Gordian Quest

Gordian Quest

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Mar 23, 2023 @ 3:07am
We've got a Werewolf Boss - and he needs some skills!
+ a 30% discount for Steam Tabletop Fest 3!

View full event information here:
https://steamcommunity.com/ogg/981430/announcements/detail/3684546656091086032
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Showing 16-30 of 32 comments
Brendyn YojimBev Mar 24, 2023 @ 12:34am 
Hello everyone! Those are a lot of responses :D We are so glad to see everyone contribute their thoughts to our upcoming werewolf boss. Looking at the thread, The Alpha might be quite the buffer for his minions. We hope to stick with the theme of summoning a pack and going against it :).

We will keep reading and we really can't wait to bring him out of his cage! It's gonna be exciting to see what will appear in his final iteration.

We also appreciate all the support we have from everyone <3 It warms us to see the community get together and pitch their thoughts. He'll most likely appear in the next big patch, so stay tuned <3
JACE77707 Mar 24, 2023 @ 1:32am 
Maybe the Alpha can have an attack that puts a special debuff on whoever it hits, causing his summoned allies to prioritize that character and deal increased damage to them. This would be a cool way to show the pack working together and the Alpha calling the shots.
Belial Mar 24, 2023 @ 2:52am 
Originally posted by Belial:
Claw Strike: Damages the enemy in the front row and pushes him back. Cleave.
Bite: Deals heavy damage to the enemy in the middle or back row. Rage.
Howl: Gains Fury equal to amount of Wolves on the battlefield
Call the Pack: Calls 5 Wolves. Killing the Wolf removes Invulnerability/guard until the end of Round. Clears Fury charges.

Break the Chains: When the Werewolf is below 33% HP he enters an enraged state, his AP are increased, he is now able to perform two actions each turn. He also gains the following abilities:

Regeneration: Gain Avert 1 and Regen 10% of max HP (at the end of turn).

Edit: In the early stage he is either Invulnerable or as some armor/avert, which can be removed by killing one of the summoned Wolves. Maybe they could have Soul Link too, so you can damage him by taking down the wolves. When there are no Wolves left, he will summon new pack.
Totally forgot to add the initial idea to make him suffer more damage if you kill members of his pack. It is also important as his Howl buffs his damage. Ideally you want to kill some to control his damage, but also spare 1 or 2, so you can deal damage to him in the following turns, as killing one wolf would remove The Werewolfs defences.
Last edited by Belial; Mar 24, 2023 @ 2:53am
YIYU Mar 24, 2023 @ 7:49am 
要不试试搞高点难度加入改变场景领域模式,召唤满月场景然后boss二次强化然后再强化各种召唤物?
Hydraclone Mar 24, 2023 @ 9:06am 
I feel like he should have a fair few cleave attacks. Not sure why my brain thinks that, but I do.
Arturus Mar 24, 2023 @ 1:13pm 
I think it'd be cool to have him use a bite attack when near death (<10% health?) and the victim is diseased with Lycanthropy. Perhaps put a [turn] timer on it or if not cured by end of battle, the character transforms after X moves on the track and/or X turns in battle.

The initial idea I thought was to add a day/night cycle so that you may not always run into the Alpha. As others had eluded, during the day he is human that runs with a pack of wolves but come night he is in true form. When nearing death, survival instincts drive him into a rage to maintain the existence of Werewolves, biting his assailant(s) and passing on the "curse" of lycanthropy.
Last edited by Arturus; Mar 24, 2023 @ 1:15pm
Asi_the_Red Mar 24, 2023 @ 6:06pm 
Part of what makes werewolf mythology scary is the idea that they hide among normal folks, then change into killers.

Wave based fight that starts with regular wolves and regular human opponents like the bandits - except that one of the mobs in the wave is The Alpha, and after it's human or wolf form gets killed it transforms and buffs all the remaining mobs. After The Alpha hits a damage threshold (say 75%) it interrupts the turn order and escapes, triggering the next wave with it hidden again. After it hits the next threshold (say 50%) it escapes and repeats but wave three is normal werewolves then The Alpha a turn later, already transformed at 50% health and fighting to the end.

