One Finger Death Punch 2
Insomnia 16 ABR 2019 a las 6:55
Worth buying the first game?
I just bought the 2nd one last night, never played the other one before. I'm loving it that much I wanted to get the first to play through, if it has anything unique that's not in the 2nd game? Or is it pointless? Thanks
Última edición por Insomnia; 16 ABR 2019 a las 6:56
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Mostrando 16-30 de 38 comentarios
vertigis 16 ABR 2019 a las 20:52 
It's a little slower and less cluttered visually, but that also means it'll likely feel easier after playing through this one. That said it's often on sale, I got it for a dollar or two myself, and honestly I love them both. It's more of the same basically, but in this case that just means more of something really fun and enjoyable, so why not grab it?
JtDarth 16 ABR 2019 a las 21:28 
I'm on the second map of OFDP2 and unless the later maps vary signifigantly, OFDP1 has more variation in mode types in singleplayer. I've yet to see a thunderstorm round or more than a couple of non-mob rounds.
powbam 16 ABR 2019 a las 21:55 
If you love this one then I see no reason why you wouldn't enjoy the first either. The action is just as frenzied. If anything it will give you some perspective of where they improved in the second. There's a lot worse things you could spend 5 bucks.
Última edición por powbam; 16 ABR 2019 a las 21:57
AdApt* 16 ABR 2019 a las 22:07 
This is better but the first is still worth picking up.
Tyrian Mollusk 16 ABR 2019 a las 23:46 
Publicado originalmente por Cathulhu:
To be frank, 2 is better in every single way. Even the devs said that.
https://steamcommunity.com/app/980300/discussions/0/1777136225026957854/#c1777136225031151322
Saying it doesn't make it true. 2 has several significant steps back and does not just replace 1. For the $1 you can get 1, I'd say pick it up. Right now, I'd say 1 is a better experience unless you prefer frantic over precision and cinematics over agency.
suboptimal 7 JUN 2020 a las 23:01 
It's amazing and worth it.
Awakened Gamer 22 AGO 2020 a las 20:24 
Publicado originalmente por Insomnia:
I just bought the 2nd one last night, never played the other one before. I'm loving it that much I wanted to get the first to play through, if it has anything unique that's not in the 2nd game? Or is it pointless? Thanks

No, just play 2 if you play the first you will be burned out for a long time before you even feel like playing 2.
Dragonball1957j 25 AGO 2020 a las 7:11 
Get the 1st one. I think its better also. and has a kung fu movie feel as well as music and sound effects . Frames of animation arent wonky like 2. represent only moves per martial art. It has that 70s martial art 'dance'. OFDP2 feels more like a Krav Maga american movie . Also sound effects arent as good as OFDP1. The OFDP2 has same week hit sounds like OFDP1s console xbox version and the mobile OPDP1 port. of all the OFDP1 PC version is the best of the 1st game. plus I can mod it. look up One finger death punch mod on youtube. I figured out how to change sounds etc. I think I I can even add my own marital art sprites in also now


Yxklyx 26 AGO 2020 a las 9:54 
I haven't been able to get into the second one - replaying the first one again. The action/animation is crisper in the first one. Previous poster mentions wonky animation and I agree. I'll probably try the second one again at some point.
Dragonball1957j 27 AGO 2020 a las 0:36 
Publicado originalmente por Yxklyx:
I haven't been able to get into the second one - replaying the first one again. The action/animation is crisper in the first one. Previous poster mentions wonky animation and I agree. I'll probably try the second one again at some point.


exactly some of the animations have more frames than others. I think its so it can transition better between key frames. however during the hit-stops, sometimes I dont know what Im looking at. is that a punch or a kick, is he doing a backflip kick but stopped mid flip during the hit show the player thats what he just did? For OFDP2s animation style they were better off letting the full animation play and keep it still to be interuptable if we move on to the next opponent.

For example hitting 2 people at once animation works great!! because its an entire animation but you can break it. this is why I prefer having Kung fu styles. The poses would of been more consistent. here it seems so random.
JtDarth 27 AGO 2020 a las 16:23 
Publicado originalmente por Onym:
Publicado originalmente por JtDarth:
I'm on the second map of OFDP2 and unless the later maps vary signifigantly, OFDP1 has more variation in mode types in singleplayer. I've yet to see a thunderstorm round or more than a couple of non-mob rounds.
No, I think OFDP2 has more variety in level types -- or at least more meaningful ones -- it's just very stupidly paced in the map campaign.

Off the top of my head, the level types in OFDP2 are as follows: Mob Round, Multi Round, Deadly Target, Blade Storm, Power Weapon, Ball of Death, Horror Show, Wing Chun, Ghost, Death Zone, Drunken Master, Perfection, and Acceleration.

