Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
some mechanics are built in a different way, some are focused in on, some have been benched, etc.
as for the name how dose it not match the name? you still make weapons to sell them. granted there are still a lot of tweaks that are needed to flush it out
Or on this case, the Game of Dasius. And in both cases? Its all on the eye of the beholder.
so for the first one its literlly in the name its meant to be a small shop that you make weapons from and sell from and i loved the little sercrets he had in that version, now we've been given this, i dont even know what to call it
The new version: you create weapons, customers stop by, buy the weapons and leave. The weapon creation is the same: Buy the resources, make the items individually, put them together and put it up for sale. How is this any different from the first version?
The handles look like that because you can now craft all of those components from 1.2. The pummel and the straps you see in 1.2 can optionally be crafted and added. The straps can't be crafted yet but you can find those in some chests if you're lucky. I'll add them as a purchaseable in a shop or something. I also do plan on adding more variety handles.
In terms of some of the mechanics, i'll make a more concerned effort to implement more of what players liked from the first. The heating/cooling mechanic i'll look into for sure.
Again, appreciate the feedback.
unless there is someway of having a special request show up and drop off a work request that you can make and they come back in a day or 2 for it? ( kind of like there is for like 15, one handed axes) could be a "special orders" rack were you can slot the items and the work order in so when the customer comes back they can pick it up like normal ?
being able to have a que like the first verson would be nice, its a long wait for them to slowly walk away after turning them down when i dont have something ( even having 1-3 in que on top of what customer that your helping )