If you really wanted to do something different, you could hide him in regular bandit/wolf/werewolf fights. You'd go to a regular map fight with bandits, and one of them would randomly transform into The Alpha when killed and you'd have to fight him down to his 1st threshold, then he'd escape. Then you could give the player a side quest for "Hunt the Alpha" and he'd be hidden in two other fights, transforming at 75% and fighting down to 50% in fight 2, then transforming at 50% and fighting to the end in the last fight.

As far as his actual moves in the fight are concerned:
-Multi-target claw attack that swaps your hero positions
-Single target bite attack that bleeds
-Obviously a howl that either buffs him and/or mobs, or maybe it could cleanse debuffs or DoTs. Could double as a regen move.
-The other thing I'd want to see is that The Alpha somehow improves the cards the other mobs have, or even adds a new card into their rotation - something they normally can't do. Like he'd add a "Lunging Leap" card into the wolf mob's deck that would give them a ranged attack targeting your back rank, then moves the wolf to the front.
WESTERN REPORTER Mar 24, 2023 @ 6:42pm 
Recover every turn
attack on Player's High HP Character
TacticalMammoth Mar 25, 2023 @ 10:15am 
Just simply summoning wolves is really scary if those are the "everyone attack my target" wolves.
This creates an incentive to kill off the wolves quickly, so maybe have every killed wolf give the boss a buff?
P1pe Mar 25, 2023 @ 3:07pm 
可以考虑以下的技能特性:
给狼人添加一个蓄血机制,根据对英雄攻击造成的流血量累计,英雄使用恢复技能可以消除一定的蓄血累计。蓄血累计满后可以生成一个临时防护罩/暂时提升伤害/额外召唤一匹狼/延长血月的持续时间。
1.巨腕之力,对英雄前二排全体发动攻击,对有防御的英雄造成推挤,对没有防御的英雄额外造成眩晕一回合。
2.召唤狼群,在场地上随机生成两只狼人或四只狼,召唤物造成的流血算入蓄血累计。
3.血月降临,提升闪避和流血,每回合将一张零费的移动添加到召唤物的手牌中。
4.愤怒嚎叫,对场上随机二到三名英雄造成恐惧3到4回合,对恐惧的英雄造成额外的流血。
Spacecookie Mar 26, 2023 @ 4:46am 
I would suggest some sort of fear based howl. A mauling attack doing more than one hit in a single attack. Blood drain bite causing bleeding as well as damage. A savage bite where a large amount of life is taken in one hit. If a character dies to him then you might see the character as a werewolf next time you meet the werewolf boss.

He should attack in two separate battles, so maybe a first wave and a third wave, anyone he 'kills' in the first battle appears in the next battle as one of his 'children'.

Originally a werewolf could only be damaged by silver weapons, so you might have a quest branch to get weapons which might hurt it.
Zekkendo Mar 26, 2023 @ 8:47pm 
Wolves hunt in packs, it'd be fun if it had the ability to drag someone in the backline to the front, to make it easier for any of it's summons to attack.

But it's also the Alpha, so maybe it can force a summon to tank an attack for it, or prey on a wounded summon to heal itself

In line with that, anytime you force a summon to move, the Alpha will bite it to push it back, lowering the summon's health, but upping it's attack for a round

And maybe an attack that can turn one of your characters into a werewolf temporarily?
Maybe you get a card shuffled into your deck that forces you to attack an ally, or if unplayed, that character takes self-damage instead. Has to be drawn x amount of times before dissapearing.
ODWK Mar 26, 2023 @ 9:44pm 
Starting from the back-line he lunges to the front-line and any allies in the front column get a free additional attack (or maybe just one ally).

As an 'Alpha' he should be able to summon and command other werewolves. If he is not on back-line he moves to back-line and summons 1-3 werewolf allies in adjacent cells.

if he recently summoned allies and cannot move to the front to attack he howls, causing a break in the clouds and moonlight shines, giving an armor and damage buff to any of his allies in random cells on his. the cells last 4 turns and buff lasts 2 turns.

He may also give a free move to any ally not on the front column.


