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As far as I can tell, everything carryable goes in a backpack if there's enough space.
When programming the bots, wrap collection actions (e.g. move to wuv + pick up wuv) in a "until hand full" loop - so they collect however much they can carry before moving on.
- take 2 sticks
- store them in backpack (you press Q to do it, it stores entire hand inventory if there is place for it in backpack)
- take 2 of second item
- store them in backpack
- take 8 of third item
- go to workbench
- place 8 of third item
- retrieve (you press Q to do it)
- place 1 item on the table (retrieve gets only 1 from the backpack, so you need to loop retrieve and place "times" the number of items you stored)
Show your script - sounds like a misapplied 'exit on fail' to me.
Outside loop:
Repeat forever!
Middle loop:
Repeat until hands empty
Move to Research Upgrade: Impact Apparatus
Add to Research Upgrade: Impact Apparatus
Inner loop:
Repeat until hands full
Find nearest colonist wuv in area
Move to colonist wuv
Pick up colonist wuv
Can you take a screenshot of the script?
The blinking might well be because it takes time to add luv to the research table.
Have you added the main research item - you need that before you can add luv. All hypothesising, since I can't see your set-up.
for some reason this setup doesnt work. got a screen shot of what you mean?
everytime i attempt hands full>hands empty repeat. the game loops through forever doing nothing :(
eg https://i.imgur.com/xue7ozS.png
this has been my goto to fix
https://i.imgur.com/LjLctaB.png
set times to how much crap they carry then tick the box to the right. so if they pick up 3 and its set to pick up 2. the tick in the box will move to next command on fail.
Don't put the hands empty/hands full loops inside each other - one should come after the other.