Gordian Quest

Gordian Quest

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Peril Dec 5, 2020 @ 10:25am
Rolling socket color on multiple sockets
I have an item with two sockets, 1 blue and the other is red. I tried to roll 1 blue socket in order to change the red socket to blue. It seems not possible (over 6 rolls and nothing changes)?

Do they mean by roll "1" blue as I can only have a maximum of 1 blue socket?

Update: It is as mentioned below, it was RNG messing with my attempts. Although after more attempts with different items, I always had to roll multiple times until it scores making it feel like a bug.
Perhaps to introduce an effect on the socket that was re-rolled just to make the player feel something did indeed happen and it was not a bug.
Last edited by Peril; Dec 11, 2020 @ 3:05am
Originally posted by dwmr:
It randomly changes any one of the sockets to blue, which could affect a current blue socket.
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Showing 1-6 of 6 comments
Sentis Saxum Dec 6, 2020 @ 5:21am 
It's the RNG messing with you. It's just rolled a blue socket where the pre-existing one was.
The author of this thread has indicated that this post answers the original topic.
dwmr  [developer] Dec 6, 2020 @ 8:42pm 
It randomly changes any one of the sockets to blue, which could affect a current blue socket.
Nidor Dec 9, 2020 @ 8:34am 
not true. it rolls only one of the sockets. always same position. this is a bug!
dwmr  [developer] Dec 9, 2020 @ 6:27pm 
@Nidor

Please drop us an F8 report, we'll do some tests using your data to try and replicate this!
Nidor Dec 9, 2020 @ 11:41pm 
i am not playing atm. but i found when more then one socket is present, rerolling affected always just one of them and always at the same position.
perhaps you can try this within the game yourself?

btw: great game. i love the art and interface. easy and intuitive to use. a lot better then most other card games.

things for potential improvements:

- after an initial phase the game gets a lot easier (see second point) and the challange is lost
- reducing the card stack is a (the?) way to make the fights much easier, making the "delete card from hand" the most valuable action
- the second episode tends to get to repetetive midways
dwmr  [developer] Dec 10, 2020 @ 4:42am 
Originally posted by Nidor:
i am not playing atm. but i found when more then one socket is present, rerolling affected always just one of them and always at the same position.
perhaps you can try this within the game yourself?

btw: great game. i love the art and interface. easy and intuitive to use. a lot better then most other card games.

things for potential improvements:

- after an initial phase the game gets a lot easier (see second point) and the challange is lost
- reducing the card stack is a (the?) way to make the fights much easier, making the "delete card from hand" the most valuable action
- the second episode tends to get to repetetive midways

Gotcha - we're changing up the progression system and reducing the opportunities to remove cards (the focus should be more on upgrading and swapping cards), and especially as progression will stretch to Lv 60 now.

Second act is also going under the scissors - reduced dungeon sizes and number of battle nodes.

You'll be able to try out these changes as soon as next week in our bleeding-edge version!
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Date Posted: Dec 5, 2020 @ 10:25am
Posts: 6