One Finger Death Punch 2

One Finger Death Punch 2

SLOW DOWN IS THE WORST SKILL IN THIS GAME!
This is the worst skill in this entire game. What the hell dev was thinking when he decided to add it?
It always overlaps with other skills like, laser eyes, ice or even brawler kill, wasting all the time on animation.
But you can say: "Hey man, just turn them off"
But guess what? IT WON'T HELP IT! Because it will overlap with spirit strike or even this "pain train" or whatever it's called, and still wasting skill timer.
And my personal favorite: activating breakdance, or even party and getting first stickman to get hit, being an activator for slow down and WASTING 2 SKILLS AT ONCE!
And for some reason i get this combo all the time.

It could probably help with boss or being just a breather, but most of the time it overlaps with others and gets wasted on the animations.

Dear dev, if you will read this, please, rework this skill, so it will either stops its own timer when overlapping with other skills, or make it unactivatible if you already using other skills, like breakdance or REMOVE IT ENTIRELY! Because right now, it doesn't work as it was intended(i hope) and has no reason to be in this game.
Last edited by CHAIN BREAKER; Apr 19, 2019 @ 3:27pm
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Showing 1-7 of 7 comments
Helion139 Apr 19, 2019 @ 4:20pm 
+1
Arakus Apr 19, 2019 @ 7:45pm 
I agree that it feels kinda off (tho IMO Light Up is worse bc it doesn't seem to do anything half the time? Not sure how that skill is supposed to work).
IMO the way it should work is that:
1. Slow Down shouldn't activate if you kill the "slow down" enemy with auto attack, or an attack that triggers slow time
2. If the aforementioned situation happens, another slow down enemy should be spawned after auto attack, so you don't miss out on the skill (like how if you kill a sniper skill enemy at range the game spawns another one)
3. Most importantly, once the slow down has started, kill skills like laser eyes, ice, fire, earthquake, autokill and others like those should be put on hold until the slow down has ended (similar to the way healing skills are put on hold when you're at full health (though sometimes that doesn't seem to work right either btw, maybe some bugs there))

Not sure if this would completely fix it (might be overlooking something), but it would definitely make slow down more useful.
Last edited by Arakus; Apr 19, 2019 @ 7:46pm
Sabin Stargem Apr 19, 2019 @ 8:05pm 
I definitely don't understand what Light Up does. Aside from an obligatory point, it is the last skill that I will be investing in.
Takoita Apr 20, 2019 @ 4:02am 
I've been considering removing gems from some of the passives to make their activation times more staggered. Some work well enough when fired off one after another, like fire and cold breaths.

But slow down, as you've already mentioned, as well as some others, can overlap too much, resulting in essentially wasted activation. Power weapon drops can often override each other, for example.
The Uenz Apr 20, 2019 @ 6:04am 
Slow Down would be a decent skill if it just slows down the next brawler fight.
Light Up increases the attack range afaik and is actually really nice as it is.
ShaggyMoose Apr 20, 2019 @ 4:51pm 
In OFDP1, when you selected powerups you had to be careful that they were complimentary or had different timings. Now that you are encouraged to just "turn everything on" its very difficult to manage this.
Timeslice Apr 22, 2019 @ 4:48am 
I would definitely prefer if Slow Down and Light Em Up were merged into one skill. As they are now they are pretty bad separately, but would be good together. It could basically turn into something similar to the speed rounds in OFDP1, where you could take your time attacking, but there were always enemies queued up.
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Date Posted: Apr 19, 2019 @ 3:27pm
Posts: 7