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Proof: Artstyle is bad
Bu in the case of HM One World its not that its ugly or personal taste, looks unfinished, looks bad, dosent look like a game made by a huge company. Look how plain it is, the lack of detail, the characters look dead, the models standing is so dead, dosent have life.
In fact, NPCs mobility is not a factor of success or failure. Well, for example, in FF15, NPCs also stand in one place 24/7 (incidentally, I can say that FF15 greatly disappointed me, but the problem is not in NPCs and not in the art style).
I understand your opinion and I even agree with this, but not with your arguments. The game can be amazing even with much worse graphics and even without NPCs.
Can Natsume make a good game? Based on my experience, I doubt it, but I do not exclude this possibility. In addition, the graphics of Friends of Mineral Town are not good enough for admiration; the price is also rather acceptable than attractive.
it's not necessarily a bad thing
I can’t call the graphics of Friends of Mineral Town amazing, although apart from 2D Goddess it suits me. The latter will not stop me playing, just a slight annoyance.
To summarize, both games are unable to win my heart with their graphics.
Game mechanics, storylines, and characters often sell Marvelous games to me, and sadly, Natsume hasn't picked that up.
If they decide to do it, I'll be q-ing in line to pre-order :")
That game is good and uniquely realistic for a harvest moon title, eventhough it was laggy as hell...