Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yep. It's terrible. We can't even move paths without a wobble. Do that at the extremes of the canvas, and it's enough to get motion sickness. And then moving lift buildings!? SMH.
The current way simply makes restructuring rather annoying without any benefit or good reason.
I will look at the wobble when moving buildings and see what I can do about it.
For moving stacks, I can look at this as well although it is a bigger, more intrusive change so I can't promise anything.
For moving buildings on unbuilt paths, as people commented, the problem is that you are moving a finished building on support paths that are not yet constructed and that may never be constructed. Addressing this would require changing how buildings work, introducing edge cases that are not necessarily easy or obvious to solve so it's not something we are willing to do at this point.
Select a house (1st or 2nd level house).
Press Z
Expect the house to be placed anywhere that I have free (built) pathing
Actual experience is that you cannot cancel the move and you cannot complete the move. I am forced to quit out of the game and reload to clear the cursor.
Virtually unplayable. I've had to quit and restart 20 times in the last 2 hours (mostly in the last 30 minutes since I started to realize that I needed to structure things differently because of minarets and their area of effect.)
Edit: Found a workaround for restarting. If I click Build and select another building, it'll cancel the house move action. Still a pain to deal with but the workaround is a substantially lower impact than actually restarting the game.
The bug happens when your mouse is over the house you are moving when you hit Z. This one slipped our tests but I have a fix locally that should make it in a patch soon.
Sorry about that! Thanks for letting us know about it.
only actually use lights on path that you dont have to redo much anyways (like at the edges of your city, or when you dont need to move around much stuff either)
the only downside to shrines is that they kind of look wonky af
This was fixed? I just ran into this issue and purchased the game this week. If I move things with Z or even without Z, sometimes they won't move. I have to his escape several times and try again. It happens with both housing and storage (both single and stacked).
If I hit ` to see the console, I see several NullPointer errors.
They are located here:
%AppData%\..\LocalLow\The Wandering Band LLC\Airborne Kingdom\Player.log
%AppData%\..\LocalLow\The Wandering Band LLC\Airborne Kingdom\Save Files