Car Manufacture

Car Manufacture

tomm Aug 7, 2024 @ 6:50am
too slow production of cars to sell
there is also the problem of too slow production of cars to sell
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Showing 1-10 of 10 comments
Harric Aug 7, 2024 @ 12:08pm 
Hmm not really actually,

try to unlock bigger production lanes and robots and make as example a lane with like 8 stations and robots, then you spit out more cars then you can sell :)

Just at tthe start its slow
chabero Aug 7, 2024 @ 3:34pm 
i must stop sometimes my production, 42 space for cars and sometimes full and i sell car for car 4-6 in a month with 400% marge
ZombieHunter Aug 7, 2024 @ 3:40pm 
Originally posted by chabero:
i must stop sometimes my production, 42 space for cars and sometimes full and i sell car for car 4-6 in a month with 400% marge
I stop all sales. I set all the sales area vehicle to none and then let my line churn out cars till every parking space is full. Then I set the sales areas to sell the cars and make tons of money.
El Tebe Aug 7, 2024 @ 5:12pm 
Originally posted by Harric:
Hmm not really actually,

try to unlock bigger production lanes and robots and make as example a lane with like 8 stations and robots, then you spit out more cars then you can sell :)

Hi,

I created a long production lane with robots (3rd version). A car built on this in ~120 days. But on a two step manpowered lane built in ~50 days.
Harric Aug 8, 2024 @ 1:26am 
I think the day calculation is not correct honestly.

Producing with similar setups on 2 lanes with 8 stations plus quality check and paintjob
But 1st lane shows 128 days and 2nd lane only 30 days

but both spit out like 7 cars per week, which you sure not get on a 2 station lane with only manpower
LOCALHORST8081 Aug 8, 2024 @ 12:17pm 
i have one 6 station production lane and 8 level 3 robots on each station. my transporters can't hurry enough to bring the cars to the parking space.

now i have money overflow, everything bought in the technology tree. I think I am ready with this game just after two days :-(
ZombieHunter Aug 8, 2024 @ 1:57pm 
Originally posted by Harric:
I think the day calculation is not correct honestly.

Producing with similar setups on 2 lanes with 8 stations plus quality check and paintjob
But 1st lane shows 128 days and 2nd lane only 30 days

but both spit out like 7 cars per week, which you sure not get on a 2 station lane with only manpower
It isn't. The screen activity is not fast enough for the passage of time. That is why it can take months for a car to be built. I haven't tried to time it out on slow vs fast, but my guess is they are not synced correctly.
Last edited by ZombieHunter; Aug 8, 2024 @ 1:57pm
saxus Aug 9, 2024 @ 7:56pm 
I've maxed out all techs and followed other directions, still have the problem of slow production. I rarely have more than 3 cars in the lot at any given time.
hudat Aug 9, 2024 @ 10:00pm 
Originally posted by saxus:
I've maxed out all techs and followed other directions, still have the problem of slow production. I rarely have more than 3 cars in the lot at any given time.

you likely never changed your orders.
there is a difference between having 1 robot doing 4 doors of a certain car
or having 4 robots doing only 1 door of a car.

if you have one robot handeling one part only you have to pause production
at some point because you`ll run out of parking space.
i started a new game on the biggest map and
it looks like half of that place will be parking lot.
Last edited by hudat; Aug 9, 2024 @ 10:00pm
Doc Savage Aug 9, 2024 @ 10:19pm 
People producing mad numbers of cars....

Are you specializing 1 or 2 models, or are you maxing 6 different models..?

I don't have enough transporters to have more than 2 full lines that crank.

Sadly, I don't want to make just one vehicle.

Curious...
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