The Ascent

The Ascent

View Stats:
schindigg Aug 6, 2021 @ 10:39pm
Am I crazy or does HDR not work anymore???
After this patch the DX 12 performance is 100% better but it seems like the HDR is broken. I couldn't find the toggle anywhere for it?
< >
Showing 1-15 of 19 comments
Blacksmith77K Aug 6, 2021 @ 10:44pm 
There was never a switch for HDR.
schindigg Aug 6, 2021 @ 10:46pm 
Than Im going crazy..........
Kangox Aug 6, 2021 @ 11:05pm 
If you are on pc there is no HDR for this game
Zuluknob Aug 6, 2021 @ 11:26pm 
GameUserSettings.ini

down the bottom of the file

bUseHDRDisplayOutput=True
HDRDisplayOutputNits=1500

dont forget to switch windows to hdr before launching the game.
schindigg Aug 7, 2021 @ 12:17am 
Originally posted by Zuluknob:
GameUserSettings.ini

down the bottom of the file

bUseHDRDisplayOutput=True
HDRDisplayOutputNits=1500

dont forget to switch windows to hdr before launching the game.


Thanks, I'll try that next time I play and try to remember to post my results here.
gobbins Aug 7, 2021 @ 12:22am 
It'd be nice to have an HDR setting independent from Windows. Enabling HDR in Windows before booting the game up is inconvenient (as it is with any other games that use it this way - Death Stranding, Cyberpunk 2077, etc)

Having a game exclusive toggle like DOOM Eternal and Resident Evil 2/3 is far more convenient and preferable.
Kangox Aug 7, 2021 @ 12:30am 
Yeah that is so nice to have HDR in the game ans not Windows like doom

And for gamepass player when i am une the package directory / Curve digital : i dont see the ini files ton change parameters...
Blacksmith77K Aug 7, 2021 @ 1:02am 
Originally posted by Zuluknob:
GameUserSettings.ini

down the bottom of the file

bUseHDRDisplayOutput=True
HDRDisplayOutputNits=1500

dont forget to switch windows to hdr before launching the game.


That will NOT work! A simple "True" will force "something"... because you need additional values:

r.HDR.Display.ColorGamut=2

Color gamut of the output display:
0: Rec709 / sRGB, D65 (default)
1: DCI-P3, D65
2: Rec2020 / BT2020, D65
3: ACES, D60
4: ACEScg, D60

r.HDR.Display.OutputDevice=5

Device format of the output display:
0: sRGB (LDR)
1: Rec709 (LDR)
2: Explicit gamma mapping (LDR)
3: ACES 1000 nit ST-2084 (Dolby PQ) (HDR)
4: ACES 2000 nit ST-2084 (Dolby PQ) (HDR)
5: ACES 1000 nit ScRGB (HDR)
6: ACES 2000 nit ScRGB (HDR)
7: Linear EXR (HDR)
8: Linear final color, no tone curve (HDR)
9: Linear final color with tone curve
Zuluknob Aug 7, 2021 @ 10:51am 
Originally posted by ฿Ⱡ₳₵₭₴₥ł₮Ⱨ:
Originally posted by Zuluknob:
GameUserSettings.ini

down the bottom of the file

bUseHDRDisplayOutput=True
HDRDisplayOutputNits=1500

dont forget to switch windows to hdr before launching the game.


That will NOT work! A simple "True" will force "something"... because you need additional values:

r.HDR.Display.ColorGamut=2

Color gamut of the output display:
0: Rec709 / sRGB, D65 (default)
1: DCI-P3, D65
2: Rec2020 / BT2020, D65
3: ACES, D60
4: ACEScg, D60

r.HDR.Display.OutputDevice=5

Device format of the output display:
0: sRGB (LDR)
1: Rec709 (LDR)
2: Explicit gamma mapping (LDR)
3: ACES 1000 nit ST-2084 (Dolby PQ) (HDR)
4: ACES 2000 nit ST-2084 (Dolby PQ) (HDR)
5: ACES 1000 nit ScRGB (HDR)
6: ACES 2000 nit ScRGB (HDR)
7: Linear EXR (HDR)
8: Linear final color, no tone curve (HDR)
9: Linear final color with tone curve


Kinda helps if you read the documentation ...

"The Game User Settings controls will automatically clamp to the closest available match for the current output device and set all flags accordingly. Alternatively, you can use the following console variables to enable and change the available options for the HDR device and color gamut output needed."

As such the edid informs the system of the capabilities of the display and the engine can fill in the values automagically.


EDit: source ... https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/HDRDisplayOutput/
Last edited by Zuluknob; Aug 7, 2021 @ 10:54am
Zuluknob Aug 7, 2021 @ 10:53am 
Originally posted by Kangox:
Yeah that is so nice to have HDR in the game ans not Windows like doom

And for gamepass player when i am une the package directory / Curve digital : i dont see the ini files ton change parameters...
package/curvedigital .../ local cache (shortcut) local/TheAscent/Saved/Config/WinGDK/
Kangox Aug 7, 2021 @ 11:41am 
Okay so i tested with all arguments that you 2 guys says and its works well
schindigg Aug 7, 2021 @ 8:34pm 
Originally posted by Kangox:
Okay so i tested with all arguments that you 2 guys says and its works well

So what did your final code look like?
joshm60 Aug 8, 2021 @ 9:56pm 
Originally posted by schindigg:
Originally posted by Kangox:
Okay so i tested with all arguments that you 2 guys says and its works well

So what did your final code look like?

I added the following under [/script/theascent.tagameusersettings], and it definitely does not seem to work for me. I have HDR on in Windows when launching, and my monitor gives it's "HDR is on" message upon launching the game, but it looks visually indistinguishable to HDR being off.

bUseHDRDisplayOutput=True HDRDisplayOutputNits=1500 r.HDR.Display.ColorGamut=2 r.HDR.Display.OutputDevice=5

It's a shame, because it looked good in HDR in YouTube videos I saw of the game running on PC before I bought it.
Last edited by joshm60; Aug 8, 2021 @ 9:56pm
Zuluknob Aug 9, 2021 @ 7:15am 
The r. commands are not needed as per my post after the bellend claiming you needed them.

As you have added them you may have got them wrong for your display, the engine sets the correct values by itself.

Remove both r. commands and try again
joshm60 Aug 9, 2021 @ 12:20pm 
Originally posted by Zuluknob:
Remove both r. commands and try again

I tried it, and it didn't look any different from SDR unfortunately. My display is the pg27uq, and it's usually pretty obvious when I'm seeing genuinely correct HDR, rather than SDR that Windows maps to HDR.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Aug 6, 2021 @ 10:39pm
Posts: 19