The Ascent「アセント」

The Ascent「アセント」

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best starter weapons to upgrade? (edited added another question bounties?)
wheres the best area to look and find bountys and of the like for the drops and stuff?

i haave the DLC free shotgun and upgraded it once (from what i hear im some comments it can become a beast once upgraded )

i still have the starter pistol and SMG im thinking about upgrading them also dono if i should tho.. any thoughts?
最近の変更はa man and his haremが行いました; 2021年8月13日 9時55分
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Envid 2021年8月12日 12時33分 
3
Like some said upgrade what you want as its all about playstyle and what you enjoy.

Mark 5 is fine for testing since it still only takes BASIC components and they drop from all bounty's that you come across.

For MK6-7-8 you need ADVANCED components but still farmable but keep in mind that testing all guns at Mk1 is the same as testing them at Mk10 so thats why most just say test them between Mk4 or 5 since you need to upgrade to be stronger as your progressing through the game and theres more BASIC vs Advanced.

My advice is towards the endgame pick 2-4 guns 4 at most no more because not enough SUPERIOR Components to upgrade every gun to Mk9 and Mk 10. You need 1 SUPERIOR Component for Mk 9 and 2 Superrior Components for Mk10. And in one playthrough you can only upgrade four of them to Mk10 and I think 2 more to Mk9? If you want more Superrior Components youll have to play in somone elses game.

As for weapons: These are my opinoins and experiences but I will post the stats at Mk10 so you can make your own judgement. Ill add the spoiler tag for anyone wanting to find out for themselves.

Machine Guns = There is the Dominator Midgame but the Overwhelmer is fairly easy to very difficult to acquire early game depending if you get lucky enough to run past all the high level mobs to get it, since its just laying there inside a truck and does not require hacking or killing to get it, but it is MUCH MORE powerful than the dominator and does small AoE dmg per bullet that deals FIRE dmg so it is decent enough for weak robots and deals good dmg against organics with chrome armor. Its weakness is its clipsize but with high Weapon Handling for super fast reloadspeeds it wont matter. Granted its my favorite weapon in the game even over the dealbreaker and ive beaten the game twice with it. But if your not putting points into weapon handling stick with the dominator.

Mk10 Stats:

Dread = 384 DPS, DMG: 24-40
Dominator = 630 DPS, DMG: 72-108
Overwhelmer = 720 DPS, DMG: 120-168 an addition to small Radius Fire AoE

SubMachine Guns = the P9000, it is better than the PDW but its VERY Marginal. You get 20 Dps increase because of the faster Rate of Fire and Clip Size but the PDW has higher base dmg per bullet. So you COULD get away with just using the PDW if you upgraded it and didnt want to waste components on the P9000. The Crazymaker while not early/mid is slower than the PDW and smaller clipsize aswell but the base dmg is increased, especially the minimum dmg by 12 and max dmg by 6 But the DPS of the Crazymaker is the exact same as the PDW, Less bullets and slow but more powerful.

Mk10 Stats:

PDW = 540 DPS, DMG: 24-48
P9000 = 600 DPS, DMG: 24-36
Crazymaker = 540 DPS, DMG: 36-54

Shotguns = Blitsplit but if you dont have access to Blitsplit then its ES4 Eraser, while not as strong as Blitsplit(because its Digital) its decent enough for robots but for everything else Riot Gun. While there are 2 other shotguns for balistics theyre DPS is lower than the Riot Gun even tho one is FIRE dmg and the other has higher clip size.

Mk10 Stats:

Riot Gun = 1980 DPS, DMG: 10 x 60 - 72
Scorcher = 540 DPS, DMG: 10 x 12 - 24(Fire)
The Fist = 1260 DPS, DMG: 10 x 36 - 48
Bitsplit = 2520 DPS, DMG: 10 x 72 - 96(Digital)
ES4 Eraser = 2520 DPS, DMG: 10 x 72 -96(Energy)

Miniguns = The Strobos has too weak Energy dmg for being a minigun imo, The Dealbreaker is just too far at the end(basically the last mission). So unless you ignored alot of side quests you wont be using this gun much, on top of that once you get it youll have to go back to city to upgrade it, just for the last mission + what ever sidequests you ignored.

Mk10 Stats:

MG1000 StrikeBreaker = 1260 DPS, DMG: 72-96
Strobos = 810 DPS, DMG: 48-60(Energy) lol...
DealBreaker = 2016 DPS, DMG: 6 x 36 - 48 whats unique about it is that it fires like a shotgun but the spread is more narrow.

Precision Rifles = Not much to say other than they have high base dmg and dont require Aiming skill for them to be effective but does require weapon handling for fast reloads.

Boreshot = 585 DPS, DMG: 312-468
ER Chrome Puncher = 720 DPS, DMG: 288-432(Energy)

Launchers = I found the Astromasher for being an explosives weapon is the only underwhelming one, the RPG23 is great then you get BlastMaster later which is a direct upgrade. And just like the Precision Rifles, you dont need Aiming Skill but do need Weapon Handling.

Mk 10 stats:

AstroMasher = 612 DPS, DMG: 84-120
RPG23 Launcher = 600 DPS, DMG: 480-720
BlastMaster = 840 DPS, DMG: 720-960

There are 3 UNIQUE TYPE Weapons in the game that I played very little with but I do feel that the Disintegrator just like all other energy weapons in the game feel underwhelming. All three are very fun to use tho lol.

