Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just did this appropriation at normal and here are my recommendations.
Use armor that can take kinetic and electric damage. You'll eat a lot of that during this fight.
The electric damage plasma bullets are slow and can be dodged even though they have homing capabilities.
During the timer phase, you should be focused on thinning the herd and avoiding as much damage as possible.
Utilize the level design. You have a much bigger arena to fight in than in the first appropriation. You will feel surrounded at all times, until the arena is filled to the max cap of enemies. At this point you can begin herding them around the arena. I like to go in a slow counterclockwise rotation utilizing most of the area and just pouring lead into the enemy group. Remember you can use the radar to see offscreen enemies.
I used the Overwhelmer (machine gun with explosive rounds) for base enemies. But If you ain't got that, then try to use one in the "excessive" category.
I equipped the Disintegrator energy cannon as secondary to take down the mech, and anything else that responded to "pikachu damage".
Augs: Hydraulic slam for obvious reasons + ranger mono for crowd control.
The reason I like the ranger mono is that it puts another target in the arena for the enemies to shoot at, almost as if you had convinced a friend to play this game with you and help you with this boss. It also follows you around to some degree, which helps to control where the enemy forces go (remember to move around the arena steadily).
When you kill enemies they may drop health pickups. You don't go directly to pick it up, just wait till you come around the circle next time.
I equipped the rejuv-field as a tactical but my guy has garbage tactical sense, so I only got to heal once, and didn't have time to do a full heal. Consider using a tactical that gives you another "friend" in the arena. Anything for the enemies to shoot at.
As you herd the enemies around the arena, you'll notice there is a staircase elevated platform in the lower right middle area. This is a key choke point where you can dish out a lot of dmg. You stand at the base of the stairs, crouch, and aim high to inject lead and sulfur into this bottleneck. Then do a Hydroslam on closing enemies and then rotate onward around the circle.
Another key moment in the fight is when the timer is complete. At this point you can liquidate the remaining small enemies and they will not get reinforcements.
I actually ended up removing all the basic and intermediate enemies, leaving only the boss in the end.
As mentioned I used the energy cannon to take down this mech. Magazine by magazine. For this I used the upper left side of the arena by rotating around the upstairs/downstairs level to avoid getting stomped on. There is a table on the upstairs region you can crouch behind and launch your pikachu-type damage at the mech as it approaches. Then rotate when it gets up in your face, and repeat.