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Please drop us an F8 report, we'll do some tests using your data to try and replicate this!
perhaps you can try this within the game yourself?
btw: great game. i love the art and interface. easy and intuitive to use. a lot better then most other card games.
things for potential improvements:
- after an initial phase the game gets a lot easier (see second point) and the challange is lost
- reducing the card stack is a (the?) way to make the fights much easier, making the "delete card from hand" the most valuable action
- the second episode tends to get to repetetive midways
Gotcha - we're changing up the progression system and reducing the opportunities to remove cards (the focus should be more on upgrading and swapping cards), and especially as progression will stretch to Lv 60 now.
Second act is also going under the scissors - reduced dungeon sizes and number of battle nodes.
You'll be able to try out these changes as soon as next week in our bleeding-edge version!