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I used to put the game on "Easy" to test drive a new weapon as compared to a mark 5-8 which I was using at that time.
Not sure if accurate.
The thing I was missing mostly was a way to augment a weapon.
As if there was an interface to add a scopes (high accuracy), bigger mag size or a RoF mod.
You're definitely on to something in your analysis & suggestions,
thumbs up
Described as being an amazing shotgun. Stat screen shows it to be a piece of garbage with lower damage than the riot gun.
- Correction. At the same upgrade level the damage is somewhat higher than the riot gun but nowhere near as much as you'd expect.
Yes indeed it does start out higher than then RG. I assume with the same mk.-level the The Fist will indeed be higher DPS than the RG.
I don't really use shotguns that much but if the Listed DPS is true (487), then you can compare that to the DPS of the Dread, which is 108 at mk.1.
Also there may be a damage drop-off applying to the buckshot pellets, so the listed DPS probably only true at a given range.
I have a theory that the listed DPS on the burst rifles is also misleading, as it might be based on the rate of fire within a burst rather than an overall average including the gap between bursts.
There are at least three more shotguns with different damage types, the Eraser (Energy), Scorch (Fire), and Bitsplit (Digital). The last two are missing from the wiki, so I don't know the numbers on them.
Thanks. Yeah changing ammo type from kinetic to energy would be a cool mod as well, to add to your list. And ricochet rounds. So far only seen on the Crazymaker SMG (afaik).
I think the Developers played the game with 4 player coop constantly and kept nerfing weapons into the ground.
So instead of buffing enemy HP with more players, they instead reduced weapon damage instead.
Amen to that. This is essentially a story-driven single-player experience so it's weird how they expect it to be played like a premium PvP title like Battlefield, Halo, CoD, etc.
As I said, I really do like the game, but its somewhat of a niche product and simply doesn't have the popularity to where one can expect multiple players in a given group of friends.
It may make sense to nerf the weapons in a multiplayer environment, but this should only be implemented in multiplayer, factoring in the number of players.