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I'm confused as to what the issue is.
Mallets are hammers?
Your personal hammer is a mallet, I'm pretty sure.
Your Blacksmith can use a
One hand grip (any) + Small Hammer Head
One Hand grip + Cylinder hammer head (or whatever its called)
One hand grip + top-spot hammer head
One hand grip + enhanced hammer head
Two hand grip (any) + Any of the above listed heads
If they make an item, that isn't a small hammer, they're not capable of equip to blacksmith. - an example of that would be Pole grips, Polearms can utilize small hammer heads, any blade size, and potentially others, and since all these make a valid polearm, they're not hammers.
Two hand grip + small tool head, doesn't make anything, for any of them, all small tool heads use one hand grips normally, and because no item is made, It is capable of still seeing that a small hammer head was used, and thus, equip can be done.
Once the hammer is assembled, whether it actually said you created an item, or created something unrecognizable, tapping E, just tap, not hold, while your hammer is selected, should cause it to replace your equipped hammer, and thus, replace the tier cap of customer requests.
If you know how to make a hammer, but can't make one in a new metal - It would be because you haven't trained to understand the metal yet.
Seek the Master Blacksmith in Northelm for training after leveling up.
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Unrelated to Corgi.
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An update to the original response.
Swapping is a legacy, opt-in mode now. - Drop by way of a keybind is the default now.
Smith / player's hammer equipability is.. different.
The player can make use of two hand large hammers if they train to. The larger hammers I believe are prone to more durability? For the other large item types, its a got some other areas it can benefit in.
Because of this allowance, there's more identifiers and technically, restrictions, in equipping hammers to the blacksmith. - That's not to say the above isn't still in ways possible (for now) but there are differences to it.