The Ascent

The Ascent

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Urban Samurai Oct 21, 2022 @ 12:56pm
Overwhelmer VS Dominator?
So both machine guns feel kind of the same ngl and I don't know which I should focus on so I don't waste upgrades.

The Overwhelmer is apparently one of the best guns in the game with it's incendiary rounds, however it's magazine is only 20 rounds which means a lot of reloading.

The Dominator feels almost the same due to it's slightly faster rate of fire and huge magazine, not to mention the knockback from it's heavy slugs which allows for easy stunning.

I'm not using both as I have limited components and a wide variety of firearms I like to switch through, any help picking one will be much appreciated.
Last edited by Urban Samurai; Oct 21, 2022 @ 12:59pm
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Showing 1-15 of 19 comments
FDR'sThinkTank Oct 21, 2022 @ 4:52pm 
The Overwhelmer is highly popular amidst the indents of the Steam Cluster. When you've maxed your motorics Reloading skill, the biggest factor to slowing your reload down is remembering to let your finger off the trigger on an empty mag.

I'm interested in hearing the argument in favor of the Dominator though for sure.
Urban Samurai Oct 21, 2022 @ 5:22pm 
Originally posted by Supply Lines:
The Overwhelmer is highly popular amidst the indents of the Steam Cluster. When you've maxed your motorics Reloading skill, the biggest factor to slowing your reload down is remembering to let your finger off the trigger on an empty mag.

I'm interested in hearing the argument in favor of the Dominator though for sure.
I haven't put any points into reload as you already reload quite fast, not to mention armour pick ups gives you perk boosts which gave me faster reloads anyway.

Just not sure which gun to use... Overwhelmer for it's hard hitting incendiary rounds or Dominator for it's huge magazine and heavy slugs.
Last edited by Urban Samurai; Oct 21, 2022 @ 5:23pm
Universal Entropy Oct 22, 2022 @ 2:44am 
blaa... screw em both... Astrosmasher... this is the way! Machine gun missile launcher~ my fave wep in the game pre melee weps.

Alos, just join other peoples game in co-op. Snag some extra upgrades xD
Last edited by Universal Entropy; Oct 22, 2022 @ 2:46am
Urban Samurai Oct 22, 2022 @ 2:55am 
Originally posted by Zombie-Bunny:
blaa... screw em both... Astrosmasher... this is the way! Machine gun missile launcher~ my fave wep in the game pre melee weps.

Alos, just join other peoples game in co-op. Snag some extra upgrades xD
Ok this didn’t help whatsoever.

I’m already playing through the entire game with a friend and I sold the Astrosmasher. Too many weapons and I can’t focus on them all.
Last edited by Urban Samurai; Oct 22, 2022 @ 8:47am
FDR'sThinkTank Oct 22, 2022 @ 7:08pm 
If you are upgrading your Interruptor or the Minor Note, the heavy slugs from the Dominator are rather inferior in terms of flinch power... however, the damage of the Interruptor and the Minor Note is terrible and they don't stun certain big mechs, full chromes, and other boss spawns. However... I don't know if the Dominator holds up well against those foes.
Urban Samurai Oct 22, 2022 @ 7:38pm 
Originally posted by Supply Lines:
If you are upgrading your Interruptor or the Minor Note, the heavy slugs from the Dominator are rather inferior in terms of flinch power... however, the damage of the Interruptor and the Minor Note is terrible and they don't stun certain big mechs, full chromes, and other boss spawns. However... I don't know if the Dominator holds up well against those foes.
Hmm I have the Interrupter but it has no upgrades, however from testing it just goes through organics like crazy with it's "DeviantArt" effect as I like to call it lmao.

The Minor Note I don't have yet although after some research found out the P1 Protector is actually a really powerful sidearm when upgraded, so Idk if the Minor Note will be worth it for a sidearm.

In the end though I just want a big heavy machine gun and it's hard to chose which one of the two I really want to stick with.
Last edited by Urban Samurai; Oct 22, 2022 @ 7:43pm
Urban Samurai Oct 23, 2022 @ 7:06pm 
Ok went with the Dominator in the end, without reload upgrades just mag dumping the machine gun was the better option over the Overwhelmer. Wish it was 25 rounds instead of 20, bloody hate 20 round magazines on automatic firearms ._.
kyrohn Oct 24, 2022 @ 12:59am 
Originally posted by Supply Lines:
If you are upgrading your Interruptor or the Minor Note, the heavy slugs from the Dominator are rather inferior in terms of flinch power... however, the damage of the Interruptor and the Minor Note is terrible and they don't stun certain big mechs, full chromes, and other boss spawns. However... I don't know if the Dominator holds up well against those foes.

