Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Come to think of it, I don't think that other plants like cotton have this problem where BOTH products are important. Aside from the plant breeding station, you can simply tell them "When capped on seeds, send seeds to furnace", but cereal seeds AND straw have enough uses that I can't use that standard program.
I keep two wheat seed containers. A replanting silo (which I generally keep as single-level) and a food inventory silo (which I keep at three-level or upgrade to a large silo). The seed collecting bot delivers to the replanting silo first. When that one is full, then it starts delivering to the food silo. The planters take from the replanting silo, and the bots take from the food silo to deliver to the kitchen areas.
When the straw crate is full, any overflow is delivered to the fertilizer box.
Upgrade to metal tools as soon as you get the chance. It really makes a difference.
Been an update too, you don't need separate load and unload bots to use wheelbarrows etc. Just need to once again cheese it into their hands and then picking up and dropping off the cart itself doesn't need to be in the code. It can directly pick up and drop off items now without letting go of the cart after the update. You can make this more efficient too by making the flour on site, you use 2 cereal per crude flour or something, so makes the transport twice as efficient if you ship flour instead of seed.
Using this info and some suggestions from others above, makes cereal much more chill, and helps with other industries too. Being able to easily transport items in particular also means you don't have to hyper plan your base. Just ship stuff somewhere excluded and ship the final products back.
Cereal threshing-bot has a guard clause that checks (simple if) if seed storage is >= 80%, then checks again (nested if) is straw storage is >= 80% and if both are true then it exits repeat (whole processing task is in an extra repeat times 1 block).
I hate loose resource towers and I'd rather spend some time figuring out proper solution...
I did manage to finish 300 bot limit run without compromising on basic aesthetics (but screw fooling around with decorative flower patches or garden gnomes - that ♥♥♥♥ not for me).
Edit: Oh, and that's at bots Mk1 tier so basically available right from the start.