Mk 10 stats:

BC7 Disintegrator = 1224 DPS, DMG: 84-120(Energy)
Magmamaker = 600 DPS, DMG: 96-144(Fire)
Dismemberer = 601 DPS, DMG: 372-552


Pistols = I tried using them but feel they are SUPER underwhelming and get outclassed by ANY gun including shotguns. So wont say much here.



最近の変更はEnvidが行いました; 2021年8月12日 12時33分
Like an FPS, it mostly comes down to your style of play - any weapon will be good if you upgrade it.

I personally rock the P9000 Roomsweeper, Chrome Puncher and the RPG23.
最近の変更はPan Darius Cassandraが行いました; 2021年8月12日 13時15分
RPG23 gets my vote for sure. It's both homing and AOE. Works against almost everything from the time you get it to the final boss. It's not great against the boss type mechs that are absolute HP sinks would be about the only time I'd consider a weapon swap beneficial, but those are probably best dealt with via mech suit or i/o converter anyway.

If you're willing to hammer the trigger instead of hold the button the EP4 pacifier is a solid choice for a dumbfire weapon that you can get super early.

All my other favourite weapons came later on. Besieger, EBR Enforcer, Overwhelmer and Dealbreaker are all great (especially the EBR Enforcer).
In my experience any of the finite upgrade materials used on anything but heavy weapons is a waste as you can only upgrade a few weapons to 10.
Good luck with the last few story missions equipped with a lame pistol.
最近の変更はruppe27が行いました; 2021年8月13日 7時06分
I wish they hadn't added the BitSplit shotty; it kinda trivializes the decision what to use against bots...
ruppe27 の投稿を引用:
Good luck with the last few story missions equipped with a lame pistol.

The EP4 that you can purchase right from the first time you reach a vendor tops out at 1,368 DPS if you can pull the trigger fast enough. That exceeds most of the weapons in the game including all the submachine and machine guns listed by Envid above.

To be fair, I suspect I personally can't hit 1,368, but 75-80% of that seemed pretty doable. They also have super short reloads and no warm up times that ups the real DPS relative to the weapons that wind up or have meaningful reload downtime.

They aren't bad though, just a little more effort than a weapon that lets you hold the trigger.
Fringehunter7719 の投稿を引用:
ruppe27 の投稿を引用:
Good luck with the last few story missions equipped with a lame pistol.

If you can pull the trigger fast enough they do more DPS than most of the other weapons.
The EP4 that you can purchase right from the first time you reach a vendor tops out at 1,368 DPS if you can pull the trigger fast enough. That exceeds most of the weapons in the game including all the submachine and machine guns listed by Envid above.

To be fair, I suspect I personally can't hit 1,368, but 75-80% of that seemed pretty doable. They also have super short reloads and no warm up times that ups the real DPS relative to the weapons that wind up or have meaningful reload downtime.

They aren't bad though, just a little more effort than a weapon that lets you hold the trigger.
thats why for most of the time i been using (early game i might add u since im not on my 2nd main mission. mostly gone to areas i could reach - the level 20 that 1 shot u. cant grind them for EXP. lol

thats why at the moment im using the fire pisol for most mobs since it kills most thing with 1 or 2 shots (rarly 3) the large hammer wielding aliens are far more difficult. i will swtich for the larger mag side DREAD for groups when 8 rounds is clearly not enough.

i DO have the DLC shotty tho and at times i use it but u have to get melee close to do really any damage..
Yeah, in theory that DLC shotgun is really good against robots, but I never loved it either.
The Dread and Dominator are good weapons in the beginning. But don't need to upgrade too much, The DLC weapon is a poweful shotgun but only good for robots as it lash out digital. HCF Heat also a good pistol initially.
Marc K'han の投稿を引用:
The Dread and Dominator are good weapons in the beginning. But don't need to upgrade too much, The DLC weapon is a poweful shotgun but only good for robots as it lash out digital. HCF Heat also a good pistol initially.
thats the main idea why i updated it level 4 fig'ing out i would need it for cyborgs or full bots/ droids. im thinking i might see them in mission to to find what boss got stolen.. im level 12 now always been the type to try to level before i go to next area so im more game to hunt then to be hunted..
Envid 2021年8月23日 23時32分 
Delerium75 の投稿を引用:
I wish they hadn't added the BitSplit shotty; it kinda trivializes the decision what to use against bots...

If they would just buff energy damage, wouldnt be an issue.
Envid の投稿を引用:
Delerium75 の投稿を引用:
I wish they hadn't added the BitSplit shotty; it kinda trivializes the decision what to use against bots...

If they would just buff energy damage, wouldnt be an issue.
anyway to mod this into the game? (edit game files or such to make other guns work the same as the DLC weapon?
Sithy 2021年8月25日 10時13分 
Personally I skipped out on Dread since the Heat Pistol was just wrecking most things at a lower level, but that was quickly swapped to the Overwhelmer once I tossed some points into Weapon Handling. Something I will say that makes the Precision rifles a bit more useful then some ARs is the fact that the Precision Rifles CAN pierce through cannon fodder and potentionally do a bit more damage if you're caught in a crowd. That being said, the Overwhelmer does like two different damage types and has that AoE that makes it pretty useful against most things.
K-I 2021年8月25日 11時46分 
HCF Heat and dread for the early game but dont waste ur upgrades for this starterguns,
a purple P9000 for endgame is all what u need....:gameover:
Dutch 2021年8月26日 8時46分 
When you find chests that require an ICE level to unlock, don't be like me and miss out on these by not knowing you have to run a hack on them to unlock them. I don't even want to know how many I missed by thinking I just didn't have the right ICEpick level or w/e.
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投稿日: 2021年8月11日 15時08分
投稿数: 36