Interruptor is a Stasis weapon. it's not made for high damage. its a support weapon.
Stasis tech (b4 Interruptor released) NEVER worked on larger mobs such as Papa Ferals and Wuhan Siege Mechs, so this has not changed. Everything else is fair game. its also considered an 'energy weapon' thus it a kin to the Stasis Drone and JoyRun Dragon tech.

Minor Note once maxed out is great for knocking back enemies at close ranch. personally i'd rally use Hydraulic Slam if i'm that close

Dominator has more knockback than the Overwhelmer, which has none, '0'.
Ballistic weapon; which i would NOT use against mechs unless I/O Converter was active OR i was OP while fighting mechs. NOTE (when very over lvl than mobs the damage types 'almost' fall away) example. slicing thru ferals or low-level organics w/ energy weapons and chewing thru mechs w/ the overwhelmer or Dealbreaker or the like. best bet is to match damage types and mix it up when possible:

i use Interruptor to 'pepper them up' then switch to any ballistic. they explode when in stasis. this way both types are used as a start AND finish combo.

even better in co-op when one is 'tagging them' in place and another pops them like balloons.
kyrohn Oct 24, 2022 @ 1:14am 
Originally posted by Urban Samurai:
Ok went with the Dominator in the end, without reload upgrades just mag dumping the machine gun was the better option over the Overwhelmer. Wish it was 25 rounds instead of 20, bloody hate 20 round magazines on automatic firearms ._.

its at 20 because of the stoopid amount of damage is does. only weapon that has Fire and Ballistic damage. The Fire is Damage Over Time.
albeit, 100 mag clip, is a 100 mag freakin clip. plus a little knockback

personally i like both for different reasons. They're more similar enough yet allow for a nuance in play-style when you want FULL SUPPRESSIVE FIRE (Dominator) vs HIGH DAMAGE W/ FIRE DOT (Overwhelmer) at the cost of no knockback and small clip. w/ Reload skill AND now since the Devs 'tweaked' the normal Reload mechanic to auto reload after you release trigger and re-pull (which was not there at initial release) make its not so bad...yet again...options for each one's particular play-style.

i favor Overwhelmer over Dominator and choose Recoil when i want to be 'challenged'
Urban Samurai Oct 24, 2022 @ 7:06am 
Originally posted by kyrohn:
Originally posted by Supply Lines:
If you are upgrading your Interruptor or the Minor Note, the heavy slugs from the Dominator are rather inferior in terms of flinch power... however, the damage of the Interruptor and the Minor Note is terrible and they don't stun certain big mechs, full chromes, and other boss spawns. However... I don't know if the Dominator holds up well against those foes.

Interruptor is a Stasis weapon. it's not made for high damage. its a support weapon.
Stasis tech (b4 Interruptor released) NEVER worked on larger mobs such as Papa Ferals and Wuhan Siege Mechs, so this has not changed. Everything else is fair game. its also considered an 'energy weapon' thus it a kin to the Stasis Drone and JoyRun Dragon tech.

Minor Note once maxed out is great for knocking back enemies at close ranch. personally i'd rally use Hydraulic Slam if i'm that close

Dominator has more knockback than the Overwhelmer, which has none, '0'.
Ballistic weapon; which i would NOT use against mechs unless I/O Converter was active OR i was OP while fighting mechs. NOTE (when very over lvl than mobs the damage types 'almost' fall away) example. slicing thru ferals or low-level organics w/ energy weapons and chewing thru mechs w/ the overwhelmer or Dealbreaker or the like. best bet is to match damage types and mix it up when possible:

i use Interruptor to 'pepper them up' then switch to any ballistic. they explode when in stasis. this way both types are used as a start AND finish combo.

even better in co-op when one is 'tagging them' in place and another pops them like balloons.
Ah yeah I use the Enforcer and Pacifier for energy since you don't fight that many robots compared to organics so I have a lot of ballistic weapons to switch through for variety.

