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翻訳の問題を報告
Mark 5 is fine for testing since it still only takes BASIC components and they drop from all bounty's that you come across.
For MK6-7-8 you need ADVANCED components but still farmable but keep in mind that testing all guns at Mk1 is the same as testing them at Mk10 so thats why most just say test them between Mk4 or 5 since you need to upgrade to be stronger as your progressing through the game and theres more BASIC vs Advanced.
My advice is towards the endgame pick 2-4 guns 4 at most no more because not enough SUPERIOR Components to upgrade every gun to Mk9 and Mk 10. You need 1 SUPERIOR Component for Mk 9 and 2 Superrior Components for Mk10. And in one playthrough you can only upgrade four of them to Mk10 and I think 2 more to Mk9? If you want more Superrior Components youll have to play in somone elses game.
As for weapons: These are my opinoins and experiences but I will post the stats at Mk10 so you can make your own judgement. Ill add the spoiler tag for anyone wanting to find out for themselves.
Machine Guns = There is the Dominator Midgame but the Overwhelmer is fairly easy to very difficult to acquire early game depending if you get lucky enough to run past all the high level mobs to get it, since its just laying there inside a truck and does not require hacking or killing to get it, but it is MUCH MORE powerful than the dominator and does small AoE dmg per bullet that deals FIRE dmg so it is decent enough for weak robots and deals good dmg against organics with chrome armor. Its weakness is its clipsize but with high Weapon Handling for super fast reloadspeeds it wont matter. Granted its my favorite weapon in the game even over the dealbreaker and ive beaten the game twice with it. But if your not putting points into weapon handling stick with the dominator.
Mk10 Stats:
Dread = 384 DPS, DMG: 24-40
Dominator = 630 DPS, DMG: 72-108
Overwhelmer = 720 DPS, DMG: 120-168 an addition to small Radius Fire AoE
SubMachine Guns = the P9000, it is better than the PDW but its VERY Marginal. You get 20 Dps increase because of the faster Rate of Fire and Clip Size but the PDW has higher base dmg per bullet. So you COULD get away with just using the PDW if you upgraded it and didnt want to waste components on the P9000. The Crazymaker while not early/mid is slower than the PDW and smaller clipsize aswell but the base dmg is increased, especially the minimum dmg by 12 and max dmg by 6 But the DPS of the Crazymaker is the exact same as the PDW, Less bullets and slow but more powerful.
Mk10 Stats:
PDW = 540 DPS, DMG: 24-48
P9000 = 600 DPS, DMG: 24-36
Crazymaker = 540 DPS, DMG: 36-54
Shotguns = Blitsplit but if you dont have access to Blitsplit then its ES4 Eraser, while not as strong as Blitsplit(because its Digital) its decent enough for robots but for everything else Riot Gun. While there are 2 other shotguns for balistics theyre DPS is lower than the Riot Gun even tho one is FIRE dmg and the other has higher clip size.
Mk10 Stats:
Riot Gun = 1980 DPS, DMG: 10 x 60 - 72
Scorcher = 540 DPS, DMG: 10 x 12 - 24(Fire)
The Fist = 1260 DPS, DMG: 10 x 36 - 48
Bitsplit = 2520 DPS, DMG: 10 x 72 - 96(Digital)
ES4 Eraser = 2520 DPS, DMG: 10 x 72 -96(Energy)
Miniguns = The Strobos has too weak Energy dmg for being a minigun imo, The Dealbreaker is just too far at the end(basically the last mission). So unless you ignored alot of side quests you wont be using this gun much, on top of that once you get it youll have to go back to city to upgrade it, just for the last mission + what ever sidequests you ignored.
Mk10 Stats:
MG1000 StrikeBreaker = 1260 DPS, DMG: 72-96
Strobos = 810 DPS, DMG: 48-60(Energy) lol...
DealBreaker = 2016 DPS, DMG: 6 x 36 - 48 whats unique about it is that it fires like a shotgun but the spread is more narrow.
Precision Rifles = Not much to say other than they have high base dmg and dont require Aiming skill for them to be effective but does require weapon handling for fast reloads.
Boreshot = 585 DPS, DMG: 312-468
ER Chrome Puncher = 720 DPS, DMG: 288-432(Energy)
Launchers = I found the Astromasher for being an explosives weapon is the only underwhelming one, the RPG23 is great then you get BlastMaster later which is a direct upgrade. And just like the Precision Rifles, you dont need Aiming Skill but do need Weapon Handling.
Mk 10 stats:
AstroMasher = 612 DPS, DMG: 84-120
RPG23 Launcher = 600 DPS, DMG: 480-720
BlastMaster = 840 DPS, DMG: 720-960
There are 3 UNIQUE TYPE Weapons in the game that I played very little with but I do feel that the Disintegrator just like all other energy weapons in the game feel underwhelming. All three are very fun to use tho lol.
Mk 10 stats:
BC7 Disintegrator = 1224 DPS, DMG: 84-120(Energy)
Magmamaker = 600 DPS, DMG: 96-144(Fire)
Dismemberer = 601 DPS, DMG: 372-552
Pistols = I tried using them but feel they are SUPER underwhelming and get outclassed by ANY gun including shotguns. So wont say much here.
I personally rock the P9000 Roomsweeper, Chrome Puncher and the RPG23.
If you're willing to hammer the trigger instead of hold the button the EP4 pacifier is a solid choice for a dumbfire weapon that you can get super early.
All my other favourite weapons came later on. Besieger, EBR Enforcer, Overwhelmer and Dealbreaker are all great (especially the EBR Enforcer).
Good luck with the last few story missions equipped with a lame pistol.
The EP4 that you can purchase right from the first time you reach a vendor tops out at 1,368 DPS if you can pull the trigger fast enough. That exceeds most of the weapons in the game including all the submachine and machine guns listed by Envid above.
To be fair, I suspect I personally can't hit 1,368, but 75-80% of that seemed pretty doable. They also have super short reloads and no warm up times that ups the real DPS relative to the weapons that wind up or have meaningful reload downtime.
They aren't bad though, just a little more effort than a weapon that lets you hold the trigger.
thats why at the moment im using the fire pisol for most mobs since it kills most thing with 1 or 2 shots (rarly 3) the large hammer wielding aliens are far more difficult. i will swtich for the larger mag side DREAD for groups when 8 rounds is clearly not enough.
i DO have the DLC shotty tho and at times i use it but u have to get melee close to do really any damage..
If they would just buff energy damage, wouldnt be an issue.
a purple P9000 for endgame is all what u need....