The Ascent

The Ascent

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Denys Aug 14, 2021 @ 11:56am
NOT A SINGLE MAJOR BUG FIX OR PATCH SINCE RELEASE
I know its a small team and I don't care money is money and we still have a game that many people are having problems with.
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Showing 1-15 of 20 comments
The word you're looking for is patience.
Denys Aug 14, 2021 @ 1:23pm 
Originally posted by Mentok the Mindtaker:
The word you're looking for is patience.
I used every word I wanted to describe the situation. It has nothing to do with patience since the game is a fully released product which must be a polished user friendly experiance.
Floringer Aug 14, 2021 @ 1:43pm 
Originally posted by Denys Rys:
I used every word I wanted to describe the situation. It has nothing to do with patience since the game is a fully released product which must be a polished user friendly experiance.
a game like this has a considerably large code base. in an ideal world, people would work on it until it's perfect and then release it. unfortunately, the world we're living in requires money to survive. and I believe this is true for the devs of this game aswell, so they chose (or maybe even had no real saying in it) to release it in a not perfect state (as is kind of standard since decades now, actually).

while your frustration might be comprehensible, I can almost certainly assure you that a) they are in fact working on fixing issues and b) they'd rather have released the game in a perfect state. but that is just not how things work.

it'd be smart to wait a couple more days before ranting. not that ranting would help the state of the game, anyway. give them time and let them redeem themselves.
Last edited by Floringer; Aug 14, 2021 @ 1:46pm
BOT Cecil Aug 14, 2021 @ 1:44pm 
And it is a polished user friendly experience for the most part. Had no issues in a couple of hours of play with the exception of the game being too difficult for me even on easy :D
I wouldnt expect the original devs to fix much. Id bet most of the original team was moved to other projects, and replaced. You will get stupid little easy additions added to the game before you get any good content/glitch fixes.

Its sad but I dont have any hope in Neon Giant. :steamsad:
This isnt the 1st time Ive see it happen. Id keep my expectations VERY LOW.
KrZ Aug 14, 2021 @ 2:04pm 
Grime release 4 days after The Ascent and already received 4 patches. These guys could learn a thing or two from Grime devs in terms of post-launch support and communications with their community.
Forest Hitaker Aug 14, 2021 @ 2:15pm 
Originally posted by Denys Rys:
I know its a small team and I don't care money is money and we still have a game that many people are having problems with.

I hate people saying they are a small team, I've played several games with stable multiplayer and such with one person working on it. They started at 8 people, got a grant from EPIC games anywhere between 5k-500k, you can watch them from there grow to 12 people, and buy up merch with their company logo on everything, a long with a bunch of workstations. They partnered with Curve Digital to do distribution, advertising, and PR. Which is why every bug report and user report is going straight to Curve and not Neon Giant. Then they made 5 million+ in sales for a game that is easily proven broke in multiplayer. Does that stop them from advertising a co-op RPG adventure with your friends? No.

Okay, let's give patience, say that's all good. But why is there literal radio silence from their PR team at Curve, or any of their social platforms? Yup, might as well not hurt sales whilst the 'patch' we released a week ago seeming did absolutely nothing for co-op stability. Or I can only assume since I've seen almost every fix listed as unfixed in-game.

But check out their social's both Curve and Neon Giant, both are advertising the game without a single response of how broken co-op is.

Let's compare it to CP77 like everyone likes to do. 2nd day hot patch, 4 days later they public apologize for the games state and sort of offer refunds.

Neon Giant released the game, July 29, first and only patch came a week later. Check their twitter, they've posted meme's for the past 3 days, and only saying they were 'working on improvements' we need fixes, not improvements.

Also you notice how they play that prerecorded clip of multiplayer on the steam store page, and they only recorded a couple hours as to not run into any of the dooming problems?

But yes, even spite all this we should praise these INSANELY funded 'indie' devs. Ok.
Last edited by Forest Hitaker; Aug 14, 2021 @ 2:17pm
DM Aug 14, 2021 @ 4:17pm 
Originally posted by KrZ:
Grime release 4 days after The Ascent and already received 4 patches. These guys could learn a thing or two from Grime devs in terms of post-launch support and communications with their community.