Did I forget any?
Meanwhile, most of those were present in OFDP1 in a more in-depth and overall better form (as in they functioned based on the same concept, not as in they shared a name). Also tended to have visuals that made more sense and didn't seem to have the sole mechanical change of 'lol we screwed with your active range'.
Tyrian Mollusk 27 AGO 2020 a las 17:57 
Yeah, like how light sword style rounds in the first game are a nice intense variation on the core gameplay, but in the second game they are one of several randomish gimmicks that strip down the current level to make the enemy chewing even more simplistic for a while, with nothing actually replacing the light sword round.
JtDarth 28 AGO 2020 a las 0:35 
Publicado originalmente por Onym:
Publicado originalmente por JtDarth:
Meanwhile, most of those were present in OFDP1 in a more in-depth and overall better form (as in they functioned based on the same concept, not as in they shared a name)
Lol. Care to explain how they're "more in-depth and overall better"?

As a reminder, the OFDP1 modes are as follows: Mob Round, Speed Round, Smash Round, Multi Round, Survival Round, Boss Round, Defender Round, Sword/Nunchaku Round, Dagger/Bomb Round, and Retro Film/Thunderstorm Round.
Some of those are present in OFDP2, but have been stripped of the things that made them more unique, if they were altered at all. The overall presentation in OFDP1 is more 'inspired' but less 'polished' than in OFDP2. OFDP2 also deviates from things in the first game, mechanically speaking, in ways that are quite noticeable, and can easily be considered detrimental.

For example, 'smash round' got rephrased as 'horror show', but is the EXACT SAME MODE mechanically. The one change they made, was to allow multiple points off the same background object. Otherwise it's just a visual change. The 'horrow show' rounds in OFDP2 also suffer from being a bit too long, they sort of drag on a bit compared to their equivalent in OFDP1.

Boss round has no equivalent, but is still a very well-put together thing that I wish they had kept.

Dagger/bomb rounds were turned into 'deadly target' (as a mode, they were also folded in as a minigame) and worse off for it, as deadly target gets quite frustrating when enemies spawn in poor patterns for actual hitting the target with the required throwables.
Defender rounds were turned into bladestorm rounds, and due to mechanics changes relating to timing and visuals, are less fun in 2 than in 1.
Sword/Nunchaku were turned into 'power weapon' rounds, where they changed what was a flood of incoming enemies, followed by a proper boss fight at the end, with distinct background visuals, into a mob round with a higher power weapon spawn rate, and lacking any other sort of distinction.
Thunderstorm and Retro film rounds are somewhat different from each other, and don't have equivalents in the sequel.


Generally speaking, while OFDP2 'looks' better, it doesn't 'play' better. There are a number of under the hood changes and concepts that make the game more frustrating than it should be, including things like mid-round speed changing, removal of patterned spawning, alterations to animation types so that things are harder to see, inconsistent and frequent pauses in the action that break the flow in a negative way, I'm sure I could find more things that I like how 1 handled better than 2 if I really looked for more. This is just stuff off the top of my head.


That's why I still recommend people start with 1, and if they enjoy it, get 2. A lot of people that start with 2, will get turned off by the more primitive graphics and less refined experience in 1 if thy go to it after, and as a result, not give it a fair shake, and not truly understand what actually changed between 1 and 2.
Tyrian Mollusk 28 AGO 2020 a las 6:15 
There's also the way 2 feeds guys in and locks them at a certain minimum spacing, which often leaves you just chewing up guys with no real concern for the rhythm because guys just pile up equally spaced. It basically replaces the game with paced button mashing. The exact thing 1 was designed not to do. Between that and the random enemy flow which makes it matter even less what the level you're on is like, and you can see why they just dropped perfect-platinum--the whole point of the game in 1.

Then you have the special abilities/upgrades locking you out as they actually play the game for you, which you can't entirely turn off even if you avoid putting points on them. Those interrupt play and are pure nuisances.

2 is like a knock-off expansion for 1, not an upgrade. I always specify when recommending that I mean 1 and not 2, because 2 just doesn't have 'it'. I want them to try the good version first: if they start with 2, they might not even see reason to continue at that, let alone try the earlier game.
Última edición por Tyrian Mollusk; 28 AGO 2020 a las 6:15
Yamzou 24 DIC 2020 a las 12:50 
Publicado originalmente por NekOz:
Ignore the 1st one, this is everything the 1st one was, but better.
Hey, I don't agree, the 1 have something that the 2nd don't have, Idk what, maybe the animal poses, the "FIIIIIRE" scream when our character hit a HUGE punch, and also the difficulty
And it cost 1$ so... I spend 50+ hours only in the 1st one



Publicado originalmente por Lex.Upperdonger:
The first one is pure art, i can highly recommend it.
I can't give a comparison until i'm further into the second game, but SDG intention was to make a better, more extensive version of the first one, making the first one obsolete, and i can already absolutely disagree with that.

OFDP2 is an instant classic and already one of my favorite games, but OFDP is unique and raw in it's own ways.

I say definitely get the first one, but maybe wait for a 90% discount, it happens often, i think SDG said that the next sale is in the summer sale.
If you can't wait you can also just buy it now, of course. There is much value to be had.
Right ? I think the same ! The 1st have something... Special, like an old movie, something authentic !


For finishing my message, I really looking for some mods for both of the games, especially the 2nd, for maybe tweak the frequencies of some moves
I will still miss the animal poses and the "FIRE" hit in the 2nd, tho...
Última edición por Yamzou; 24 DIC 2020 a las 12:58
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