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Death to Spies is actually a lot more elaborate than Hitman 2, but it's also much more fair.
If your complaint is about taking enemies out on expert, understand that you have to explicitly use the sneak command. You can't just crouch walk into a guy.
The main appeal of the game is finding the holes in the security, so while it may be a harsh game, it is also quite fair.
The suits are only effective against enemies on the map with green arrows, and even then you cannot use the wrong kind of backpack with the suit, or hold weapons of the wrong kind, or operate in ways that are out of line (running, crawling, sneaking).
Lastly, saboteur ranking is from what I gather the easiest rating to acquire, as it essentially means gunning your way through. Suit only doesn't seem to be a requirement for it, though I may be wrong (correct me if so, and yes, suit only will, at best, take ages on each map and require breaking stealth at some point).
The "best" rating is Wolfhound in this game.
The best rating you can REASONABLY get is wolfhound, and this essentially amounts to an exercise in minimalism. Kill if you have to, but only when you HAVE to, chloroform instead of stunning if you can, so on.
You're making this out to be a lot harder than it really is.
No I think saboteur means ninja - i.e. never being seen by anyone so disguises are pointless, you just get to the target, achieve objective and then leave. No one knows a saboteur has been at work until they discover the damage long after he is on a yacht somewhere far far away.
Funny enough I've actually written a guide on how to beat the game on hardest difficulty with best rating, and it seems to be Wolfhound.
I know this, because I've tested what happens when you go through a level without any ko's or kills undetected, and it is indeed the Wolfhound rating.
That said, the rating still allows for a different numbr of kills and ko's on each level, with a bizzare tolerance for stuns instead of chloroform depending on the level as well.
I actually had to write an explanation for the rating system in the guide, I hope you find the whole affair worth the read.
You should be able to get any 'no kills' bonuses with stuns, but you will make noise.
Also, 100% pacifism doesn't really help, for what it's worth.
And this game is pretty damn horrible from it's difficulty.
Honestly, I made a guide for this game almost entirely to deal with the numerous claims that this game was overly difficult; it's not, you just need to understand that the game limits your capability more than most in it's genre and work around that.
But if you don't approach this from a puzzle-like standpoint, you're probably going to have a very, very hard time, yes.
You have to get better at the skills the game demands, and those aren't reflex based, they're based around the kind of skills that ensures you become skilled at something like Hitman.
A good way to put it is that using a guide and saves will simply break this game for you.
It's not hard, you just need to get better at finding the solution.
It's not correct. You can't complete the game without switching clothes. Use close combat weapons to increase your Professionalism.
In this game it's not hard to spot holes in patterns. It requires mostly patience.