Car Manufacture

Car Manufacture

Maslcar Dec 9, 2024 @ 12:39pm
is driver AI useless in lategame?
hi,
i am now around 20h in the game and my newest factory builds a car every 20 real time seconds in normal speed.
i am fine with the material transport and worker count and everything, its just a limit you have to handle somehow..
but my problem is the drivers take WAY TOO LONG to pick up the cars, i have 20 drivers and all of them seem to be working, but only around 3 of them at a time, the others are hanging around somewhere on the area and the moment a car is ready to be picked up one driver gets the job to do it, but he has do walk there slowly as he can only be level 3, in the meantime a new car would be ready but does not order a driver until it stands ready at that one gate of your production line.

my parking lot is quite close to my factory gate so all drivers should be able to be around and i also have some additional conveyor belts after my factory so this shouldnt be the problem..

am i missing something? can you somehow set your drivers to a specific production line?
can you add more exits to a single production line?
currently i feel punished for building such an optimized setup :/
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Showing 1-5 of 5 comments
sok_stereogames  [developer] Dec 10, 2024 @ 1:55am 
Hi there! Don’t forget to take advantage of our recent feature that allows workers to be assigned to an employee zone. This lets them rest and idle near their designated area. By placing the zone near gates, drivers can stay closer to their tasks, saving time and improving efficiency. Take care, and I hope this helps!
Music4Life Dec 10, 2024 @ 9:32am 
I have set it up as suggested above. Yet I experience that they are idling too much and are not effective at their job. There is a clear area of improvement there.
Maslcar Dec 11, 2024 @ 9:27am 
Originally posted by sok_stereogames:
Hi there! Don’t forget to take advantage of our recent feature that allows workers to be assigned to an employee zone. This lets them rest and idle near their designated area. By placing the zone near gates, drivers can stay closer to their tasks, saving time and improving efficiency. Take care, and I hope this helps!

Yes i have found about that feature shortly after my post and have set this up quickly, it now does a little better but still far from practical. Doing 3 lines with only 3 assembly stations gives me more cars per minute than my big factory that could deliver 3 cars but driver ai is still slower than that so having 3 exit doors that deliver slower gives effectively more cars per minute than my big one what feels bad.

But i just found out that this assignment feature exists and i have to try to optimize this and not just place a random building near the exit.
Maybe i can force my drivers to be just some steps away from the drivers door, they can’t take longer than 19 seconds to clear the car so this will definitely be a challenge 😂
Maslcar Dec 11, 2024 @ 9:29am 
Originally posted by Music4Life:
I have set it up as suggested above. Yet I experience that they are idling too much and are not effective at their job. There is a clear area of improvement there.

I think it would be a great improvement if cars order a driver after they passed the last part of your production (like Quality Control)
upsetkiller Dec 12, 2024 @ 4:18am 
Originally posted by sok_stereogames:
Hi there! Don’t forget to take advantage of our recent feature that allows workers to be assigned to an employee zone. This lets them rest and idle near their designated area. By placing the zone near gates, drivers can stay closer to their tasks, saving time and improving efficiency. Take care, and I hope this helps!

i think instead of telling gamer what to do , you need to fix the ai logic. this issue has been the most prevalent since release
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