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Yep, we'll add a Drop All button
In the alpha version, you could build a red light for bots to work around. Is it still here?
Actually you can do this with a Sign :)
I think many people like myself is looking for this function without realising it exists.
The way I did it, I changed all my builder bots to search for a specific Sign (structure in area mode) instead of checking a certain area. Now when I move the Sign, my building crew happily follows.
Also, you cover greater areas with signs.
A whole new world - thanks for this advice!
Seems kind of a too important thing to just randomly hand out without telling what it does.
I found it helpful to put a billboard and a sign down on top of each other. Then I set my tree planters/choppers/diggers to follow the sign area and the log/stick/treeseed carriers to follow the billboard area. Since the logs/sticks/seeds can fall outside of the planted space, this ensures the carriers catch ALL the stuff.
I haven't figured out how to use directional signs yet.
I not sure if that would work as you have to tell the bot directly which crate to use. I haven't experimented too much with this yet as I keep my storage centralised so no need for moving it. Although I could see this being useful for turf storage which would make sense having it local then moving it later
A sign can have a work zone attached to it. Any time you have a command where a bot works in an area - looking for trees to chop, dirt to dig, plants to harvest, colonists to feed, etc - you can assign them to the sign area instead. That way, when you move the sign, the bots update their work area, automatically, rather than having to manually change them by blowing the whistle.
A sign is potentially useful for anything that shows up as a highlighted area on the map.
Crates are not a work area, they are a single object. You can move these around in the build menu (Press E and then M to get to move mode) and you could move a crate and a sign together if you wanted to take storage with you when you move the work zone.
That any help?
Yes, smooth explanation, ty. Well that's bad you can't work storages this way, that would be very nice... I have to try if you can focus on an empty storage when the previous one is full but coding options are very limited so far that i realized it's better to give no more than 2 tasks to a given bot, not too much complex too.