Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
why ?
- open world
- freedom of movement / exploration / action
- lot of optionnal quest
- deep character customization / RPG sheet
The only important difference is the turn based combat in F1 and F2, against real time twin stick shooter in The Ascent : not enough to compromise parentage.
And as a bonus, we have the coop !
You can also spend time to explore without fighting, or runing away and / or interact with environment (an aspect that could be expanded with more depth / consequences).
Example : hacking a bank could spawn a defensive system, or mercenaries could track character.
In consequece, YES, the Ascent is a shooter looter, but not only.
But all in all, what counts is the fun everyone can get in game, huh ?
And as a personnal request, i wish they open their game to mod.
Nothing related to loot / XP or whatever ! Only to mapping and maps creation.
It would be a nice way to freely expand game world and the pleasure of exploration, through the great tool / game released.
Imagine that someone design the outworld, so greatly that the studio decide to incorporate it ingame ? Just add a few quests, and badaboom : easy world growth.
But it's only a gamer dream's, i know ...