Gordian Quest

Gordian Quest

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What is the best team?
Which characters go best together?
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Showing 1-15 of 25 comments
sandman25dcsss Oct 20, 2021 @ 9:36pm 
There is no clear winner. Healer, damage dealer and summoner are versatile and fun for me. If you use Golemancer, she serves as 2 or even all 3 of them.
Bard can give channels and criticals so she is great with characters who have AoE attacks and channeling spells.
Warlock can increase Str/Dex of whole team so can be great with characters who use the same stat.
Previously it was great to combine characters who apply the same debuf (shock/burn etc.), now this synergy is lost in bleeding edge except for shock and bleed.
Last edited by sandman25dcsss; Oct 20, 2021 @ 9:42pm
Brendyn YojimBev Oct 20, 2021 @ 10:37pm 
Originally posted by Violent Rainbow:
Which characters go best together?
Heya!

sandman25dcsss is correct, there isn't supposed to be a clear winner :)!

The game is designed so that there is no "best" composition and flexibility is highly encouraged. Of course there are some outliers right now since we are in Early Access, though we hope to balance it as we continue developing the game.

Have fun experimenting and see what works best for your play style!

Fargol Oct 21, 2021 @ 6:04am 
Originally posted by sandman25dcsss:
There is no clear winner. Healer, damage dealer and summoner are versatile and fun for me. If you use Golemancer, she serves as 2 or even all 3 of them.
Bard can give channels and criticals so she is great with characters who have AoE attacks and channeling spells.
Warlock can increase Str/Dex of whole team so can be great with characters who use the same stat.
Previously it was great to combine characters who apply the same debuf (shock/burn etc.), now this synergy is lost in bleeding edge except for shock and bleed.
As others before me have said, there is no clear winner though there are party compositions I personally think are the most fun and highly effective.

My Personal Favorite
Tormentor (Bleed) + Rogue (Poison) + Evoker/Conjurer/Spellbinder
Pierre takes cards that do the best burn/chill/shock. It's probably more optimal to focus on one of those three, but bouncing around between the 3 decks makes it highly enjoyable. Kudo's Abyssal Strike is godly here. Mastered Hemophilia is great, as is Blood Shot from Blood Magic.
Violent Rainbow Oct 22, 2021 @ 1:45am 
Originally posted by Brendyn YojimBev:
Originally posted by Violent Rainbow:
Which characters go best together?
Heya!

sandman25dcsss is correct, there isn't supposed to be a clear winner :)!

The game is designed so that there is no "best" composition and flexibility is highly encouraged. Of course there are some outliers right now since we are in Early Access, though we hope to balance it as we continue developing the game.

Have fun experimenting and see what works best for your play style!

Oh ok that's good then, I always worry I'm using a bad combination or something.
sandman25dcsss Oct 22, 2021 @ 1:50am 
Originally posted by Violent Rainbow:
Originally posted by Brendyn YojimBev:
Heya!

sandman25dcsss is correct, there isn't supposed to be a clear winner :)!

The game is designed so that there is no "best" composition and flexibility is highly encouraged. Of course there are some outliers right now since we are in Early Access, though we hope to balance it as we continue developing the game.

Have fun experimenting and see what works best for your play style!

Oh ok that's good then, I always worry I'm using a bad combination or something.
Well, there are bad combinations indeed. Try golemancer, druid with summons and ranger with constructs. You will have unit on almost every tile and will not be able to avoid attacks. Especially funny with debufs like burn or shock and constructs dying.
Last edited by sandman25dcsss; Oct 22, 2021 @ 1:51am
Fargol Oct 22, 2021 @ 3:51am 
Originally posted by sandman25dcsss:
Originally posted by Violent Rainbow:

Oh ok that's good then, I always worry I'm using a bad combination or something.
Well, there are bad combinations indeed. Try golemancer, druid with summons and ranger with constructs. You will have unit on almost every tile and will not be able to avoid attacks. Especially funny with debufs like burn or shock and constructs dying.

LOL yeah, I tried that one. You can shift/move with the Golem or critters, but the constructs are pretty much immovable. It's hella effective when you get the upper hand though.
sandman25dcsss Oct 22, 2021 @ 5:02am 
Originally posted by Fargol:
LOL yeah, I tried that one. You can shift/move with the Golem or critters, but the constructs are pretty much immovable. It's hella effective when you get the upper hand though.
Yes, it can look very powerful indeed, but it is quite weak :) I mean it can be cool vs some bosses when ranger creates construct which heals and gives guard to all adjacent units, supported by golemancer who gives guard to whole row and column, but then you have many fights where there are tiles with traps and rocks and you end with useless cards in your hand. Changing deck before such fights might help, but then why would I improve cards which I remove from my deck regularly?
Last edited by sandman25dcsss; Oct 22, 2021 @ 5:02am
r-cane Oct 22, 2021 @ 5:22am 
Right now I'm running with Lucius (Veteran), Catherin (Enforcer) and Alphonse (Headhunter) in Realm mode and it works like a charm. All are lvl 100 now for quiet a while and am currently around 20k renown for the run.
Fargol Oct 22, 2021 @ 5:51am 
Another one I love is Troubadour (Vulnerable debuff), Lucius (get as many AoE attacks as possible, i.e. Diving Zone, Wide Swing, etc), and Pierre (also focus on AoE damage i.e. Glacial Spikes, Arc Lightning). Granted, it's far stronger against large numbers of enemies and less so against Bosses, but still a blast.

