Crystar

Crystar

View Stats:
Why are most Anime game so expensive?
I've noticed this several times, whether they're from big publishers like NIS or smaller ones, the prices are invariably around 50-60 bucks (not counting the plethora of DLC they all seem to also have).

Any reason for that? Is it because it's expensive to publish a game outside of Asia?

Really not hating or anything, I'm just genuinely curious.
Last edited by King in Yellow; Aug 28, 2019 @ 12:58am
Originally posted by DarkChaplain:
Price expectations in Japan are rather different for these than in the West. A lot of visual novels especially go for ludicrous prices in the AAA ballpark, while in the west, people balk at the idea of paying even 30 bucks. Perceived value is much lower overseas, whereas most entertainment products in Japan have pretty high pricetags. Blurays costing 80 bucks are no rarity, for example.

Japanese titles are also often entangled in many different licensing agreements for voice acting, music and such; it's prevented western releases in the past, or required new VA recordings. The industry over there is pretty different in a lot of ways from the US, where voice actors are treated like dirt in many cases.

Now, the question is whether to lower prices in the west and potentially devalue your own product's perceived value in your domestic market, which is especially bad close to launch, or to wing it and maybe have deeper sales later on, counting on hardcore customers to make up for the lower amount of launch purchases by buying high.

....and then you could also be Koei Tecmo and do jack all in terms of sales, never lower your prices and still try selling 5-8 year old games at a full 60€ and maybe generously discount it to 40 during a major sale. Yuck.
< >
Showing 1-11 of 11 comments
The author of this thread has indicated that this post answers the original topic.
DarkChaplain Aug 28, 2019 @ 12:38am 
Price expectations in Japan are rather different for these than in the West. A lot of visual novels especially go for ludicrous prices in the AAA ballpark, while in the west, people balk at the idea of paying even 30 bucks. Perceived value is much lower overseas, whereas most entertainment products in Japan have pretty high pricetags. Blurays costing 80 bucks are no rarity, for example.

Japanese titles are also often entangled in many different licensing agreements for voice acting, music and such; it's prevented western releases in the past, or required new VA recordings. The industry over there is pretty different in a lot of ways from the US, where voice actors are treated like dirt in many cases.

Now, the question is whether to lower prices in the west and potentially devalue your own product's perceived value in your domestic market, which is especially bad close to launch, or to wing it and maybe have deeper sales later on, counting on hardcore customers to make up for the lower amount of launch purchases by buying high.

....and then you could also be Koei Tecmo and do jack all in terms of sales, never lower your prices and still try selling 5-8 year old games at a full 60€ and maybe generously discount it to 40 during a major sale. Yuck.
Ogami Aug 28, 2019 @ 12:53am 
At least they have good regional pricing for this title.
Its only 10 bucks for our Argentinian friends for example.
Koei Tecmo just goes full price everywhere, no matter if people in that region can afford those prices.
Last edited by Ogami; Aug 28, 2019 @ 12:53am
Shylaar Aug 28, 2019 @ 12:55am 
Originally posted by DarkChaplain:
Blurays costing 80 bucks are no rarity, for example.
And with only 2 episodes at that.
King in Yellow Aug 28, 2019 @ 1:05am 
Originally posted by DarkChaplain:
Now, the question is whether to lower prices in the west and potentially devalue your own product's perceived value in your domestic market, which is especially bad close to launch, or to wing it and maybe have deeper sales later on, counting on hardcore customers to make up for the lower amount of launch purchases by buying high.

That's a sound argument, especially considering this is still somewhat of a niche genre.
Red Aug 28, 2019 @ 4:36am 
Originally posted by Shylaar:
Originally posted by DarkChaplain:
Blurays costing 80 bucks are no rarity, for example.
And with only 2 episodes at that.
They're supposed to be really high quality collector's editions, with the episodes encoded in the best quality possible, but yeah... The pricing is still way too high. Even when they launch for $30-$40 it's still very expensive for a collector's edition of two episodes.
Sheige Aug 28, 2019 @ 5:16am 
Originally posted by Shylaar:
Originally posted by DarkChaplain:
Blurays costing 80 bucks are no rarity, for example.
And with only 2 episodes at that.
Meanwhile books and manga are dirt cheap to the point where some of them used only cost 1 Yen.
I really wonder why there's such a huge difference in price.
Yang Aug 28, 2019 @ 7:46am 
it cost like $16 in indo
EVIL HORSE Aug 28, 2019 @ 8:10am 
have 1.5k game and own many triple A game and yet still sat anime game expensive. go buy ps4 version sure cost double
Sleekie Feb 12, 2020 @ 6:20am 
Originally posted by Sheige:
Originally posted by Shylaar:
And with only 2 episodes at that.
Meanwhile books and manga are dirt cheap to the point where some of them used only cost 1 Yen.
I really wonder why there's such a huge difference in price.
Because it doesn't cost a million bucks to produce manga. Anime is 'overpriced' because it's expensive to make, you then have to pay more to actually air it, and the audience just isn't big enough to support the industry without that pricetag. Halving the price wouldn't double their sales.
TESTNAME Apr 13, 2020 @ 12:23pm 
Originally posted by DarkChaplain:
....and then you could also be Koei Tecmo and do jack all in terms of sales, never lower your prices and still try selling 5-8 year old games at a full 60€ and maybe generously discount it to 40 during a major sale. Yuck.
and also sell DLC that adds almost nothing for like $30 a pop, cumulatively around $1000
Bogan Nov 26, 2020 @ 10:51am 
Originally posted by King in Yellow:
I've noticed this several times, whether they're from big publishers like NIS or smaller ones, the prices are invariably around 50-60 bucks (not counting the plethora of DLC they all seem to also have).

Any reason for that? Is it because it's expensive to publish a game outside of Asia?

Really not hating or anything, I'm just genuinely curious.
Wait for sales man I picked this up for 25 bucks AUD which is a really good price in my opinion
< >
Showing 1-11 of 11 comments
Per page: 1530 50