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Japanese titles are also often entangled in many different licensing agreements for voice acting, music and such; it's prevented western releases in the past, or required new VA recordings. The industry over there is pretty different in a lot of ways from the US, where voice actors are treated like dirt in many cases.
Now, the question is whether to lower prices in the west and potentially devalue your own product's perceived value in your domestic market, which is especially bad close to launch, or to wing it and maybe have deeper sales later on, counting on hardcore customers to make up for the lower amount of launch purchases by buying high.
....and then you could also be Koei Tecmo and do jack all in terms of sales, never lower your prices and still try selling 5-8 year old games at a full 60€ and maybe generously discount it to 40 during a major sale. Yuck.
Its only 10 bucks for our Argentinian friends for example.
Koei Tecmo just goes full price everywhere, no matter if people in that region can afford those prices.
That's a sound argument, especially considering this is still somewhat of a niche genre.
I really wonder why there's such a huge difference in price.