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It's worth noting that if your bots do something that produces an item, and no bots (including yourself) touch it after it has been produced, it will eventually disappear. This prevents machines producing an infinitely high pile of product.
I found this out when I started building farms with a Tiller bot (dig up turf, dig holes). I suspected that the seeds and sticks were naturally decaying in my forestry zone, but this confirmed it.
Thanks, I was hoping this would be the answer. I wanted to see how fast my system can produce items/tools and where my bottlenecks are, but topped-off storage stops production dead in its tracks.
I am now thinking that I can use a single pile as a way to act as a resource/item sink. Funneling chests into a pile like this would keep production maxed and allow me to see shortcomings in production.
I read there is a structure that allows this, but I haven't gotten that far yet.
Instead, have them put the objects in a box, and write your scripts so that when the box is full they stop. Want a bigger stock of objects ? Make the box bigger.
I think you're missing the point. Please re-read my post above.
I want to make my system run at full throughout to see bottlenecks. You can't do that if chests are full, no matter how big they may be. That is what the sink is for.