and how it works but apart from what i,ve seen looks an excellent game and cant wait for full release PS it,s on my wish list
You need to craft two loaders, place one in each building you want to move materials between, toggle whichever loader is meant to get stuff out as OUTPUT (you'll notice it has a different color depending on whether it's INPUT or OUTPUT) and then connect the loaders with a conveyor belt.
Manji Oct 9, 2023 @ 12:32pm 
most trees are invisible for me. friends have deep jungles on the server
< >
Showing 1-15 of 201 comments
Per page: 1530 50

Date Posted: Oct 9, 2023 @ 12:59am
Posts: 201