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down the bottom of the file
bUseHDRDisplayOutput=True
HDRDisplayOutputNits=1500
dont forget to switch windows to hdr before launching the game.
Thanks, I'll try that next time I play and try to remember to post my results here.
Having a game exclusive toggle like DOOM Eternal and Resident Evil 2/3 is far more convenient and preferable.
And for gamepass player when i am une the package directory / Curve digital : i dont see the ini files ton change parameters...
That will NOT work! A simple "True" will force "something"... because you need additional values:
r.HDR.Display.ColorGamut=2
Color gamut of the output display:
0: Rec709 / sRGB, D65 (default)
1: DCI-P3, D65
2: Rec2020 / BT2020, D65
3: ACES, D60
4: ACEScg, D60
r.HDR.Display.OutputDevice=5
Device format of the output display:
0: sRGB (LDR)
1: Rec709 (LDR)
2: Explicit gamma mapping (LDR)
3: ACES 1000 nit ST-2084 (Dolby PQ) (HDR)
4: ACES 2000 nit ST-2084 (Dolby PQ) (HDR)
5: ACES 1000 nit ScRGB (HDR)
6: ACES 2000 nit ScRGB (HDR)
7: Linear EXR (HDR)
8: Linear final color, no tone curve (HDR)
9: Linear final color with tone curve
Kinda helps if you read the documentation ...
"The Game User Settings controls will automatically clamp to the closest available match for the current output device and set all flags accordingly. Alternatively, you can use the following console variables to enable and change the available options for the HDR device and color gamut output needed."
As such the edid informs the system of the capabilities of the display and the engine can fill in the values automagically.
EDit: source ... https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/HDRDisplayOutput/
So what did your final code look like?
I added the following under [/script/theascent.tagameusersettings], and it definitely does not seem to work for me. I have HDR on in Windows when launching, and my monitor gives it's "HDR is on" message upon launching the game, but it looks visually indistinguishable to HDR being off.
It's a shame, because it looked good in HDR in YouTube videos I saw of the game running on PC before I bought it.
As you have added them you may have got them wrong for your display, the engine sets the correct values by itself.
Remove both r. commands and try again
I tried it, and it didn't look any different from SDR unfortunately. My display is the pg27uq, and it's usually pretty obvious when I'm seeing genuinely correct HDR, rather than SDR that Windows maps to HDR.