Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think you should realize that "game is too easy" means the game is too easy on the hardest difficulty level and "game is too hard" means the game is too hard on the easiest difficulty level. So let me clarify: do you really believe realm mode is too hard on the easiest difficulty level?
Or are you asking to make realm mode easier on torment instead of switching to easier difficulty level???
I have tried it only on "Nightmare", cause I want a proper challenge (not easy, and not too frustrating) and the chance to unlock the relative achievements. What I mean with all I have written above, is that the "Nightmare" difficulty of Realm Mode is at least 4 times harder of the "Nightmare" Campaign.
If you have read carefully what I have written, my proposal for the developers would satisfy also your need.
There were multiple complaints about too large gap between different levels so I believe devs are trying to have equal steps between difficulty levels, they don't want to have 4 easy levels and one extremely hard one. This would be the case if they changed just torment in campaign because all other difficulty levels are extremely easy now. I mean changing both nightmare and torment in campaign might be a good idea IMHO.
The game is easy once you figure out most (not all ...) mechanics. At some point the Realm mode is just "trying to figure out how much you can break a certain build".
This is realm mode solo on torment
https://steamcommunity.com/sharedfiles/filedetails/?id=2832939834
This translates into something among the lines of 125k life and 570k dps on the 2AP attack (half that on the 0 AP). Yes -> I have 50% more life than a #80 realm boss. And that's without any of the +% max life talents.
**If you are having a hard time it just means you are missing something (not like, you lack gaming skills, you are literally just missing/overlooking some important mechanic)
**Arguably it's somewhat hard on solo torment for the first ... I'd say 3 bosses. After that you should have a working strategy for the hero. It's just that the starter decks are a bit meh.
I have no idea really. They usually deal physical/poison damage and I haven't actually bothered letting them live long enough to hit me.
In your screenshot I see something that I honestly dislike: it seems that your OP build is made of 2 or 3 skills repeated a lot of times. I already considered the theoretical possibility that making similar builds could make Godlike decks ... but I don't play videogames only to get the strongest builds; I want to have fun! And for me fun means using a varied deck, in order to give value to many of the skills available. This is the precise reason because I am totally against the too high difficulties in any game. When the difficulty reaches certain levels you are pratically forced to use only the OP skills and builds. And that means that 90% of what you bought in a game becomes useless. For my tastes "playing" in this way is no more having fun, but having stress.
You pick a specialty (be it bleed, magic missile, whatever) and then you build towards it.
You basically pick your best defensive options, something with purge and then you pick your offensive style and go with that.
It's like saying "That Frozen Orb sorc just spams Frozen Orbs"...
EDIT: Also when you transform, it's not up to you. You literally have 3 skills and you can't adjust that.
EDIT2: Also Also -> The combo is using 8 different cards on 2-3 copies Which is pretty much what you have even at the starter deck...