Haven't played in a while but love all of your work. Keep it up!
it could be cool if he has a Howling attack that pushes everything back and remove all armor of backrow, then next turn dealing damage to everything in the backrow, forcing movement
Cadaver Apr 5, 2023 @ 6:05pm 
I'll join everyone and agree that the Werewolf as a "small-sized" boss needs an entourage to appear as threatening as bigger bosses. Even though I feel the game features a lot of ad-summoning bosses already and I wouldn't mind more gigantuan bosses in the future.

To me a Werewolf screams "speed", "pactleader", "hunter" and "1v1 specialist", as such I think Vulnerable afflictions and horde buffs fit him perfectly, as well as strong single target abilities.
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PHASE 1 - Starts the fight with 2 Wolf-allies, either in the front or middle row.
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Passive Ability; Howl of the Alpha
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Every few turns, faster depending on the Realm he is encountered, the Alpha-Werewolf will summon 3 (Dire-)Wolves to fight by his side.
(Here I recommend spawning the following Wolf-variants as follows; 2x of the Wolves that buff themselves each turn up to a specific amount and 1x of the Alpha types, who has the other Wolves attacking when he does. I hope I am not misremembering the Wolves and their specific abilities here.)

Active Ability 1: Moon Sonata; Boardwide Buff
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Only used when there are 4 or more Wolves present, raise the Initiative of all friendly Units by a fair amount not-including the Alpha-Werewolf. He instead gains a good amount of CRITICAL-stacks.

Active Ability 2: Rending Claws; Front Row - Melee Range
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Very common initiate and common follow up attack for Active Ability 1. Savage 2x Hit combo that deals medium damage and inflicts target with X amount of POTENT Vulnerable-status.

Active Ability 3: Gut Slasher; entire (Front) Row - Melee Range
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Rare initiate Attack with the KNOCKBACK-Keyword. Blitzing forward, with his body held low, the Alpha-Werewolf lashes out widely and slashes the heroes across their stomaches. The attack deals medium damage and inflicts target with X amount of VULNERABLE-status.

Active Ability 4: Predatory Rush; Back Row - Melee Range
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Common initiate and common follow up attack for Active Ability 1, 2 and 3 with ACCURATE-Keyword. With a burst of speed the Alpa-Werewolf vaults into the backline and mauls his target, dealing high damage.

Active Ability 5: Spearhead Charge; Targeted ability (undodgeable), hitting the entire Lane
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Common initiate and rare follow up attack for Active Ability 1, 2, 3 and 4. After getting down on all fours, the Alpha-Werewolf tears through the heroes' ranks in a blur and deals high damage to every character he passes through.

Active Ability 6: Throat Ripper; Front Row - Close Range
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Rare follow up attack for Active Ability 1 and 2 with the RAGE-Keyword. Bites the closes target for a devastating amount of damage, which gains 50% increased benefits from CRITICAL and VULNERABLE.
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PHASE 2 - After losing 70% of his HP, the Alph-Werewolf loses his summon passive and instead gains the following passive; Alternatively, also have him enter phase 2 after killing X amount of minions
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Passive Ability 2: Savage Frenzy
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Double the amount of CRITICAL received and VULNERABLE inflicted and heal for 20% of missing HP if you kill an enemy. Also, at the start of each round, gain max-amount of FURY.

-Active Ability 1 becomes a rare initiate Ability.
-Active Ability 2 doubles the amount of attacks.
-Active Ability 6 increases it's range to melee.


For random boss-passives these ones would suit the Alpha-Werewolf the best; Gain Thorns, Gain Avert, Gain Immunity, Regeneration, Inflict Vulnerable, Unkillable while Minions are present

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Also, I REALLY like Asi_the_Red 's Idea, of having the Alpha-Werewolf be kind of a random Boss encounter. The way I would envision this, is that the Alpha-Werewolf would have a chance to randomly spawn in any Human- / Wolf- / Werewolf fight encountered on a hidden node (making hidden Realms way scarier than they already are) at which point you'd have to beat the Alpha-Werewolf down to 50% HP at which point he escapes the fight and becomes that Realms Boss monster.

Last edited by Cadaver; Apr 6, 2023 @ 12:06pm
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