Different games and different teams, stop comparing things you CANT compare...
Stasy Aug 14, 2021 @ 4:25pm 
Except there was a major patch on Aug 6th... for PC at least. Blame Microsoft for not releasing it for Gamepass if that's what you are on.
Forest Hitaker Aug 14, 2021 @ 4:29pm 
Originally posted by Foulplay:
Originally posted by KrZ:
Grime release 4 days after The Ascent and already received 4 patches. These guys could learn a thing or two from Grime devs in terms of post-launch support and communications with their community.

Different games and different teams, stop comparing things you CANT compare...

Why CANT you compare them? Please elaborate.

Legion Aug 14, 2021 @ 5:13pm 
AUGUST 6TH STEAM PATCH NOTES

The following summary covers the key areas we have addressed in this new major Patch update for The Ascent on Steam.

This update is now available for The Ascent on Steam, and the same patch will also be landing for Xbox and Windows 10 players shortly.

Our team is continuing to work hard on improving the game and we are very grateful for all the support and feedback from our players.


Performance (PC Steam & Win10 only)

Fixes to improve performance in DX12, also with Ray Tracing.

Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one time event.

Ray Tracing is now available to Players on the Windows Store.

Improved loading in of NPCs

CPU performance mode for lower-end PCs



Stability (all platforms)

Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms. (some other instances remain, we are working hard to resolve these for the next update).

Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.

Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.

Fixed an issue where in certain circumstances a black screen would appear at the end of Mission 12.

Fixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.

Fixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.

Fixed some Weapon replication issues in Online Coop.

Fixed some issues around cross Platform hotjoining where Clients had trouble connecting to the Host.



Save Progress (all platforms)

Introduced a new system to circumvent situations where save files could become corrupted.

Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.

Fixes to situations in Coop where Players may experience progression blockers in certain situations.

Fixed the issue where a Client's items would unequip after a Host disconnects.

Fixed an issue where a Client may lose connection when hotjoining a game in progress.



Gameplay (all platforms)

Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.

Fixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.

The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.

Fixed the Casino Courier Side Missions 1 - 5 where you could sometimes be unable to proceed due to missing NPCs.

Fixed the custom camera for ‘Dark Horse’ Side Mission.

Fixed the custom camera for Bartender in Stimtown.

Fixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.

Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.

Fixed an issue where the Siege Mech in the Prison could despawn after a Player died.

Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.

Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.

Allows the use of certain augmentations while rolling.

Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock

Fixed issues with PLUG Cyberdeck not cracking ICE 1.



Translation (all platforms)

Lots of fixes have been made to address instances where English would appear instead of the correct language.

Further work is continuing to improve the quality of the translations as well as further general bug fixes.

Fixed an issue in Japanese where text overlapped in the intro cut-scene.



Assorted other fixes (all platforms)

Fixed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.

Fixed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.

Cyberdeck visible in Journal

News now plays in the Taxi

Film Grain toggle added to the Graphics menu

Fixed the Dismemberer shooting SFX that could be missing for Clients.

Fixed previews for Auto Turret and Pocket Mech in Vendors.

Fixed Cluster 13’s Metrolink entrances collision box.

Various UI fixes.



ThE gAmE hAs HaD nO pAtChEs.....
Forest Hitaker Aug 14, 2021 @ 7:09pm 
Originally posted by Legion:
ThE gAmE hAs HaD nO pAtChEs.....

I've witnessed probably about 2/3s of these glitches after patch, so maybe?
Kizuna Dragon Aug 14, 2021 @ 7:15pm 
Originally posted by Denys Rys:
I know its a small team and I don't care money is money and we still have a game that many people are having problems with.


could not agree more, still a stuttering mess and no DLSS on the gamepass version. Not touching this game again or anything from this studio.
Canniballistic Aug 14, 2021 @ 7:45pm 
Originally posted by Mentok the Mindtaker:
The word you're looking for is patience.
The word I'm looking for is "communication".

Sick of having a broken game with a broken early main story mission.
Kurtboard Aug 14, 2021 @ 9:57pm 
Turn off the three ray tracing toggles and the game runs smooth on Ultra settings.

Otherwise any of the glitches I have run into are solved by a reboot to clear my systems memory. The biggest glitch I have encountered is when enemies don't spawn; if you are running around and the maps feel empty reboot your computer.

This game has never crashed to desktop for me; this is a gem compared to releases like Cyberpunk, Marvel Avengers, and Necromunda Underhive wars. Three games I played extensively despite their crash to desktop experience.
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Date Posted: Aug 14, 2021 @ 11:56am
Posts: 20