Autonauts

Autonauts

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Is there a way to easily change a bot's search area?
Right now the number of clicks is, frankly, obnoxious. If a bot is stuck with nothing to do in their search area, you have to hit space, click the bot, click stop, click record, click the area in the code, then move the area. Is there any faster way to do this?
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Showing 1-15 of 50 comments
hungrybutterfly  [developer] Oct 18, 2019 @ 9:26am 
Hmm. We'd assumed that moving a bot area wasn't something people would want to do frequently. Once a bot is set up people tend not to adjust them. Is this something you do a lot?
Holyvision Oct 18, 2019 @ 9:26am 
Yea, the game is fun but for sure needs some QoL improvements on the user experience front.
snapshot Oct 18, 2019 @ 9:46am 
Yes, I often change the bot area, for my "cleaning bots" (collect and transport bot, mostly for cleaning tasks). It's also quite annoying to remove all the items in the bot inventory because you want to restart its programm (a button "drop everything" would be very appreciated !).
!?! Oct 18, 2019 @ 10:01am 
If this is for builder bots, you can just construct everything in a designated building zone and move the finished buildings.
Nothing else should require constant zone readjustment.
DizzieDawgie Oct 18, 2019 @ 10:17am 
Originally posted by !?!:
Nothing else should require constant zone readjustment.
I disagree. Or are you being so bold as to say we're playing the game wrong and to not play the way we want to?

I may not be "constantly" adjusting zones, but it's certainly something I do a lot over the course of the game. Making it more convenient would be much appreciated.

I haven't tried it yet, but can signs be used for setting zones? I set one down and noticed I could mark an area with it. Can that somehow be used to copy a zone to a set of bots?
Last edited by DizzieDawgie; Oct 18, 2019 @ 10:18am
!?! Oct 18, 2019 @ 10:24am 
Originally posted by DizzieDawgie:
I disagree.
That in itself is meaningless.
Name something that requires constant zone readjustment instead.
DizzieDawgie Oct 18, 2019 @ 10:26am 
Originally posted by !?!:
Originally posted by DizzieDawgie:
I disagree.
That in itself is meaningless.
Name something that requires constant zone readjustment instead.
Your lack of imagination is disturbing.
!?! Oct 18, 2019 @ 10:28am 
If you can't define the problem, you can't justify your demand of a solution.
Kude Oct 18, 2019 @ 10:34am 
Originally posted by !?!:
If you can't define the problem, you can't justify your demand of a solution.

Quite often do you rezone when either moving production else where to optimise or for expansion. Also when upgrading to newer bots the zone is bigger so if you copied the program you have adjust the area. I don't mind the clicking but I feel its often difficult to select the correct bot. I know I can use the side panel to get around this though
DizzieDawgie Oct 18, 2019 @ 10:38am 
For example, I had a team of bots that would go to a new area, till a large patch (storing the turf), dig holes, plant (whatever), then fill in the unused soil back in with turf (not to mention the needed charging, storage, and tool builders), and you got a large team that can move around the map and bootstrap new fields... except resetting all the work areas is a pain.
Kude Oct 18, 2019 @ 10:39am 
Originally posted by DizzieDawgie:
For example, I had a team of bots that would go to a new area, till a large patch (storing the turf), dig holes, plant (whatever), then fill in the unused soil back in with turf (not to mention the needed charging, storage, and tool builders), and you got a large team that can move around the map and bootstrap new fields... except resetting all the work areas is a pain.

Perhaps being able to set the zones for the entire team at once could help with this
Artie Oct 18, 2019 @ 1:14pm 
Originally posted by TheSambassador:
Right now the number of clicks is, frankly, obnoxious. If a bot is stuck with nothing to do in their search area, you have to hit space, click the bot, click stop, click record, click the area in the code, then move the area. Is there any faster way to do this?

I'm always mixing up the mouse buttons. Played 3 hours and got really tired already.
Hawky Oct 18, 2019 @ 1:52pm 
Personally would be happy with overlayering team's areas (in greyer color). Going into specifying area more than I like, when I extend farm by a row for example.

Example of overlaying is a team of 'rechargers/revivers'. I don't know where one's area ends and others' starts, haha. Moreso when it's best to have two in the same area.

- EDIT: Nevermind, overlay is already there.
Last edited by Hawky; Oct 19, 2019 @ 12:36am
dorianmode Oct 18, 2019 @ 2:15pm 
It would be useful to set a team of bots to a common search area for certain tasks, and be able to update all of them at once - wouldn't be a troublesome number of clicks if it was once for a whole team.

I'm thinking of when you expand/move a forestry, farm, colonist care or build area. The last two are the ones that take the most updating, and all of those industries often use common search areas for different tasks.
TheFrozenRanger Oct 18, 2019 @ 9:35pm 
All the time.
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