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I am also underwhelmed by summons so far, but they can contribute with a little nudging.
Loving everything else. It's a terrific game, one of the best card rpgs I've ever played. But the summoning mechanics just seem so out of place with everything else you guys have done in the game.
I changed my mind about this. After playing around with it for a few hours, I became accustomed to how it works, and actually enjoyed it. It just takes a bit of time getting used to. It can really be very powerful if the right cards and passives are in play.
True to start but... there are a few cards you can use to 'level up' your summons. Once you have a mastered summon card and the right cards (mastered one that masters your summons skill cards + the mastered passive one that allows x3 attacks which is actually x6 attacks with the 2 attack cards they have) the summons become ridiculously overpowered (including the ability to attack in 3 lanes instead of one). You do have to focus on one summon type if you want it to be effective.
Also, Werewolves are pretty awesome. With positive reinforcement and that passive one mastered they were hitting x6 (x3+x3) in 3 lanes for 30 damage per hit. They also had like 75 HP.
I think if you should control all the minions you summon, each battle will take too long and you'll get easily stressed by lots of micro. Guess that's the reason, I think. This game has really lots of battle