Saves me components that way.
Urban Samurai Oct 24, 2022 @ 7:07am 
Originally posted by kyrohn:
Originally posted by Urban Samurai:
Ok went with the Dominator in the end, without reload upgrades just mag dumping the machine gun was the better option over the Overwhelmer. Wish it was 25 rounds instead of 20, bloody hate 20 round magazines on automatic firearms ._.

its at 20 because of the stoopid amount of damage is does. only weapon that has Fire and Ballistic damage. The Fire is Damage Over Time.
albeit, 100 mag clip, is a 100 mag freakin clip. plus a little knockback

personally i like both for different reasons. They're more similar enough yet allow for a nuance in play-style when you want FULL SUPPRESSIVE FIRE (Dominator) vs HIGH DAMAGE W/ FIRE DOT (Overwhelmer) at the cost of no knockback and small clip. w/ Reload skill AND now since the Devs 'tweaked' the normal Reload mechanic to auto reload after you release trigger and re-pull (which was not there at initial release) make its not so bad...yet again...options for each one's particular play-style.

i favor Overwhelmer over Dominator and choose Recoil when i want to be 'challenged'
Yeah I have no reload points in since I already found the reload to be quite fast as is except for a few guns. But aye I like machine guns so I went with the Dominator.
kyrohn Oct 24, 2022 @ 1:36pm 
Originally posted by Urban Samurai:
Originally posted by kyrohn:

Interruptor is a Stasis weapon. it's not made for high damage. its a support weapon.
Stasis tech (b4 Interruptor released) NEVER worked on larger mobs such as Papa Ferals and Wuhan Siege Mechs, so this has not changed. Everything else is fair game. its also considered an 'energy weapon' thus it a kin to the Stasis Drone and JoyRun Dragon tech.

Minor Note once maxed out is great for knocking back enemies at close ranch. personally i'd rally use Hydraulic Slam if i'm that close

Dominator has more knockback than the Overwhelmer, which has none, '0'.
Ballistic weapon; which i would NOT use against mechs unless I/O Converter was active OR i was OP while fighting mechs. NOTE (when very over lvl than mobs the damage types 'almost' fall away) example. slicing thru ferals or low-level organics w/ energy weapons and chewing thru mechs w/ the overwhelmer or Dealbreaker or the like. best bet is to match damage types and mix it up when possible:

i use Interruptor to 'pepper them up' then switch to any ballistic. they explode when in stasis. this way both types are used as a start AND finish combo.

even better in co-op when one is 'tagging them' in place and another pops them like balloons.
Ah yeah I use the Enforcer and Pacifier for energy since you don't fight that many robots compared to organics so I have a lot of ballistic weapons to switch through for variety.

Saves me components that way.

no that many robots?
have you visited Corp Zone?
DNexus?
Scrapland? yet?
kyrohn Oct 24, 2022 @ 1:41pm 
Originally posted by Urban Samurai:
Originally posted by kyrohn:

its at 20 because of the stoopid amount of damage is does. only weapon that has Fire and Ballistic damage. The Fire is Damage Over Time.
albeit, 100 mag clip, is a 100 mag freakin clip. plus a little knockback

personally i like both for different reasons. They're more similar enough yet allow for a nuance in play-style when you want FULL SUPPRESSIVE FIRE (Dominator) vs HIGH DAMAGE W/ FIRE DOT (Overwhelmer) at the cost of no knockback and small clip. w/ Reload skill AND now since the Devs 'tweaked' the normal Reload mechanic to auto reload after you release trigger and re-pull (which was not there at initial release) make its not so bad...yet again...options for each one's particular play-style.

i favor Overwhelmer over Dominator and choose Recoil when i want to be 'challenged'
Yeah I have no reload points in since I already found the reload to be quite fast as is except for a few guns. But aye I like machine guns so I went with the Dominator.

i spread my skill points out evenly because the Max is only 20
there is no skill-tree and you end up w/ 14 to 15 in each one by end-game (prior to DLC) anyway, granted personal choice

glad to hear you're enjoying it!
Urban Samurai Oct 24, 2022 @ 2:47pm 
Originally posted by kyrohn:
no that many robots?
have you visited Corp Zone?
DNexus?
Scrapland? yet?
Yes just the number of organics is still overwhelmingly higher then robots in most firefights. You get robot exclusive zones but most of the time you're fighting organics.
Urban Samurai Oct 24, 2022 @ 2:49pm 
Originally posted by kyrohn:
i spread my skill points out evenly because the Max is only 20
there is no skill-tree and you end up w/ 14 to 15 in each one by end-game (prior to DLC) anyway, granted personal choice

glad to hear you're enjoying it!
Yeah beat the game now actually, got the Dealbreaker and yeah now I know why it was nerfed it still hits like a train even without upgrades. Still went back to Cluster 13 and maxed it out for the end before the last area hahaha!
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