Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A lot of weapon info stats are subjective to weapon effects, such as the amount of projectiles they shoot, their projectile effects (piercing, AOE, type of damage, projectile speed) and also attack speed and special modifiers.
The stats shown are more of a summary reference to make it easier to evaluate and compare an item rather than the actual damage modifiers they inflict, which you may notice if you take all the damage numbers that show when you hit an enemy into consideration.
Maybe my issue is that I was trying to compare to base stats (with no weapons equipped), instead of comparing two different items.
I'm still mostly just using green weapons (found a couple of purple), and there only seems to be one "model". Not sure if higher quality weapons have multiple options of a given type to bother comparing?
My specific situation was trying to decide if I should bother using up the crafting materials to make Kyra and Shadow weapons the first time I had access to their camp (didn't get any drops for those weapon types).
The damage difference was negligible, but the (apparent) greater range made it seem worthwhile. Actually crafting and equipping the weapons, though, made me feel like I'd wasted the resources.
Seeing a base range of 60 listed for Shadow, the (alleged) 200 range of the Wooden Bow seemed like a vast improvement, especially... it was very disappointing to see his actual range go up by 10 when I equipped it.
Consistency would help; DPS went up as expected, but range behaved strangely in both cases. It makes it hard to trust anything.