All-Bleeder is also much better than I expected; Veteran, the Ida build that bleeds (Seer?), and of course Tormentor/Blood Magic hybrid.
Moep Nov 7, 2021 @ 12:58pm 
If you wanna build a well rounded Party for the campaign which is good from early to endgame I'd recommend Alphonse/Kudo/Pierre or if you wanna skip OP-Tier Lucius/Kudo/Pierre.

S+ Tier
Dex - Alphonse:
1x Fan of Knives(+Dmg) + 1x Hidden Blade(2 cards drawn) +1x Deadly Grace (Agility on use) + Deadly Gyre + X-4 Throwing Knives, while x = hand size(should be 8+) is just broken and will kill everything before your turn is over even on torment.

A Tier
Dex - Lucius:
2x Keen Strike + 3+X Flash Cut + 1x Blade Flurry + 1x Phantom Edge with a hand size of 7+X
or
3x Keen Strike + 6x Flash Cut + 1x Blade Flurry + 2x Phantom Edge with a hand size of 12

Int - Pierre
1x Glass Canon + (1x Wall of Fire, optional multiwavedmg or even clear on lowdifficulties) + 1x Magic Missile +1x Mana Burn + 1x Energy Tap + X-4(5) Multi Missile X = hand size; to kill high hp targets with a few magic missiles and finish with extremely buffed mana burn (oneshots bosses torment)
If you wanna split dmg on multiple targets replace multi missiles with magic missile, but remember that you'll lower Energy Tap output.

A- Tier
Str - Kudo
1x Blood Lance 1x Blood Gush +1x Void Orb + 1 or 2x Circle of Agony + X- 4 or 5 Hemophilia while X = Hand Size.
Solid AoE Output after bleed application followed by Blood Gush and Void Orb, enough to finish off most enemies up to nightmare, still solid dmg for torment and with enough initiative solid support for other dd's.

Str - Naran
Critbuff-Build (4x Verse of Vigor 2x Chorus of Vigor 1x Bass 1x Music of Invigoration 2-3x Final Verse) is a very solid support build which enables another DD to kill all enemies with a screen clear skill.
AoE Vulnerability-Build (1x Scatter Hit 4x Verse of Abating 2x Chorus of Abating 1x Bass 1x Music of Invigoration 2-3x Final Verse + [Chorus of Intimitation for bosses]) mostly enables another screen clear but is executable with naran itself, for multiwave fights with elites you wanna rely on allies

B Tier

Bertram
Rain of Arrows + Multishot with mirrored Triple Shots is enough for every trash pack up to hard and can be buffed via bleed from Punturing Arrows for bosses.

Ida
Eyes of the Wolf stacked + Wind Blast clears trash pretty easy up to hard where AoE Swipe + Primal Aspect takes the lead. Summoning Bears is also fine and solid but pretty slow compared to alternatives.

Jendaya
Duo Skirmish + Upheavel+ Toss works fine up to hard most other skills simply deal not enough dmg for their conditions.

C Tier

Catherin
Sadly no multi hits, aoe is to expensive, overall dmg is a bit low and heal is useless
Last edited by Moep; Nov 7, 2021 @ 1:21pm
sandman25dcsss Nov 7, 2021 @ 1:12pm 
Originally posted by Moep:
Int - Pierre
1x Glass Canon + (1x Wall of Fire, optional multiwavedmg or even clear on lowdifficulties) + 1x Magic Missile +1x Mana Burn + 1x Energy Tap + X-4(5) Multi Missile X = hand size; to kill high hp targets with a few magic missiles and finish with extremely buffed Energy Tap (oneshots bosses torment)
If you wanna split dmg on multiple targets replace multi missiles with magic missile, but remember that you'll lower Energy Tap output.
Wait, are you saying a single Magic Missle triggers multiple Muitl Missiles? It is a bug I think.
Last edited by sandman25dcsss; Nov 7, 2021 @ 1:12pm
Moep Nov 7, 2021 @ 1:20pm 
Originally posted by sandman25dcsss:
Wait, are you saying a single Magic Missle triggers multiple Muitl Missiles? It is a bug I think.
It's not really a big deal tbh especially compared to other combos. Only useful with energy tap to gain additional AP to dumb into mana burn.
sandman25dcsss Nov 7, 2021 @ 1:29pm 
Originally posted by Moep:
Originally posted by sandman25dcsss:
Wait, are you saying a single Magic Missle triggers multiple Muitl Missiles? It is a bug I think.
It's not really a big deal tbh especially compared to other combos. Only useful with energy tap to gain additional AP to dumb into mana burn.

I don't think AP is useful for mana burn only ;) Have you tried incorporating it into some infinite deck?
Last edited by sandman25dcsss; Nov 7, 2021 @ 1:30pm
Moep Nov 7, 2021 @ 1:57pm 
Limited card draw kills the appeal for me tbh.
That's why my main focus lies on high dmg output with a low amount of conditions.^^
sandman25dcsss Nov 7, 2021 @ 2:03pm 
Originally posted by Moep:
Limited card draw kills the appeal for me tbh.
That's why my main focus lies on high dmg output with a low amount of conditions.^^

I got close to infinite deck as Spellbinder playing about 40 cards per turn, Improvise is not limited. Eventually Improvise stopped appearing despite I had 2+ SP and I thought it was intended as protection from infinites.
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Date Posted: Oct 20, 2021 @ 8:59pm
Posts: 25