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That said, I've now been searching for about 1.5 hours in the Shallows for the last Golden Sphere so I can unlock total map vision before knocking out the tundra. There's no reason nor incentive to search the tundra without being fully equipped, and like last game I jsut ran with what I had and was fine.
On hard I might need to make a return trip for supplies midway through, but that's predictable (I haven't even had to do it yet) and will basically be a piece of cake.
And this is my whole point - if I take my time, pay attention, and just do what's asked of me I'll completely 100% complete most of the objectives with literally zero difificult, there's no ACTUAL challenge whatsoever. Literallly the only thing this game does is hide random requited items for progression behind random blocks, and until you unlock those everything is random.
There's nothing but chance; skill is irrelevant. It's literally just an "I Spy" game with WAY more extra steps. "Winning" just involves clicking on the right place, that's it, literally nothing more or nothing less.
The setting is interesting. I like the music. But there's no gameplay here. You basically wander around for 6-7 hours doing trivially easy tasks, then get a vague ending. I can't recommend the game in its current state.
I mean it's not a "difficulty" curve or anything here, so I'm not sure what you're at implying I'm just dumb or something? It literally does have a building that highlights white when you mouse over it. The problem is that at that point the game reduces down to consisting of literally nothing but that - just scanning your mouse around looking for a highlight, occasionally grabbing supplies (which are trivial and not actually a challenge at that point) - which is what happens if you miss something and have to go back to complete the game.
However, there's literally zero direction, reason, or anything concrete to point towards where it is, whatever one or two buildings you have left leave you have to do a full systematic sweep of the region you need to look in. It's just luck.
That consists of slowly flying up and down in rows, sweeping your mouse back and forth slowly, eagle eyeing for something to light up.
Doing that for a few hours is extremely unsatisfying gameplay.
If y'all find that entertaining great, that's fine, but I find it kind of disappointing that that's what a substantial chunk of the "playtime" of the game amounted to for me.
Though, absolutely for the record, giving me a set destination to fly to and some kind of real challenge to deal with to get there (which the northern area expansion kinda did, to its credit) would absolutely be better gameplay than what this game turns into in the late game when you just need to wrap up exploration.
You're not working on a puzzle, you're not reading clues, you're not making any real decisions, in the late game you just fly around sweeping your mouse back and forth. That's not fun.
Looking back since this dude resurrected this, if the hill all of you want to die on is that "sweeping your mouse back and forth until something highlights and you click on it (and if you miss it you get to spend 45 minutes to 2 hours doing it again) is fun and compelling gameplay" then honestly, I don't feel bad saying I don't really care what your taste is.
Not sure why you guys are even paying money for games, at that point can't you just go watch paint dry or grass grow? The grass is even dynamic and sways in the wind! Sounds very exciting when I try looking at from your perspective!
None of the special buildings are particularly hard to recognise from a distance, from the air, without 'sweeping your mouse back and forth'. Use your eyeballs. (At worst you might need to turn down some of the cloud effects.)
I might ask you the same question, what's the point of an exploration game if the game does all the exploring for you?