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How are you expecting it to work when you don't have a player character...
Also I do agree there wouldn't be much to co-op in this and considering the purpose is to fill the world with many other entities working together to do the same as (or even better) the player can do it quickly becomes redundant to have any other people.
Not to mention the nightmare it will probably be to get every bot to simulate correctly and in-synch with however many people are in the same session.
I think it would be a lot more difficult for this game, if it's even possible in a decent way.
You could do up to 6 players like this (think faces of a cube), although there would always be that ONE guy you can't trade with on the other side of the cube.
You could also travel to the other maps and walk around, just not be able to actually interact with anything except on your own land and shared spaces.
This way everyone would still have their own tech tree, but they could also work together and supply their surplus to what another team member might be lacking.
This would be especially cool if it was on a huge rotatable cube (with the chamfered edges that are shared) that would rotate when you walk/view that area.
That way the server would only need to keep track of the stuff in the shared edges, and the character location of each player. Everyone's personal computer would track their own bots, and when you are in someone else's map, then their computer could send the data directly to you, bypassing the server.
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Thoughts?
Interesting idea & I have some question about your idea.
1) Is everyone on the same map & can see each other?
Or (as it sounds like to me) that each player has their own separate map that you can travel to & can directly interact with on the 3 wide perimeter of each map?
2) If it is the separate maps then how would you move goods into the other persons map to trade with?
3) Would your bots be able to travel as well or are they restricted to your starting map?
1) Everyone is on their own map with a SHARED 3-tile space with the adjacent neighbor. That is where your trading would occur, and both players bots would have access to this shared space, but would not be able to travel into the neighbors space.
2) --- The shared tiles on the edges of the maps. Either you or your neighbor would build a storage item in the shared space, then both of you could add/remove items. Perhaps the 3-tile area should be limited so only storage containers could be built on it?
3) I don't think it'd be wise to allow bots to travel to other maps, as then the server would have to track all bots, all the time, just in case they go onto a neighbors map. With the bots constrained to the local players map (plus the shared tiles), the server only needs to track bots if they go onto the shared tiles. And realistically, it only needs to track the bots if/when they add/remove from a storage container in the shared tiles.
Of course as soon as you "view" someone else's map by walking there with your character, you would then be able to view everything they are doing. This might have a little bit of a performance hit on both machines, as now the neighbor's computer would be sending all of it's data to your PC to display.... but that still seems like a better solution than EVERYONE sending EVERYTHING to the server ALL the time. :-)