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https://steamcommunity.com/sharedfiles/filedetails/?id=2089030797
I have so far found two cards of Thunder storm and they are not that hard to get if you have Elemental or Elemental II node on skill field.
So, thunderstorm is good, it hits multiple targets, does not overkill and hits for 6+Int modifier three or four times, but how to imrove it's damage? Answer is Critical. Normally it is not that good thing for Pierre with his single target spells, but for Ida every single point of Critical improves all four lightning strikes or applies to every target on battlefield for things like Volcano.
First way to get critical is to wear Silver bracers.
https://steamcommunity.com/sharedfiles/filedetails/?id=2089031312
They are easy to find and do not even need to be enchanted - you need their card, not properties on them. 1 AP converted to card draw - which gives you another chance to draw Thunder storm if you do not currently have it, and 5 critical. What is 5 critical? It is 20 more damage for 1 AP. Brilliant.
Second way to get critical is to hire Catherine. Make her healer and get her activator card from healing school. And every single time you are healed you get either critical or might. Both increace your damage greatly and actually it does not matter which buff card she had found.
Third way is to get critical from Ida's own atack skills or other, more rare items. Items can be hard to find, and skills cost AP so i'd stuck with first two ways.
Remember, bracer's skill plus thunderstorm is 3 AP so this combo can be cast in a single round and currently for me it deals 64 damage ( (6 base + 5 int + 5 critical) x 4 ) to multiple targets without overkill and without need to position Ida in any specific place. And if Ida gets Catherine's buff damage is even better.
What to do if you do not have thunder storm at hand? Buff your battlefield with things like inspiration zone(draw three cards) or bed of flowers which gives AP, then move on it. Or get some channel to spend on card that draws other elemental cards or on Volcano.
That's how you play spellcaster Ida.
https://steamcommunity.com/sharedfiles/filedetails/?id=2092085572
For elemental focused build. Where game does not allow school conversion for skills. Also, drawing golden skill card from random nodes is essentially impossible even with crash-reload strategy. Only viable source of golden elemental cards are Elemental I nodes. And even they require whole fortune and crash-reloads to get skill.
May i suggest giving player two new board fragments so that he can choose one he wants instead of generationg single random one? As game currenly saves immediately after you select a skill and it finishes generating new board piece so you can not change result of random by any way other than restart.
Despite extreemly bad luck i managed to somehow make viable spellcaster build.
Skills
https://steamcommunity.com/sharedfiles/filedetails/?id=2092788666
Setup at the end of long battle
https://steamcommunity.com/sharedfiles/filedetails/?id=2092778253
https://steamcommunity.com/sharedfiles/filedetails/?id=2093143476
https://steamcommunity.com/sharedfiles/filedetails/?id=2093144175
Thus i should add few of my thoughts on our little elven girl.
1) As i have said before - Ida means AOE. Yes, Pierre has few AOE spells too, but they are 1 - golden ones, 2 - require significant preparation due to high cost. Ida on the other hand focuses on air and earth magic designed to clear all that annoying enemy hordes from battlefield.
Air spells do direct damage - Thunder storm and Gust of wind the silver cards and Tornado the golden. Earth spells put shaking ground and lava traps on the battlefield.
2) Ida has two ways to get channel - one from Nature's flow, buff placed on battlefield, and other is Nature's way, golden card that discards some other card to get power to grant channel. As for spending channel, our elf uses it to draw some attack spells of same rarity.
3) If you play spellcaster, invest heavily into Thunder storm - it is a good damaging spell, it becomes significantly better when mastered and every new card gets your intelligence higher and higher, increacing damage. Main Ida's stats - Intelligence and Dexterity. Around four Thunder storms and one Tornado are enougth to finish the game.
4) However, luck may fail you and you will have no Elemental III nodes on your board, what to do? Take Elemental I node and reroll like crazy - burn through fortune, crash the game, take dump nodes to replace the skill. You need that Tornado and you'd better have Nature's way card to get channel. Channel means getting new spells for as low as 0-1 AP from Wisdom of Lands and Master of Lands.
5) Now, what other card to pick other than spells? I actually have found that Primal III node is a decent option. Who said bear? Forget it - what you really need is Wild Hunt. Get it and make it golden. Five free movement points! You can run circles between Nature's Flow - which gives you channel, and Nature's Bounty - which gives you new cards. If you have Animal Kinship III node on your board, try to get Full Moon - your wolf will be more robust after becoming werewolf. Of course, this is option if you play druid the first time and have started with basic specialisation - if you have Forest Seer as specialisation, you do not have wolf, so no need for Full Moon.
6) Lastly, let's talk about artifacts. Sweet sweet things from artifact merchant and from random drops - only things worthy to be transmuted at altairs.
- First for you to get is Sorcerer's Apparatus - more max channel, more channel gain, small intlegence boost - must have for every spellcaster, be it Ida, Catherine of Pierre.
- Next artifact to be your goal, when you have found some enchanted item (likely helmet) to raise your max channel to 5, is Ethereal Dawn. This artifact gives you The World - skill that is hard to use by Pierre as he always have more pressing ways to spend channel. Ida on the other hand is perfect with Ethereal Dawn - just get your channel to 5, end a turn and start next one with World. Then cast all your attack spells.
- Then get some draw increacing artifact. I personally used Mageburn as it not only get me incredible draw, but sinergised with Pierre's pendency to burn stuff - animals, undead and cultists. Eye of Judgement, Wastlander's War Horn and Entallment also work.
As for your druid's comrades, first choise is Catherine. Tank, heal, gain channel and even give it to Ida if you have lucked in necessary spell - all you want. Train her in Spirit Healer primary and Divine secondary - defencive aspect of it. You need heal and buffs from her. And to tank. My second choise was actually Pierre - he has few good support skills - Gravity Surge and Great Barrier, and at the end became a natural piromaniac - burning through few enemies that were hardy enougth to survive Ida's AOE with Faming Grasp + Inflame + Absorb Fire if needed, through it was always secondary role, primary he was supporter. Because when there is only one enemy commander left on battlefield, all Ida's lightning actually hit him and she rarely needs help. Through Pierre actually helped to setup Ida's last strike on Rift Lord by applying over 90 Burn for her Explosion from Mageburn - Pierre lucked into Tripple Cast and Enflame in one hand.
https://steamcommunity.com/sharedfiles/filedetails/?id=2093140721
I was coming to the forum to essentially post this. I too think there's a lot to love in the game, but Alphonse is essentially broken right now. You can more or less clear the game with him alone with his starter deck if you just master a few cards and clear out a couple.
Mastered stab works really badly.
I also agreed with a lot of the other points in the post.
Hey there, are there particular specializations you play with or do you experience this with the default classes? Will give the spawn weighting a check again.
All Defaults.
NP, to be fair just a stright up "respec" option would be nice. Maybe cumulatively prohibitive gold costs or maybe only for classic tho i understand how that might be agaisnt the spirit of the game.
Also, dwmr, in April developer posted their plans. Including theese two points:
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1) Your specialty class now gives double the chances for nodes of your preferred type to spawn (e.g Playing Alphonse as a Trapper makes Trap skills spawn 2 times as often).
2) Your first epic skill node will always be tied to your specialty class.
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Is it already done? Like "does Forest Seer spec Ida have Elemental III guaranteed as first epic skill node"? Because if yes, i'll just replay her with spec.