Disjunction

Disjunction

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Text is hard to read
Hi

I really like the theme of the game, but the font is quite small. Also, the lines are very wide and make my eyes tired. Is it possible to have a smaller text box RPG Style?
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Showing 1-9 of 9 comments
Jan 16, 2021 @ 10:34am 
Hi etay2k, thanks for your message! I'm sorry you found the text too small - could you tell me your screen resolution, so that we can test what you're experiencing? Thank you!
I have similar issue (1366x768 resolution). You should add option in the main menu to increase font size.
Jan 18, 2021 @ 1:25am 
Thank you both for the feedback! For now, we're going to increase the font size for smaller text on low resolutions (like yours) and will look into an option to change the font size dynamically while playing. Thanks for playing our demo :)
I'm in favor of smaller text box just like the OP. Having the text spread across the screen is serviceable but not the best option either.
And I have the same problem (1366x768 resolution)
Mine is actually 1920 X 1080. I don't see why people would want to play it in 4K...
There are easy to find recomendations on number of words per line of texts. This is a problem that has been reseached extensively - you don't have to guess how to make the text as comfortable to read as possible. Look it up.
Was the font size improved/increased in the release version? (1366x768)

Font size/UI slider in the menu would be the best, but I know it is hard to implement.

Btw which engine was used? Unity? (probably not, since the performance is not abysmal like in most indie Unity games :) )

Demo was great, and I hope that you will make a sequel one day :)
Originally posted by Inquerion:
Btw which engine was used? Unity? (probably not, since the performance is not abysmal like in most indie Unity games :) )
Dev mentioned last year in a post that the game uses GameMaker Studio 2:

https://steamcommunity.com/app/979310/discussions/0/2965020518366132606/

I appreciated what the game was trying to do but for me the full game didn't offer enough replayability, the "one use per level" checkpoint saves became frustrating on tougher levels, and I just didn't feel the game did enough with its Deus Ex-ish gameplay concept. I just mean the full game doesn't really feel much more fun than the demo and doesn't evolve much in the gameplay.
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