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No, just play 2 if you play the first you will be burned out for a long time before you even feel like playing 2.
exactly some of the animations have more frames than others. I think its so it can transition better between key frames. however during the hit-stops, sometimes I dont know what Im looking at. is that a punch or a kick, is he doing a backflip kick but stopped mid flip during the hit show the player thats what he just did? For OFDP2s animation style they were better off letting the full animation play and keep it still to be interuptable if we move on to the next opponent.
For example hitting 2 people at once animation works great!! because its an entire animation but you can break it. this is why I prefer having Kung fu styles. The poses would of been more consistent. here it seems so random.
For example, 'smash round' got rephrased as 'horror show', but is the EXACT SAME MODE mechanically. The one change they made, was to allow multiple points off the same background object. Otherwise it's just a visual change. The 'horrow show' rounds in OFDP2 also suffer from being a bit too long, they sort of drag on a bit compared to their equivalent in OFDP1.
Boss round has no equivalent, but is still a very well-put together thing that I wish they had kept.
Dagger/bomb rounds were turned into 'deadly target' (as a mode, they were also folded in as a minigame) and worse off for it, as deadly target gets quite frustrating when enemies spawn in poor patterns for actual hitting the target with the required throwables.
Defender rounds were turned into bladestorm rounds, and due to mechanics changes relating to timing and visuals, are less fun in 2 than in 1.
Sword/Nunchaku were turned into 'power weapon' rounds, where they changed what was a flood of incoming enemies, followed by a proper boss fight at the end, with distinct background visuals, into a mob round with a higher power weapon spawn rate, and lacking any other sort of distinction.
Thunderstorm and Retro film rounds are somewhat different from each other, and don't have equivalents in the sequel.
Generally speaking, while OFDP2 'looks' better, it doesn't 'play' better. There are a number of under the hood changes and concepts that make the game more frustrating than it should be, including things like mid-round speed changing, removal of patterned spawning, alterations to animation types so that things are harder to see, inconsistent and frequent pauses in the action that break the flow in a negative way, I'm sure I could find more things that I like how 1 handled better than 2 if I really looked for more. This is just stuff off the top of my head.
That's why I still recommend people start with 1, and if they enjoy it, get 2. A lot of people that start with 2, will get turned off by the more primitive graphics and less refined experience in 1 if thy go to it after, and as a result, not give it a fair shake, and not truly understand what actually changed between 1 and 2.
Then you have the special abilities/upgrades locking you out as they actually play the game for you, which you can't entirely turn off even if you avoid putting points on them. Those interrupt play and are pure nuisances.
2 is like a knock-off expansion for 1, not an upgrade. I always specify when recommending that I mean 1 and not 2, because 2 just doesn't have 'it'. I want them to try the good version first: if they start with 2, they might not even see reason to continue at that, let alone try the earlier game.
And it cost 1$ so... I spend 50+ hours only in the 1st one
Right ? I think the same ! The 1st have something... Special, like an old movie, something authentic !
For finishing my message, I really looking for some mods for both of the games, especially the 2nd, for maybe tweak the frequencies of some moves
I will still miss the animal poses and the "FIRE" hit in the 2nd, tho...