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Weapon stats don't match?
For example, Shotgunner (Kyra) has a base DPS of 100, and range of 30. Scrappy Shotgun is listed as having DPS of 110 and range of 50, but equipping it, it only raises the DPS to 110, and range stays at 30.

Archer (Shadow) has a base DPS of 60, and range of 60. Wooden Bow has a listed DPS of 70 and range of 200, but equipping it, stats go to DPS 70 and range 70.

What's happening? Is this a bug, or intended? What's the point of even having stats if they lie?
Originally posted by Phro:
Originally posted by Elegant Caveman:
For example, Shotgunner (Kyra) has a base DPS of 100, and range of 30. Scrappy Shotgun is listed as having DPS of 110 and range of 50, but equipping it, it only raises the DPS to 110, and range stays at 30.

Archer (Shadow) has a base DPS of 60, and range of 60. Wooden Bow has a listed DPS of 70 and range of 200, but equipping it, stats go to DPS 70 and range 70.

What's happening? Is this a bug, or intended? What's the point of even having stats if they lie?

A lot of weapon info stats are subjective to weapon effects, such as the amount of projectiles they shoot, their projectile effects (piercing, AOE, type of damage, projectile speed) and also attack speed and special modifiers.

The stats shown are more of a summary reference to make it easier to evaluate and compare an item rather than the actual damage modifiers they inflict, which you may notice if you take all the damage numbers that show when you hit an enemy into consideration.
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The author of this thread has indicated that this post answers the original topic.
Phro Mar 11, 2023 @ 10:41am 
Originally posted by Elegant Caveman:
For example, Shotgunner (Kyra) has a base DPS of 100, and range of 30. Scrappy Shotgun is listed as having DPS of 110 and range of 50, but equipping it, it only raises the DPS to 110, and range stays at 30.

Archer (Shadow) has a base DPS of 60, and range of 60. Wooden Bow has a listed DPS of 70 and range of 200, but equipping it, stats go to DPS 70 and range 70.

What's happening? Is this a bug, or intended? What's the point of even having stats if they lie?

A lot of weapon info stats are subjective to weapon effects, such as the amount of projectiles they shoot, their projectile effects (piercing, AOE, type of damage, projectile speed) and also attack speed and special modifiers.

The stats shown are more of a summary reference to make it easier to evaluate and compare an item rather than the actual damage modifiers they inflict, which you may notice if you take all the damage numbers that show when you hit an enemy into consideration.
Elegant Caveman Mar 11, 2023 @ 12:37pm 
Originally posted by Phro:
The stats shown are more of a summary reference to make it easier to evaluate and compare an item

Maybe my issue is that I was trying to compare to base stats (with no weapons equipped), instead of comparing two different items.

I'm still mostly just using green weapons (found a couple of purple), and there only seems to be one "model". Not sure if higher quality weapons have multiple options of a given type to bother comparing?

My specific situation was trying to decide if I should bother using up the crafting materials to make Kyra and Shadow weapons the first time I had access to their camp (didn't get any drops for those weapon types).

The damage difference was negligible, but the (apparent) greater range made it seem worthwhile. Actually crafting and equipping the weapons, though, made me feel like I'd wasted the resources.

Seeing a base range of 60 listed for Shadow, the (alleged) 200 range of the Wooden Bow seemed like a vast improvement, especially... it was very disappointing to see his actual range go up by 10 when I equipped it.

Consistency would help; DPS went up as expected, but range behaved strangely in both cases. It makes it hard to trust anything.
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