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I don't buy premium currency in incremental games. I'm only willing to buy permanent upgrades or content, things I only have to pay for once. If this becomes pay to play, I won't be paying or playing.
https://www.youtube.com/watch?v=PEt8BJyez0g
1) using an autoclicker wasn't in the game design. The fact that you are using one kind of prove that it's badly designed.
2) You don't earn that much darwinium. Sure, they aren't a lot of useful stuff you can use it too, but it's not something that you earn 100 per day.
3) Don't forget it's an idle game who suffers as of now a lack of content. I already finished the primary and the Beyond and I already have done 1 prestige for the dinosaur. Except for the event and daily reward, there is a lack of intersting stuff to do. In addition, it isn't one of the idle game that is low ressource, so everybody doesn't have the oppurtunity to run it in the background.
1. They won't use an auitoclicker, for the most part.
2. They won't spend Darwinium on boosting the events.
Everyone who completes the events with little difficulty also has two things in common.
1. They use an autoclicker.
2. They spend Darwinium to boost the events.
It's your game and you can choose which group you wish to belong to.
2) If you need premium currency to complete a free event, it's either a cash grab or a bad design because the event is no longer free
It's the whole point of the game that you buy Darwinium.
This is especially true for Idle games. I have played my fair share of idle game. Premium store are only there for those wanting to support the game or for easing the eventual progress wall. But the games are always designed to not need premium currencies if you are an active player, at the very least not on temporary buff.
Another thing: in Idle games, seasonal events are only meant to make player reinterested in the game. Idle games share a big similarity with MMO: an idle game without update dies pretty fast (big example: before the last update, the number of active players of Cookie Clicker (one of the most famous idle game) was pretty low). As such it needs to be destined to the whole player base, not just the paying ones, or else the popularity will continue to plummet.
I felt that this was a poor event because of several reasons, but since people are only interested in the darwinium part, so I guess I will stop commenting in this thread any more.
And on top of that, ask yourself, if you really can still call it a game. I would not. Yet it is sold as a game.
This is against the spirit of most idle/clicker games, where the idea is that free players can still do everything but it just takes longer. I believe it is perfectly designed for what its goal is: to get people to spend money.
It's not the only game I've played that's suffered from this. AdVenture Capitalist used to be in such a greedy state that without spending money it would take longer than the heat death of the universe to finish, and with spending thousands of dollars it would still take almost a million years. At one point they accidentally released a dev version to the public that allowed you to cheat in premium currency and I took advantage of that to give myself nearly infinite boosts, and then I toggled my system clock back and forth a hundred years at a time, and it took the equivalent of almost 60,000 years to finish the game out of spite. I didn't beat the game AdVenture Capitalist, I beat the developer.
My point in sharing that story is to point out that this event is certainly not the most egregious example of a cash grab that I've seen in an idle/clicker game - not by a longshot - but that still doesn't make it okay. Right now I have 331 Darwinium saved up, and I think I'm done with this game after this event until the next major patch that expands the main game again. I have better things to spend my time on than blatant cash grabs.
NGU Idle still has my love though. That game is great.
Don't expect to play the game for hours at a time, unless you are just starting a new Prestige level. Let it sit and accumulate points, then spend them once or twice a day. It's a game to be played minutes at a time, most times. If you're spending all your Darwinium on geodes and things because you're impatient, you won't have any for the events.
And if your purist sensibilities refuse to see the good sense of using an autoclicker, you'll just have to become accustomed to failure, I suppose.