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So each character has 3 skills. It will take some experimentation depending on the character/how you want to build them. But the general idea is you will be offered 3 skill grids each that have a skill node for the 3 different skills you can build for. Usually the first one is str based, second one dex based, third one int based but this isnt a hard rule for every character.
The general idea for druid though is first deck (str focused) is melee damage and bleed, second deck (dex focused) is lots of elemental and aoe board control type stuff, and the last deck (int focused) is all about summons and cards that effect those, along with a couple healing cards.
I havnt played since 1.0 release, but
My favorite druid deck was to go a str build, peaking into the int tree just so you can get summon bears(and bears double attack passive). You apply bleed, your bears apply bleed, one of the int deck final cards lets you shapeshift into a big bear that does even more damage and bleed, its pretty strong.
I wouldn't sweat it too much since starting in act 2 you can pretty easily respec your character. So for now I would just experiment and do whatever.
Druid is one of my favorite in rpg type games though and I really like it in this game. You have summons to tank stuff for you and your party, you get access to some basic healing to patch people up, and you still provide good damage along with the support options you have.