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All I need is a threshold to set so any car lower goes to rehab and then a tick box that says "automatically allow car to sell" after it's done.
Cheers..!
I am more inclined to agree with Doc Savage here.
The quality station should acknowledge your preferred quality setting. If it is below that, create a work order to "repair" it.
Regarding programming, it might not even require some Quality Control supervisor, even though it would be more realistic.
Since the test station can already determine the condition of the car, all it would require a red and green light. If we click on the station and set the value of the cars which go directly to sales (i.e. "very good" or "excellent"), a green light would indicate that the requirement is met and a transporter drives the car to the sales parking. A red light, however, would mean that this car needs to be taken to the repair shop.
I admit that I have no knowledge whatsoever of programming, but methinks this seems like a simple thing to do...?
LOL
I just had a funny idea. This QC supervisor could wear a shirt with vertical black and white stripes, just like an umpire, and if a car meets the quality requirements, he makes this "SAFE!" move with his arms, and if it doesn't, he yells "OUT!" :D
Same here. I don't see the reason to micromanage the quality stuff until it has a more significant impact on the game and it has been overhauled.
At a certain point it becomes quite annoying to send each car to the workshop manually. I have 4 lines with 20 work stations each. 3 stations are used by mechanics, the others by robots. I have the strong feeling that the quality is simply generated randomly, regardless of whether I work with well-trained mechanics or with robots. Around 70% of the cars I use robots on the lines are of medium or better quality. But sometimes 10 cars in a row just come out with bad quality.
The biggest problem I have, however, is with deliveries. It often happens that stations further away are not supplied for ages and as a result no cars are produced on that line for several months. But that is not relevant in this discussion
The scanner does tell you what the quality of the car is. If the scanner isn't used then it's set as unknown and having a 50/50 chance it will ever sell. If you get a poor or decent scan you can send the car to the repair shop where it turns a poor car into an excellent one. Now i grant you I have run into to the issue where the car is sold before it goes to repair. If it was sold as poor you take a hit. That's a thing that needs to change with the game mechanic. It should instantly be pulled from sales until it is fixed. Even preventing the sale as is doesn't always work quick enough.
Yes you have to babysit your lines currently, but QC should be optional because too much hand holding in games makes them unplayable. I'd rather have this game be a challenge.
https://steamuserimages-a.akamaihd.net/ugc/2398818613839847197/6671A90FF40E8884FD1513E6F47B2CA73520BDAA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Many times the car is sold and off the lot before the driver even knows they were supposed to go get it.
I'm to the point I'm going to scale back 6 lines into 4 and make fewer models but more cars. I'm also going to scale back to 4 sales people as well.
I figure that will give the parking lot a little time to weed out the bad ones and get them fixed so I don't have to baby sit.
I'm in the era of VW's, war wagons and little french things that aren't pretty or cute or ooh la la in any way so I may as well pick a few nice ones and specialize.
Thanks for that screen shot though..! I looked at that dunno how many times and it never registered....
Cheers..!
Ah great thanks for the parking lot tip, this is what i was looking for :)