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Bard can give channels and criticals so she is great with characters who have AoE attacks and channeling spells.
Warlock can increase Str/Dex of whole team so can be great with characters who use the same stat.
Previously it was great to combine characters who apply the same debuf (shock/burn etc.), now this synergy is lost in bleeding edge except for shock and bleed.
sandman25dcsss is correct, there isn't supposed to be a clear winner :)!
The game is designed so that there is no "best" composition and flexibility is highly encouraged. Of course there are some outliers right now since we are in Early Access, though we hope to balance it as we continue developing the game.
Have fun experimenting and see what works best for your play style!
My Personal Favorite
Tormentor (Bleed) + Rogue (Poison) + Evoker/Conjurer/Spellbinder
Pierre takes cards that do the best burn/chill/shock. It's probably more optimal to focus on one of those three, but bouncing around between the 3 decks makes it highly enjoyable. Kudo's Abyssal Strike is godly here. Mastered Hemophilia is great, as is Blood Shot from Blood Magic.
Oh ok that's good then, I always worry I'm using a bad combination or something.
LOL yeah, I tried that one. You can shift/move with the Golem or critters, but the constructs are pretty much immovable. It's hella effective when you get the upper hand though.
All-Bleeder is also much better than I expected; Veteran, the Ida build that bleeds (Seer?), and of course Tormentor/Blood Magic hybrid.
S+ Tier
Dex - Alphonse:
1x Fan of Knives(+Dmg) + 1x Hidden Blade(2 cards drawn) +1x Deadly Grace (Agility on use) + Deadly Gyre + X-4 Throwing Knives, while x = hand size(should be 8+) is just broken and will kill everything before your turn is over even on torment.
A Tier
Dex - Lucius:
2x Keen Strike + 3+X Flash Cut + 1x Blade Flurry + 1x Phantom Edge with a hand size of 7+X
or
3x Keen Strike + 6x Flash Cut + 1x Blade Flurry + 2x Phantom Edge with a hand size of 12
Int - Pierre
1x Glass Canon + (1x Wall of Fire, optional multiwavedmg or even clear on lowdifficulties) + 1x Magic Missile +1x Mana Burn + 1x Energy Tap + X-4(5) Multi Missile X = hand size; to kill high hp targets with a few magic missiles and finish with extremely buffed mana burn (oneshots bosses torment)
If you wanna split dmg on multiple targets replace multi missiles with magic missile, but remember that you'll lower Energy Tap output.
A- Tier
Str - Kudo
1x Blood Lance 1x Blood Gush +1x Void Orb + 1 or 2x Circle of Agony + X- 4 or 5 Hemophilia while X = Hand Size.
Solid AoE Output after bleed application followed by Blood Gush and Void Orb, enough to finish off most enemies up to nightmare, still solid dmg for torment and with enough initiative solid support for other dd's.
Str - Naran
Critbuff-Build (4x Verse of Vigor 2x Chorus of Vigor 1x Bass 1x Music of Invigoration 2-3x Final Verse) is a very solid support build which enables another DD to kill all enemies with a screen clear skill.
AoE Vulnerability-Build (1x Scatter Hit 4x Verse of Abating 2x Chorus of Abating 1x Bass 1x Music of Invigoration 2-3x Final Verse + [Chorus of Intimitation for bosses]) mostly enables another screen clear but is executable with naran itself, for multiwave fights with elites you wanna rely on allies
B Tier
Bertram
Rain of Arrows + Multishot with mirrored Triple Shots is enough for every trash pack up to hard and can be buffed via bleed from Punturing Arrows for bosses.
Ida
Eyes of the Wolf stacked + Wind Blast clears trash pretty easy up to hard where AoE Swipe + Primal Aspect takes the lead. Summoning Bears is also fine and solid but pretty slow compared to alternatives.
Jendaya
Duo Skirmish + Upheavel+ Toss works fine up to hard most other skills simply deal not enough dmg for their conditions.
C Tier
Catherin
Sadly no multi hits, aoe is to expensive, overall dmg is a bit low and heal is useless
I don't think AP is useful for mana burn only ;) Have you tried incorporating it into some infinite deck?
That's why my main focus lies on high dmg output with a low amount of conditions.^^
I got close to infinite deck as Spellbinder playing about 40 cards per turn, Improvise is not limited. Eventually Improvise stopped appearing despite I had 2+ SP and I thought it was intended as protection from infinites.