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Ein Übersetzungsproblem melden
I've also managed to get 100% jubilant citizens (just because) ...
:)
I know, my english is
I managed to get to self-sustenance on hard. Though not with 100% Jubilant citizens, I didn't quite have enough to run enough health buildings to pull it off. And by that point I had finished the tapestry so I figured I'd try for 100% in NG+
But yeah, two charcoal huts is enough to keep the main building supplied on hard mode (can even sell the excess every so often), then it's just a balancing act between assigning people to run wings, farms and condensers.
On hard mode, I actually had to take into account that citizens actually have to travel between buildings to do jobs, so distance of travel matters. I started with the greaty library as the center building, the bonus to efficiency helped a lot. And the population topped out at 300, so it was definitely an end-game build.
Another key was very very carefully placing the Faith Healers so every citizens living structure was properly covered by them, then using tea houses to supplement till everyone was happy. The circles of coverage for the faith healers almost don't overlap at all, yet manage to cover all the apartments for everyone in the city.
I wasn't so detailed about it. I just went for minimal buildings (one each of all the resource buildings, and a single windmill and water filter to boost all my farms and water condensers which were all crammed in as close as possible). Figured whatever efficiency I lost due to travel distance wasn't worth having extra boost buildings taking up workers, or needing extra lift for more storage buildings. I didn't really do the math on it though.
If I was really going for maximum everything, I'd probably use a similar layout just with better placement of faith buildings. Also, once I was done building houses, I'd toss a few more charcoal huts down and switch some of the fins over to fans, that gives more lift/worker than sticking with fins.
At the end I had enough extra leeway with my population and everything being properly balanced that I was able to overbuild in a few areas, specifically the water collectors, I built far too many of those I think, and fewer water collectors in operation would have meant fewer workers overall, which would reduce the demand on healers and faith requirements and basically enable the whole thing to work with a much smaller population I imagine.